After reading 20 or so posts this morning, I have come away a bit confused.
I see a lot of people complaining about Veterans rewards, C-store stuff, costumes/uniforms, etc.
To me, this stuff all seems like fluff. I personally, would much rather see the Devs spend more time focusing on content and bug fixes. Too much time seems to be devoted to endeavors that don't fix or add content to the title. I mean, they still HAVE NOT fixed the Beam Overload bug. This has been a problem since launch.
Maybe I am old fashioned, but I don't get why rewards and the C-store should ever trump play-ability.
I realize that some will say that costumes/uniforms are part of the reason that they play the game. So that they can play "dress up" with their virtual dollies.
I can't wait for more to do at RA5 than just the STF Nerf Fests.
Sorry for the rant. I truly enjoy this game right up to level cap. That is why I now have 4 toons. It is more fun getting to RA5 than actually being at RA5.
Honestly, I don't think anyone thinks it trumps playability. Only thing is they already said Season 2 is supposed to give RA5's more to do up to VA1 and also K-Fed story content. So people are on wait and see mode with that in S2.
A lot of the C-Store stuff is art department assets. The "content" in terms of Diplomacy, additional missions can all be executed with the current art assets in the game. It isn't really an issue of "We are working on uniforms first, and then we will work on bugs and content" it is an issue of several departments working in parallel and by far the easiest to release is the fluff.
A good artist can turn out several good assets a day. Factor in things like design meetings, reviews and reworks and to me it is not surprising that we can see C-Store stuff and vet reward stuff coming out first WHILE content and bug fixes are taking place behind the scenes.