Lt. Commander
Join Date: Dec 2007
Posts: 120
# 11
06-09-2010, 08:56 PM
Quote:
Originally Posted by Pax_Aeterna
This actually bothers me a little bit. I tend to be a little bit more creative on the Cruiser side, actively testing for "good builds" on tribble, but I can't seem to do the same on the escort/BoP side. So I just wait until I see what Santa does.
<text>
check your inbox.

In cruisers or escorts (engineering or tactical) there really isn't much room for creativity that expands in multiple directions. Either you go upwards in healing&survivability/dps (respectively) or your wasting large amounts of potential. Science has the most room to be creative though, since there are many areas that science shines in.

if you look at the past (pre1.2), people were already popularizing the trends that we see today. No doubt that they will grow and expand into more complex stratagies/builds, but that wasn't the point that I'm trying to make.

What cryptic should do is work on the endgame pvp. Stuff like automated tournaments, persistant warzones, & PvP rewards (like a fame stick, or hero rank in gw) would go along way towards keeping pvp'rs in the game. Additionally it would give fleets a place to challenge one another, so scrubs can stay in the minor leagues without complaining (although they will)

pre1.2 people that made stuff famous/popular (seriously, name a trend and I can probably link who started it)
  • Emerald - RSP boat
  • Akumarev - Stunlocking cruiser
  • Ninjaboy - DPS cruiser
  • Faithborn - 5KM limits
  • Fedball - FBP spamming BoP
  • Blackjack - torpedoless escorts/raptors
  • DoB - TSS spamming, ES chains, coordinated spikes, first to get banned from organizedpvp channel
  • Section 31 - 4 cruiser teams.
  • GoD - the first real klingon fleet to reliably win against federation fleets
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 12
06-09-2010, 09:42 PM
Quote:
Originally Posted by faithborn
check your inbox.

In cruisers or escorts (engineering or tactical) there really isn't much room for creativity that expands in multiple directions. Either you go upwards in healing&survivability/dps (respectively) or your wasting large amounts of potential. Science has the most room to be creative though, since there are many areas that science shines in.

if you look at the past (pre1.2), people were already popularizing the trends that we see today. No doubt that they will grow and expand into more complex stratagies/builds, but that wasn't the point that I'm trying to make.

What cryptic should do is work on the endgame pvp. Stuff like automated tournaments, persistant warzones, & PvP rewards (like a fame stick, or hero rank in gw) would go along way towards keeping pvp'rs in the game. Additionally it would give fleets a place to challenge one another, so scrubs can stay in the minor leagues without complaining (although they will)

pre1.2 people that made stuff famous/popular (seriously, name a trend and I can probably link who started it)
  • Emerald - RSP boat
  • Akumarev - Stunlocking cruiser
  • Ninjaboy - DPS cruiser
  • Faithborn - 5KM limits
  • Fedball - FBP spamming BoP
  • Blackjack - torpedoless escorts/raptors
  • DoB - TSS spamming, ES chains, coordinated spikes, first to get banned from organizedpvp channel
  • Section 31 - 4 cruiser teams.
  • GoD - the first real klingon fleet to reliably win against federation fleets
Actually, at this point I think Cryptic just needs to work on freaking bugfixes. I have the choice between constant crashes or no sound thanks to running an X64 OS. Since the patch I'm losing my connection almost constantly...logging back in only to be allied to everyone on the map. Still seeing way too many 2v5s.

Endgame PvP would be cool, but there are still way too many issues with this game technically (and the last patch made it worse for me), to keep me interested. They need to stop with the new features and focus on fixing what they have or they may lose me.

BTW, sorry for the rant, but I got DCed while leading 11-4 in a 2v4 and I'm in a BAD mood now.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 13
06-09-2010, 09:45 PM
Quote:
Originally Posted by Pax_Aeterna
Actually, at this point I think Cryptic just needs to work on freaking bugfixes. I have the choice between constant crashes or no sound thanks to running an X64 OS. Since the patch I'm losing my connection almost constantly...logging back in only to be allied to everyone on the map. Still seeing way too many 2v5s.

Endgame PvP would be cool, but there are still way too many issues with this game technically (and the last patch made it worse for me), to keep me interested. They need to stop with the new features and focus on fixing what they have or they may lose me.

BTW, sorry for the rant, but I got DCed while leading 11-4 in a 2v4 and I'm in a BAD mood now.
thats... odd, try adding this "-ignorex64check" to the advancedcommandline option in the startup window (before typing in your password for the first time).
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 14
06-09-2010, 09:49 PM
Quote:
Originally Posted by faithborn
thats... odd, try adding this "-ignorex64check" to the advancedcommandline option in the startup window (before typing in your password for the first time).
Been there, done that, got the t-shirt.

Post-patch, adding -ignorex64check now causes random crashes every 30 minutes to an hour. Taking it out I have no sound. Doesn't seem to have an effect either way on the DCs. Prepatch I would occasionally get a "Server Not Responding" for a few seconds when zoning. Now at any point (and at least twice a day) I get no lag, no nothing, just an immediate "Disconnected from server".

But this isn't the forum for this, really. Just had to vent my frustration.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 15
06-10-2010, 08:13 AM
Quote:
Originally Posted by Pax_Aeterna
In STO, though, there is very little creativity encouraged simply because each ship gets X BO slots and there are only Y BO abilities that are worthwhile. Damage type doesn't really matter. There's no reason to run anything other than energy type consoles for tactical. There's no real reason to run anything other than +power consoles in engineering slots (except maybe 1 EPS). In the end I think equipment plays a small role on the battlefield. This ends up with cookie cutter setups for each role on the battlefield.
Unfortunately, if you believe these statements, you are not as creative as you are proclaiming.

Why do weapon type and energy type consoles have equal values now? What does this allow for that previously was not available?

Why do you use an EPS console at all?

Do you really believe all those other ENG consoles that aren't power consoles are not useful? Are you sure?

Do you PvP successfully at the high level with less than 100 weapon power? You realize you don't even need 100 weapon power anymore to be very successful, right?

My best damage build in season 1.2, which I am arragant enough to believe could beat you in PvP (or bore you to death), 1) relies on a console other than a power ENG console for success, 2) doesn't use an energy type console 3) requires a specific type of deflector dish, shield type, impulse engine to be successful 4) and leverages 3 BO skills I never used prior to Season 1.2

As soon as you made excuses for creativity, and presumed to know everything without testing, you proved Faithborn correct.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 16
06-10-2010, 03:00 PM
Quote:
Originally Posted by Darksided View Post
Unfortunately, if you believe these statements, you are not as creative as you are proclaiming.

Why do weapon type and energy type consoles have equal values now? What does this allow for that previously was not available?
It allows for rainbow builds, which a) requires more invesment in skillpoints in energy types thus lessening your ability to train for various support skills in the engineering and operations trees and b) lessens the chance of an individual type of proc occurring. But, hey, variety is the spice of life, right?

It also allows you to run Directed Energy Distribution Manifolds or Prefire Chambers for no other reason than that's what you want to run. But I don't see a real difference here. For this second argument, Energy type console = Weapon type console if you're running a 1 weapon type 1 energy type build.

Quote:
Originally Posted by Darksided View Post
Why do you use an EPS console at all?
I don't...not on my cruiser at least. I did fail to mention SIF Generators, though, which I do use. My bad on that. And I don't use weapons power consoles on my cruiser, either.

Quote:
Originally Posted by Darksided View Post
Do you PvP successfully at the high level with less than 100 weapon power? You realize you don't even need 100 weapon power anymore to be very successful, right?
I don't need to run with less than 100 weapon power, but I certainly can. In my sci/escort and tac/BoP I'm primarily focused on damage, so running with less than 125 weapon power is a waste for those roles. In my cruiser I run 100/25/25/50 with an end result of roughly 105/50/50/85 and through several abilities am able to keep my aux power at 115+ almost full time for near full power aux based heals. And, from time to time I've been known to run 95 weapons and 95 aux to get the full 125 for heals. In fact, the cruiser I run is more than capable of running (and I have a power preset for) 125/125/80/125 for brief periods of time.

Quote:
Originally Posted by Darksided View Post
As soon as you made excuses for creativity, and presumed to know everything without testing, you proved Fborn correct.
What makes you assume I presumed to know everything without testing? I did extensive testing on Tribble prior to 1.2 going live. In fact, I'd wager I did more testing than 99% of the people who took advantage of Tribble to test. I came up with what I consider to be the best support cruiser build I could. On my own. Without relying on the gods of support cruisers such as faithborn to lead the way for me. Here's the really interesting part: After extensive testing I found I changed 2, yes 2 BO abilities and 3, yes 3 consoles in total from 1.1.

I also found, in my experience, the following:
  • The shield regen console that did nothing to help your team before still does nothing to help your team.
  • The armor consoles that did nothing to help your team before still do nothing to help your team.
  • The RCS consoles that were useless for cruisers that, with the exception of aceton field, DBBs and in the case of the Battlecruiser DHCs were relatively omnidirectional are still useless. And in fights with groups a cruiser generally shouldn't have any trouble pointing itself in the proper direction without them. The only possible good use I've found for these is for the escort wanting to play the turning game with a BoP or another escort.
  • Sometimes, for ships that move around alot, it is still occasionally useful to run 1 EPS console.
  • It takes either an extremely well timed tricobalt or me making a mistake to take me down 1v1 in my cruiser, despite not jumping on the armor console bandwagon like a lot of other people have and despite only running one copy of RSP.
  • The best way to help your team is by maximizing power either in weapons (escort/DPS cruiser), shield (for cruisers still using Extend Shields) or aux (for CC/hull healing/TSS) or any combination thereof depending on your abilities. Anything less and you're being less than 100% effective in your primary or secondary role.

And I'm happy to take you on 1v1 anytime so you can teach me lessons about creativity.
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is Off
HTML code is Off


All times are GMT -7. The time now is 05:18 PM.