Lt. Commander
Join Date: Dec 2007
Posts: 120
# 1 NPC ability strength
06-05-2010, 04:08 AM
Wouldn't it bee an idea to balance NPC abilities a bit... at the moment, some of them are so overpowered it's rediculous... especially considering the exact same abilities on my own ship do almost nothing...

Examples:

HYT - I've been hit by a salvo of 3 quantums that killed me, even with full covariant shields and hull (sci ship)

Gravity well - Last night I was hit by this, and my hull fell from 100 to 25% before i had time to hit eng.team and HE3... with full shields... and the gravity pull was so strong i was pulled backwards even with full speed ahead+evasive maneuver+ramming speed...

Ramming Speed - By definition this does some damage to the user and high damage to the target... in NPC it does MASSIVE damage to user and "no" damage to target...

Feedback Pulse - Extremely powerfull for NPC, no good for player

How come powers that by definition have little/no effect against shields, have such EXTREME effect on them? (torpedos...)

...this list just goes on and on...

WHY DOES THE NPC GET TO HAVE ALL THE FUN POWERS AND NOT I ????

(I'd rather have their energy weapon strength increased, as it is pretty low now, in stead of beeing one-shotted by HYT or GW...)
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