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Jolan tru Captain!
Welcome to Legacy of Romulus!
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Thanks SO MUCH for all your support, and we'll see you in-game!
- The Star Trek Online Team
***Resolved Issues***
"Login failed for unknown reason" error
Missing additional character slot for current/ lapsed Gold Members
Slow patching in the launcher
A bug that involved Romulan Liberated Borg captains and their skills once they chose an ally
Credit to -Jes- for the initial effort, the first section is a direct quote:
Quote:
Originally Posted by -Jes-
Ok, I'm hoping to make a catalogue here of known STARSHIP MODEL issues. This means anything from phasers shooting out from nowhere, to clipping textures, visual glitches and Canon inconsistencies.
PLEASE, post ONLY if you have any NEW info on issues or inconsistencies any ship might have, as posting info already found here will only hamper my efforts to update this thread.
If you are only here to flame or whine or otherwise argue semantics, PLEASE GTFO NOW!
Please utilise http://imgur.com/ (pictures) and http://tiny.cc/ (pages) when submitting info to help keep the bloat down on the front page posts.
Federation:
Tier 0
Centaur has windows and escape pods on Impulse Engines
Canon Inconsistencies:
Constitution:
Reference Aft hull and ventral saucer sensor domes not lit on in game model
Single cannon weapon pimple obscuring windows on the ventral bow of the Rapier saucer. (Can we get some actual torpedo launchers instead of the ugly pimple place holders on the hulls?)
Using the Sabre hull restricts you to Type 1 windows, possibly because the Sabre hull is the only one that has no windows
The following is a partial list. View the full list of errors HERE
The dorsal phaser arrays do not extend far enough around the saucer, the ventral phaser arrays are broken up into four strips, two along the darkened indentations between the rim and the bulge and two much smaller ones are on either side of the weapon pimple.
Missing Starfleet decals from ventral saucer bulge
Dorsal hull decals missing the ship registry
Aft shuttle bays 1 & 2 are too small; the doors are the incorrect shape and are not numbered
Central shuttle bay / Cargo doors missing.
There is a little nodule jutting out beneath the landing platform at the aft of the saucer that should not be there.
Celestial ship name "obscuring" windows (flickering). Suggest moving the name down to just above the registry, possibly following the same parabola.
Canon Inconsistencies:
Galaxy:
Main deflector needs more of an overbite and should be more of an orange lopsided bowl with a blue glow from behind the flat deflector structure inside of it.
Shuttle bays 2 & 3 positioned incorrectly, not wide enough, missing windows left of shuttle bay 2
Spine that runs along the ventral stardrive section far too angular, nearly all of the structural lines on the ship should be smooth and flowing (See above side and model shots)
None of the materials mimic the look of canon Galaxy
Missing Battle Bridge bulge from engineering hull post separation (Reference pics: 123)
Gap above centre impulse engine, missing the pair of red stripes that run the length of the spine: In game - Canon shot
This image shows the Prometheus gestalt. I've pointed out the three sets of impulse engines as they would appear in this configuration. Only the saucer engines are operational when the ship is fully assembled.
This image shows section Beta, also with labelled impulse engines. In-game, this section appears to have invisible impulse engines at the base of the nacelle pylons - clearly incorrect, as they should be where they are shown in this image. I've also pointed out where the ship's name and registry are shown on this hull (also missing from game).
This image shows section Gamma, also with correct impulse engine location pointed out. Like section Beta, in-game there are invisible impulse engines at the nacelle pylon bases, which is incorrect.
Comet class has the green starboard running light on both sides of the saucer.
Comet class rear dorsal turret hardpoint missing grapic representation. 12 (Personal recommendation that turret hardpoints be located within phaser strips.)
Gaps in mesh allowing you to see through the ship when using Comet Hull and Polaris / Luna saucers. 12 and Polars hull w/ Luna saucer
Saucer, Starboard side - Staying on this side and moving to the front, there is a visible texture error with the ship name and registry number. The raised section on which it's applied causes it to partly snap off. It looks fine on the port side though. Noble Registry - Name
Both Noble and Majestic missing shuttle bays. They should have at least one, possibly two, like the Sovereign.
Nimbus pylon "fix" only works when combining the Nimbus pylons with the Nimbus nacelles. Any other combination looks awful. Suggest that the "fix" be applied to the hull, not the pylons or nacelles. This would allow the mixing and matching of multiple variations whilst retaining the vertical orientation of the nacelles and doing away with the sagging nacelle look.
Nacelles: Using an ATI Radeon 3200 HD with "recommended" level graphics settings (one less than maximum), and with a GTX 480 with the latest driivers the nomad class nacelles (shown here) spin to face odd angles and the blue glow turns red.
Bussard collectors still look pointy and angular.
Cruiser Refit:
Switching between Galaxy and Celestial necks shows that one or both of the saucers is off centre (Animated gif)
Saucer transforms into a standard Galaxy saucer with type 1 windows and no pattern for re-docking
Sovereign Captain's Yacht / Quantum Torpedo Turret:
IT'S ENORMOUS! (Playability means nothing when it destroys immersion. You may as well have made it a centaur class or a wireframe model.)
Delta Flyer:
It's enormous, too.
Nacelles not extending / retracting during warp out / in
Class F
Also enormous
Shuttle name should be written in cursive/script at a jaunty angle at the bow
Shuttle pet has the Galileo 2's designation but is missing the Galileo 2 name on the bow
While the gunwales do remain level from bow to stern, the hull between them should slope down from fore to aft, represented by the dotted line in the side view in this picture.
Canon Inconsistencies: This is one of the most iconic Klingon ships, full stop, yet it has an egregious lack of detail. This is not only sad, but absolutely shameful on Cryptic's part. As seen throughout the series and films, the classic Bird of Prey ranges from 51 metre scouts to 600+ metre cruisers and is the work horse of the Empire. This style should absolutely have its detail increased; the level of detail should, at the very least, match the Season 2 detail updates on the Galaxy, Intrepid, Comet, and Nomad. Not only should the texture and model be fixed and fixed well, there should be a classic Bird of Prey in every tier.
Canon BOP has no wing engines. All engines should be housed in the central yellow / red cluster.
Dorsal feather pattern should match the primary colour of the hull
Suggest a pattern be created that separates the feather patterns from the rest of the hull (colour / pattern wise) so they remain distinct.
Missing forward facing spotlights at the base of the wings
Tier 1:
Quldun BoP:
Canon Inconsistencies:
This ship uses the Enterprise series warship design that, for all intents and purposes, is older than the D12 Bird of Prey seen in Star Trek II - IV (Retired because they were likely to be as dangerous to their own crew as their enemies). It seems unlikely that it would be superior to the D12 / B'rel styled Tier 0 Bird of Prey.
K'Tanco class battlecruiser:
Multiple engine exhausts: 2 on the wings, and 4 on the main hull. The two on the wings do not leave contrails and the two in the centre of the hull are over-under but the exhaust contrails are side by side.
Somraw Class Raptor
Canon Inconsistencies:
Impulse exhausts should be Indigo / Violet
Tier 2:
Norghi BoP:
Canon Inconsistencies:
This is an ENT series-based model, a design older than the retired D12 Bird of Prey mentioned previously, sharing much of the design philosophy of the Tier 1. It could at least be more 'TMP/TNG' like the B'Rel / K'vort.
Missing rack-style texture on the square (red) plasma vents on nacelles
Angle of logo on the top of wings is facing the wrong direction - it should be facing the same direction as the nacelles, not facing away from the nacelles
The shape of the wings are wrong - they are too straight at the back and curve at too shallow of an angle at the front - the wings should also place the nacelles far more lower compared to the hull
Canon Inconsistencies:
This is an ENT series-based model (making it older than the retired D12 Bird of Prey seen in ST II - IV), sharing much of the design philosophy of the Tier 1. It could at least be more 'TMP/TNG' like the B'Rel / K'vort.
Why is this ship not the K'Vort, a well known heavy attack ship used in the series in roles that, within the STO tier structure, would span nearly every tier?
Tier 4/5:
Hegh'Ta BoP:
This ship has several pairs of cannon hardpoints: Wing-tip cannons, mid-wing cannons, mid-line cannons and on the bow.
Out of those 8 weapon hardpoints only the wing-tip cannons do anything.
Using various weapons combos:
3 DHCs and 1 torp forward: all 3 cannons fire from the wing-tips.
2 DHCs, 1 torp and 1 DBB: Both cannons and the DBB fired from the wing-tips.
2 DHCs, 1 torp and 1 DBA: Both cannons fire from the wing-tips. The beam array fires from various points, none of them cannon barrels.
When activating Cannon Rapid Fire, the mid-wing cannons receive activation FX but never fire.
This affects all similarly designed Birds of Prey.
There are 4 engines but only the pods on struts up above the main hull leave trails
Windows on command module side extend into what looks like a door or an armour plate, with one window placed directly on the "seam"
Wing-mounted cannons still have torpedo launcher graphics attached to them. This has been partly dealt with by "hiding" the upper side of the swivels behind an additional model element, but the lower sides still have this issue. Additionally, this texture is also present on the cannons' barrels. Would it be possible to just exchange it with the alternative skin version of the launcher texture (i.e. yellow torpedo launcher = red cannon barrels; red torpedo launcher = yellow barrels)?
Canon Inconsistencies:
This is an ENT series-based model (once again, older than the retired D12 Bird of Prey seen in ST II - IV), sharing much of the design philosophy of the Tier1. It could at least be more 'TMP/TNG' like the B'Rel / K'vort.
Why is this ship not the K'Vort, a well known heavy attack ship used in the series in roles that, within the STO tier structure, would span nearly every tier?
missing phaser strip on starboard aft ventral wing. (There is a phaser strip on port aft ventral wing)
Canon Inconsistencies: This is one of the most iconic Klingon ships, full stop, yet it has an egregious lack of detail. This is not only sad, but absolutely shameful on Cryptic's part. As seen throughout the series and films, the classic Bird of Prey ranges from 51 metre scouts to 600+ metre cruisers and is the work horse of the Empire. This style should absolutely have its detail increased; the level of detail should, at the very least, match the Season 2 detail updates on the Galaxy, Intrepid, Comet, and Nomad. Not only should the texture and model be fixed and fixed well, there should be a classic Bird of Prey in every tier.
Canon BOP has no wing engines. All engines should be housed in the central yellow / red cluster.
Dorsal feather pattern should match the primary colour of the hull
Suggest a pattern be created that separates the feather patterns from the rest of the hull (colour / pattern wise) so they remain distinct.
The bulge on the underneath of the head section should be thicker and more rounded
There is an additional box missing from the bulge on the underneath of the head
There is a fore-firing torpedo launcher at the front of each missing weapon nacelle (they look like giant BoP torpedo launchers) - the weapon mount point for the existing forward torpedo launcher should be moved, and should be replaced by one on each of the new weapon nacelles - the actual pike currently being used as the torpedo launcher is either the main disruptor or a docking probe
The triangular mission pod at the top-rear of the ship needs to be about twice is big
Vo'Quv
Scanning graphic comes from centre of model instead of any place sensible.
Orion Marauder
Windows clipping on port side (Starboard, for comparison)
Canon Inconsistencies: Massively underscaled. It is supposed to be (at least) one KILOMETER long, larger than even a Galaxy Class. (available data varies from 1.042km to 1.353km)
It's name: It's most commonly known as the Valdore-Type, or the Norexan-Class (from the TCG. Mogai is fom the Titan novels released after the TCG and is less well known)
Possible Scaling issue. (not confirmed) - According to the film's ship scale sheet, it should be 604 metres in length
Weapon nacelles on the tip of the wings in game are to small and they are not used. Weapons fire in game comes from the tip of the warp nacelles.
The ventral support structure is all straight lines in game, not curved like its supposed to be.
The nose section in game is all wrong, not angular and sharp and indented, but roundish and the lower part is bulging outwards
Romulan BoP:
Canon Inconsistencies:
Model used is that of the Romulan warship seen in Enterprise which may not fit all that well in STO. (Though the new OP quite likes it. :3 )
I was going to throw this on the old thread, but saw this. Props to AngelSilouhette for carrying the torch.
It's been mentioned that the Sovereign may be getting some love next. On a particularly slow day at work (today) I stumbled across this post on the Drex Files. Good reference stuff.
-Saucer/Hull
Now tapers upward on the lower front section
Now has a recessed area where the forward dish array "head" nestles into nicely
Additional detail has been cut in with geometry, and re-mapped to give more accurate and interesting look
"Ladder" area the top/rear hull is now modeled to correctly reflect the design
Central bridge area atop the hull is now modeled correctly
The cylinders atop the hull are now properly recessed into the body of the hull and mapped properly
Cut geo in around "stanchion" are where torps will fire from
-Forward dish array "head"
Completely re-modeled with all correct shapes and angles
Lower portion now has the cool tubes and connection pieces modeled in\
Added the extra little windows to this area too
Some love has been given to other areas to give a more accurate and cool look, such as details on the nacelles etc. and correctly placed and modeled firing nodes.
My next endeavor will most likely be the Sovereign since I've been hearing a lot of complaints about it (this is ANOTHER model that I didn't make but will be fixing LOL) and I've brought to my bosses attention that I've been hearing a lot of complaints about the TOS Constitution so maybe that'll happen soon too. I'll keep this thread informed on what fixes will be coming up next, but I can't make any promises about priority or timelines.
And some shots of the new Long Range Science Vessels
I was going to throw this on the old thread, but saw this. Props to AngelSilouhette for carrying the torch.
It's been mentioned that the Sovereign may be getting some love next. On a particularly slow day at work (today) I stumbled across this post on the Drex Files. Good reference stuff.
Phaser strips should be removed completely from the models and replaced with the proper phaser emitter/banks to fire from.
Mainly because having phaser strips on ships originally designed with banks in mind just looks wierd and interrupts the flow of the hull design, and canonly the miranda and constitution always did have wide firing arcs.
Phaser strips should be removed completely from the models and replaced with the proper phaser emitter/banks to fire from.
Mainly because having phaser strips on ships originally designed with banks in mind just looks wierd and interrupts the flow of the hull design, and canonly the miranda and constitution always did have wide firing arcs.
Went through the previous incarnation of the Starship Model errors and issues thread and updated the current version with issues listed after -Jes- discontinued updating.
Not sure if these have been mentioned before, but I'll drop them in as I haven't seen them on the list.
A couple of texturing issues with the Noble
1. Saucer, Starboard side - The 3rd row of windows from the edge of the saucer are broken and incomplete. While the flickering from them isn't as noticeable as it is with other vessels, such as the error with the Dervish saucer, there are numerous instances of window flicker across all tiers.
2. Saucer, Starboard side - Staying on this side and moving to the front, there is a visible texture error with the ship name and registry number. The raised section on which it's applied causes it to partly snap off. It looks fine on the port side though.
The pylons look more or less spot on if you look at them from above or below, however, side on they look somewhat poor with how they attach to the hull, so a bit of smoothing and tweaking in that area mightn't hurt.