Lt. Commander
Join Date: Dec 2007
Posts: 120
I'm not clear on what Auxiliary now does after the big patch could someone clear it up for me?
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 2
06-28-2010, 08:43 AM
Quote:
Originally Posted by Captain_Danar
I'm not clear on what Auxiliary now does after the big patch could someone clear it up for me?
Most science powers now rely on Auxiliary.

If your auxiliary power is at 75 then your science powers will work much like they did before the patch.

However, you raise Aux above 75, you will start to receive bonuses to their efficacy.

For example, 100 power in Aux (plus any passive or console buffs) will yield some great results.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 3
06-28-2010, 08:47 AM
On a cruiser does it have any other passive benefit to have more auxiliary? Does emergency power to shield etc rely on auxiliary level as well?
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 4
06-28-2010, 08:50 AM
Emergency power doesn't but any of the "Auxiliary to XXX" abilities will.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 5
06-28-2010, 08:50 AM
Quote:
Originally Posted by Captain_Danar
On a cruiser does it have any other passive benefit to have more auxiliary? Does emergency power to shield etc rely on auxiliary level as well?
Aux power is used for the hull regen.

Auxiliary to X powers uses Aux.

Emergency Power to X doesn't.

There isn't much of a rationale to raise Aux to 75 for cruisers, unless you plan on purely hull tanking and using support skills from science.

However, you'll take a serious hit to weapons power at that point.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 6
06-28-2010, 09:50 AM
doesn't auxiliary also affect turn rate?
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 7
06-28-2010, 09:58 AM
no, not anymore. if i read the patch notes correctly, that is. its engine power nowadays.
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