Lt. Commander
Join Date: Dec 2007
Posts: 120
# 41
06-29-2010, 04:02 AM
Quote:
Originally Posted by Waffadeuce View Post
Well, Klinks get alot actually...

1) Bad teeth

2) Really ugly chicks ( no wonder they all wanna buy Orions )

3) Pets that run backwards

4) Funny looking boots ( apparently from the Disco era )

and

5) Beverages made from bodily secretions.

Go Go Klinks..!
Well 4 isn't that bad really, it gives air to the entire Disco feeling on Qo'nos! Even the lighting there hints towards the golden 60s and Travolta's exploits on the dancefloor!
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 42
06-29-2010, 04:47 AM
Quote:
Well 4 isn't that bad really, it gives air to the entire Disco feeling on Qo'nos! Even the lighting there hints towards the golden 60s and Travolta's exploits on the dancefloor!
Today is a good day to ... dance.

Mustrum "I've done this one before, unfortunately" Ridcully
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 43
06-29-2010, 05:29 AM
Quote:
Originally Posted by MustrumRidcully View Post
Today is a good day to ... dance.

Mustrum "I've done this one before, unfortunately" Ridcully
Maybe we should pester the devs for a giant discoball in the middle of the Great Hall of Qo'nos, accompanied by a groovy dancefloor and a DJ booth?
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 44
06-29-2010, 10:10 AM
Quote:
Originally Posted by Meynolt View Post
Maybe we should pester the devs for a giant discoball in the middle of the Great Hall of Qo'nos, accompanied by a groovy dancefloor and a DJ booth?
Stop it! They might see, and do it!
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 45
06-30-2010, 04:14 AM
Quote:
Stop it! They might see, and do it!
Be careful what you wish for? Not every feedback needs implementing.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 46
06-30-2010, 04:29 AM
OK! You get changs bop. That odd near 200 year old ship. okey dokey.

What was its trick? firing from cloack yes? Torpedoes that is.


Sure. fire torpedoes from cloak all day if you want.

^^


I'd rather vote for the emperors neghvar from the mirror verse.
If the feds get ships from non existent timelines, the klinks can get a ship from existing parallel worlds.


As a power it gets:

weapon system power cannot be drained by onboard weapons firing below the allocated mark. (so if you have it on 100, wont drop under 100)

It gets 8 weapon slots, 4 forward, 4 aft and 6 360 disruptor arrays that every 3 minutes, can be fired with an inbuild fire at will 1 effect.

Oh, and its twice the size of a carrier, but turns quicker.


oomph!


but then again that would seriously be overpowered.... and too awesome.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 47
06-30-2010, 04:49 AM
Quote:
Originally Posted by Kinjiru View Post
Stop it! They might see, and do it!
Woo! Let's disco like it's the '60s again!!!
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 48
06-30-2010, 09:27 AM
Quote:
Originally Posted by Meynolt View Post
Woo! Let's disco like it's the '60s again!!!
Well, we've got the boots and tight pants, all we need are afros and tye-dyed clothing options.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 49
07-01-2010, 05:07 AM
i know exactly what klingons get...

buged exporation missions, either they have no entry dialog and therefor dont start or reward anything or you do get a entry dialog but after 45 min groundcombat you dont get any reward.
Also even after 3 month bugreporting they still did not fix any of them...

so back to 'defend the emipre' types...which superimpose 6 min waiting in between so we do not level up to fast ^^

or we can do pvp..but since there are less and less people playing..iff they do play the hardly play lower ranks, so you wait for 3-4h for 1 pvp match...

what joy!

(yes there are less people playing..how i know? easy..our once 200-strong fleet has 3-4 people online and that includes me!)
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 50
07-01-2010, 10:04 PM
While I do respect that actions speak louder than words... I hope that you will find Season 2 to be a step in the right direction for the Klingon Faction.

The team has spent a tremendous amount of time on Klingon Costume options, Some kick-ass new episodes, and entire enemy group solely as a nemesis for the Klingons, as well as the fact that you'll be able to play the same Episodes the Feds are getting.

So from where I'm sitting, Klingons are getting more content in this update than the Feds are.

Our plan moving forward after launch was to ensure that new content had equal footing with Feds.

I'll be the first in this forum to talk about it if that ever changes...
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