In conjunction with the Difficulty Slider, we're also implementing the Injury System to Advanced and Elite gameplay modes. Should a player become incapacitated while performing his duties in an Advanced or Elite difficulty mission, he has a chance of acquiring an Injury. Injuries are temporary debuffs to a player's stats.
Injuries vary depending on severity:
◦Minor – The negative effect of minor injuries is small, and only several minor injuries would hinder a player.
◦Major - Major Injuries are significant, but the character can continue to function at little performance difference. More than one major injury that modified the same stat would start to affect a character's performance.
◦Critical - A character can continue and succeed with more than one critical injury, but each critical injury received is costly to treat and will hinder the character.
Injuries will disappear after 30 minutes, and can also be treated with Regenerators for ground Injuries and Components for space Injuries. Regenerators and Components are available at many vendors in both Federation and Klingon space.