Lt. Commander
Join Date: Dec 2007
Posts: 120
Hi all,

I run an RA5 Science/RSV, so I only have two eng BO slots, which I use for RSP and (formerly) EPtW to compensate for beam array overload. However I'm getting TSSed more and more often, so I really need to deal with it.

I changed to EPtS last night and it saved my ass in the very first battle, so I can see how useful it is, but only having two eng slots makes it a hard choice.

I'd prefer to keep EPtW if possible as without it I can't really get away with beam array overload. Plus I run turrets aft which gives quite a drain, even with two EPS regulators. I kind of like the setup I have, but without EPtW I may have to rethink the whole thing. And before you ask, I'd rather not switch to a DSSV just for the eng slot as they aren't so good for DPS.

Should I ride it out and see if the DPS nerf makes this unecessary, or just go with EPtS?

Thanks.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 2
05-25-2010, 06:44 AM
I could be wrong, but with the upcoming nerf it doesn't look like you'll need to do anything more to counter the drain than divert power to shields. Anything else would just be icing on the TSS cake. For me, personally, EPtS is significantly more useful on my cruiser than EPtW.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 3
05-25-2010, 07:02 AM
Quote:
Originally Posted by SteveHale View Post
I could be wrong, but with the upcoming nerf it doesn't look like you'll need to do anything more to counter the drain than divert power to shields. Anything else would just be icing on the TSS cake. For me, personally, EPtS is significantly more useful on my cruiser than EPtW.
Well I have 11,000 shield strength so EPtS1 gives a negligable amount of shield regen in relative terms. I supose the damage resistance is decent, but I have dampening field for that.

For me, the only use for EPtS would be as a counter to TSS.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 4
05-26-2010, 06:20 AM
I'm not sure but I think a shield battery removes it.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 5
05-26-2010, 01:45 PM
A shield battery is a more effective counter to TSS than EP:S to begin with. Use those.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 6
05-26-2010, 02:29 PM
a battery will only work for a couple seconds if you have TSS stacked on you, the only reliable counter is to switch your power setting for max shields and pop a battery if you need to as well...and then just wait for the buff to fall off...if you have been drained over the ammount you can reach from adjust your powers then an EPtS would be the next step to take.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 7
05-26-2010, 03:49 PM
EPtS is a good skill to have in reserve, and will be even more so if if the changes on tribble make it to live.

That being said, equipping and using it now is situational. Against one or two targets that aren't coordinating their TSS usage, fiddling with power levels should be enough. When you're taking part in real team play, you can often rely on some help from an engineer in the form of an EPS Power Transfer and help from all involved parties in the form of hull healing.

I run multiple copies of it with my eng/cruiser simply because it makes Extend Shields that much more effective.

With an RSV or an Advanced Escort, though, I probably wouldn't include it in my "stock" build. RSP is just currently too powerful as an oh crap button and you can probably get more use out of the spike heal/resistances of a properly skilled Eng Team 1. But, there will be times when you run into TSS stacking, and at that point it may be more worthwhile to drop the Eng Team for an EPtS, so it's not necessarily a bad idea to have a second eng BO with EPtS and RSP. Just make sure you include some hazard skilled science BOs as well so you can still do some hull healing.
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