Lt. Commander
Join Date: Dec 2007
Posts: 120
# 1 Ship stat variety
05-14-2010, 04:01 AM
Ok guys, I understand this will be VERY subjective as not to break lore, but these are mere ideas.

I feel there needs to be choice in choosing a ship within it's class. It's great that we can choose the ships we like and captain them to our heart's, knowing it is no better or worse than any other in it's respective class. BUT what if your decision was made a little more though provoking by altering a few stats to make you consider your choice, as apposed to choosing your favourite or what looks good.

As an example here's the Olympic, Hope, Horizon Science class vessels.
Say that the Olympic kept the class' current stats.
The Hope class may reduce the crew slightly, but gain a bonus to it's turn rate.
The Horizon class may take a knock to it's hull strength, but give a better crew compliment.

If you choose to tailor your ship, then you perhaps just get the standard specs.

That, and as it has ALREADY been suggested, allow us to level up the consoles of our ships so we don't just have to fly a RA class ship to use the full potential of a BO.

*flamesuit on*
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 2
05-14-2010, 04:08 AM
The problem is what happens when you use parts from all 3 vessels you see. How will you tie those abilities to the hybrid ship?

Although I like the idea (why would you have different classes of ships if they do the same thing) but it needs a better way to implement the individuality of the classes.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 3
05-14-2010, 04:56 AM
Hi Tychus_Findley, that would be the bit about tailoring.... Leave it at the base stats.
Or maybe have it inherit the properties from the hull??
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 4
05-14-2010, 04:58 AM
Quote:
Originally Posted by Tychus_Findley
The problem is what happens when you use parts from all 3 vessels you see. How will you tie those abilities to the hybrid ship?

Although I like the idea (why would you have different classes of ships if they do the same thing) but it needs a better way to implement the individuality of the classes.
Maybe the hybrid (any mix) could be the baseline, and the pure builds could be variants.

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