Lt. Commander
Join Date: Dec 2007
Posts: 120
Cryptic, please remove Polarize Hull off the shared cooldown with Hazard Emitters. No one specs into it because of this issue. Make it useful. Thanks
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 2
06-14-2010, 08:59 AM
Ya I agree, it's really freakin annoying; the two skills have nothing in common besides the fact they're both emitter skills, but honestly if they where both hull heals I could understand, but the skills shouldn't have a shared global CD, it really makes no sense.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 3
06-14-2010, 11:01 AM
No, it makes perfect sense that they are on a shared timer because they both are emitter abilites.

In Star Trek, it takes time to reconfigure equipment for another use.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 4
06-14-2010, 02:14 PM
Quote:
Originally Posted by Azurian View Post
No, it makes perfect sense that they are on a shared timer because they both are emitter abilites.

In Star Trek, it takes time to reconfigure equipment for another use.
I said they're both emmiters skills, but the two skills aren't even remotely close so it makes no sense to have a Global CD for either skills; i'm sure the lore natzis wouldn't be that upset if they dropped the global CD.

The problem is the skill is so situational that it doesn't make sense it should have a global CD with another skill that is used all the time.
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