Lt. Commander
Join Date: Dec 2007
Posts: 120
# 21
05-13-2010, 07:26 AM
stll unable to get past the engie defend part gg... nerf plz
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 22
05-13-2010, 07:37 AM
Quote:
Originally Posted by ErisTheVorta View Post
I've heard from some of my fleet mates who regularly visit Tribble that Undine Terradome is still very buggy ... is that right? If so, why is it already released? Sorry to ask, but first it was planned to come out on April 30th, then on May 12th ... sometimes maybe it would be better to announce the releases later than expected and if it comes out earlier than that (without bugs), everyone would be very positively surprised. So if you'd say like it's coming out on May 31st, butt then it's coming out on May 26th, everyone would say "wow it's there already". Do you get me? ^^

What I'm more looking forward at is the Memeowry Alpha revamp.

PS: Yayness on Level 47 enemies ... finally another place to get exclusively MK 10 loot.
Just tried to run it with a team, we managed to get to the part where the engineers disable the consoles. We defended the engineers from the Undine only to realize after it was all over that two of the engineers had bugged out and weren't hacking their consoles. So after waiting for a little while to see if they'd de-bug we were forced to quit. So, yes, there are still bugs involved.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 23
05-13-2010, 08:56 AM
Ummm, you do realize you have to release it before we can do it right? Or was this post supposed to be on the Tribble Forum?
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 24
05-13-2010, 08:58 AM
Quote:
Originally Posted by Donkey_Wrong
Ummm, you do realize you have to release it before we can do it right? Or was this post supposed to be on the Tribble Forum?
It was released to the holodeck last night.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 25
05-13-2010, 11:50 AM
We cleared all the way to the final part of the STF.... annoyingly named Where's Sulu?

9 fakes and 1 real Sulu. 1 of the fakes is the Undine Commander.

Objective:
Kill commander <--- hard like hell, super regen, mega attack that wipes out entire party unless party does some pit diving and use the consoles.
Kill 8 fakes <--- kinda hard, kill them all before commander and a horde of 50 undines will come jumping off the roof and kill everyone
Keep Sulu alive <--- average, one team mate basically rifle butt or knock him away safely... and try to keep him from harm's way. He's aggressive to everyone. To know who's real Sulu.... hint: He makes some noise... err text.

After about 7 hours of trying from start to "almost" finish. Gave up to try another day
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 26
05-13-2010, 12:03 PM
Quote:
Originally Posted by Roguehwz
We cleared all the way to the final part of the STF.... annoyingly named Where's Sulu?

9 fakes and 1 real Sulu. 1 of the fakes is the Undine Commander.

Objective:
Kill commander <--- hard like hell, super regen, mega attack that wipes out entire party unless party does some pit diving and use the consoles.
Kill 8 fakes <--- kinda hard, kill them all before commander and a horde of 50 undines will come jumping off the roof and kill everyone
Keep Sulu alive <--- average, one team mate basically rifle butt or knock him away safely... and try to keep him from harm's way. He's aggressive to everyone. To know who's real Sulu.... hint: He makes some noise... err text.

After about 7 hours of trying from start to "almost" finish. Gave up to try another day
How did you get around the engineer bug?
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 27
05-13-2010, 01:08 PM
ahh finished it, last part was hard . Oh and to find the correct sulu, when u attack the real sulu he goes AHHHHHH!
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 28
05-13-2010, 01:09 PM
Quote:
Originally Posted by Droidarr View Post
How did you get around the engineer bug?
what engineer bug?
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 29
05-13-2010, 01:15 PM
Quote:
Originally Posted by Summit View Post
what engineer bug?
when the undine horde come at you, the engineers bug and won't move to activate their terminals. Trying to figure it out. Bunch of people having this issue so not sure what is up with it.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 30
05-13-2010, 01:29 PM
ok we played through it
Space bit:
we still found it a bit zergy but mehh its doable

First ground bit:
Very doable, protect the engineers is about where i would put it aswell so /cheer

Operations room:
No comments

Quark's bar:
Zergy but it suits so, no comments

First deck:
It may have just been us, but none of the destructable objects was dissapearing

Second deck:
We had some problems here, any chance one or two of those incubators could be moved into the hallway?

Third deck:
No comments

Fourth deck:
No comments

Boss room:
= the new gas looks awsome but is causing some severe lag on our end (atleast we presume its the new gas).
= If you get ported out after failing you sometimes get bugged where you can't control your character, we got a work around for this by pressing "e" or "q" but still its really annoying.
= A last comment, the loot on the boss needs to be looked at, it dropping an antiproton sniper rifle aimed against borg is a bit strange. One would atleast expect polaron or somesuch (i think it was polaron the 1st ground boss dropped)
= The boss really needs to be clearly identifyable as this really is the most annoying part of the map.

Overall
= A last comment, this place really did improve it still has a bit to go though and quite honestly it needs to take a bit less to clear 2 1/2 - 3 hours is just to long for a one group dungeon. this could be done by either reducing the length of the map or reducing the ammount of mobs.
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