Lt. Commander
Join Date: Dec 2007
Posts: 120
I've been thinking about whether the game has any gaps in its weapon sandbox lately. One thing that struck was the lack of 360 degree firing, short ranged and torpedo options, and as such would love to see the below:

1) Heavy Turret:
Offers a % increase in damage over regular turret weapons but with a significant range penalty. Higher DPS met with higher cooldown. Retains 360 degree firing arc.
2) Rotary Micro Torpedo Launcher:
A 360 degree torpedo launcher that does greatly reduced DPS in return for generous firing arc and cooldown. Similar to stationary versions installed on DS9.
3) Hybrid Weapon Types:[indent]Everyone loves the idea of the Plasma/Disruptor hybrid you get as a MkIV weapon, so why not expand this premise? I suppose the debate would be whether the DPS for hybrids would be less than or equal to pure types, or whether spending points in both damage categories would result in marginally higher DPS [to compensate for the higher skillpoint usage].


Any other ideas?
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is Off
HTML code is Off


All times are GMT -7. The time now is 10:22 AM.