Lt. Commander
Join Date: Dec 2007
Posts: 120
# 1 AI Ingenuity
07-03-2010, 12:53 AM
Alright. FIrst off, my tantrum: Who made the AIs so impossible to kill or psychotic? Me and my friend are getting ready to cancel our accounts and we've only been playing for a few weeks. Last game I played was LOTRO and it was fun until I got all 7 of my chars up to lvl 65. On here, it seems like y'all want us to fail.

My friend is Lieutenant 10 and I am Lieutenant Commander 8. At the moment, my friend is fighting in the K-889 R system in the Delta Volanus cluster and he is getting killed every squadron he goes up against. This is not fun for us. Logically, and if you actually really watch the star trek shows, which it feel you don't, then the shields of the enemy should not be dropping every five seconds and it should not take half an hour to kill one science vessel. Normally, Picard or Janeway takes down the enemy's shields fairly quickly and once the shields are down, a few (2-3) more hits and the enemy blows up. This game is not like that.

Earlier, my friend went to this random system, beamed down and his personal shield was failing immediately upon fighting Klingon squads. How is this fair? I went in to help him on the final squad and got killed myself before he did. Again, this is not making sense.

When we first started playing this game, everything was cool. I went in with my little Mirand-class looking ship and kicked butt and was done with my missions within half an hour each. Now, it is taking more like an hour to finish a quest. And lots and lots and lots of deaths.

Not to mention leveling: This is another one that has us both baffled. In order for my friend to make Lieutenant Commander, he has to use all of his skill ups, right? As well as make Lt 10. Well, he's lieutenant 10 with a full yellow bar. Even if you have to wait for the end of level 10, shouldn't you get some kind of bonus for maxing out your skill points for the tier?

Please, this has all happened in the last 5 days where normal difficulty has become some kind of elite. For us, going into a system randomly and having 7 bleeding ships bearing down on us immediately is not very fun. 3-5 would have been cool.

Btw, did I forget to mention the fact that in the random instances in the clusters, me and my friend cannot get into the same instances, even though we are teamed and I click on his name instead of explore system? That's another issue that needs to be fixed quickly.

Before me and my friend decide to give up on your rather ingenious, but unfair game, please fix it.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 2
07-04-2010, 05:06 PM
You know I am having a very similar problem. I go into the same system pickup a random quest beam down to some planet and I am instantly over run by 5-8 klingon mobs, which playing on my own is completely impossible as a Lt 9.

Now I am avoiding all planet landing quests, because I do not want to be taking hours to do a quest that should take around 30 minutes at most.

Tactics can not come into play when the mobs are over powered and or too many of them to deal with. The same is also true of some systems. You can click on a cluster mission and warp straight into a giant amount of hard as heck mobs.

While these systems are open instances you tend never to find many people in them. At this level of progression the max gear you can have is mkII I think.

I guess its open to interpretation whether dying multiple times is fun or not. At least for cryptic anyways. I'd like to see some propert scaling in quest difficulty. Not some quest that says for example lt 5 when really its for lt10. It does make a huge difference.

I am suspecting that the vast majority of quests are also not solo friendly either. 3 squads down on a planet would wipe the place clean pretty quickly, but solo you may as well beam back up again.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 3
07-05-2010, 05:27 AM
That's really odd because a friend a mine is playing science and is in your level range and hasn't mentioned any problems. He is even playing above normal to have a challenge. With escort he also is nearly RA and i played cruiser until RA5. So far we've done pretty well. I even teamed up with him (was downgraded to his level) and we played above normal without problems (althou a scaled down sovreign sucks compared to it's true power).

Same goes for ground missions. They really aren't a challenge.

I don't say that i don't believe you but either you ran in some conditions that shouldn't be on your level or you could be doing something wrong.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 4
07-05-2010, 08:49 AM
Quote:
Originally Posted by wolverine79936 View Post
Alright. FIrst off, my tantrum: Who made the AIs so impossible to kill or psychotic? Me and my friend are getting ready to cancel our accounts and we've only been playing for a few weeks. Last game I played was LOTRO and it was fun until I got all 7 of my chars up to lvl 65. On here, it seems like y'all want us to fail.

My friend is Lieutenant 10 and I am Lieutenant Commander 8. At the moment, my friend is fighting in the K-889 R system in the Delta Volanus cluster and he is getting killed every squadron he goes up against. This is not fun for us. Logically, and if you actually really watch the star trek shows, which it feel you don't, then the shields of the enemy should not be dropping every five seconds and it should not take half an hour to kill one science vessel. Normally, Picard or Janeway takes down the enemy's shields fairly quickly and once the shields are down, a few (2-3) more hits and the enemy blows up. This game is not like that.

Earlier, my friend went to this random system, beamed down and his personal shield was failing immediately upon fighting Klingon squads. How is this fair? I went in to help him on the final squad and got killed myself before he did. Again, this is not making sense.

When we first started playing this game, everything was cool. I went in with my little Mirand-class looking ship and kicked butt and was done with my missions within half an hour each. Now, it is taking more like an hour to finish a quest. And lots and lots and lots of deaths.

Not to mention leveling: This is another one that has us both baffled. In order for my friend to make Lieutenant Commander, he has to use all of his skill ups, right? As well as make Lt 10. Well, he's lieutenant 10 with a full yellow bar. Even if you have to wait for the end of level 10, shouldn't you get some kind of bonus for maxing out your skill points for the tier?

Please, this has all happened in the last 5 days where normal difficulty has become some kind of elite. For us, going into a system randomly and having 7 bleeding ships bearing down on us immediately is not very fun. 3-5 would have been cool.

Btw, did I forget to mention the fact that in the random instances in the clusters, me and my friend cannot get into the same instances, even though we are teamed and I click on his name instead of explore system? That's another issue that needs to be fixed quickly.

Before me and my friend decide to give up on your rather ingenious, but unfair game, please fix it.
Quote:
Originally Posted by sylvantos View Post
You know I am having a very similar problem. I go into the same system pickup a random quest beam down to some planet and I am instantly over run by 5-8 klingon mobs, which playing on my own is completely impossible as a Lt 9.

Now I am avoiding all planet landing quests, because I do not want to be taking hours to do a quest that should take around 30 minutes at most.

Tactics can not come into play when the mobs are over powered and or too many of them to deal with. The same is also true of some systems. You can click on a cluster mission and warp straight into a giant amount of hard as heck mobs.

While these systems are open instances you tend never to find many people in them. At this level of progression the max gear you can have is mkII I think.

I guess its open to interpretation whether dying multiple times is fun or not. At least for cryptic anyways. I'd like to see some propert scaling in quest difficulty. Not some quest that says for example lt 5 when really its for lt10. It does make a huge difference.

I am suspecting that the vast majority of quests are also not solo friendly either. 3 squads down on a planet would wipe the place clean pretty quickly, but solo you may as well beam back up again.
Quote:
Originally Posted by EaglePryde View Post
That's really odd because a friend a mine is playing science and is in your level range and hasn't mentioned any problems. He is even playing above normal to have a challenge. With escort he also is nearly RA and i played cruiser until RA5. So far we've done pretty well. I even teamed up with him (was downgraded to his level) and we played above normal without problems (althou a scaled down sovreign sucks compared to it's true power).

Same goes for ground missions. They really aren't a challenge.

I don't say that i don't believe you but either you ran in some conditions that shouldn't be on your level or you could be doing something wrong.
I'd have to agree with Eagle here guys. You probably have your skills for both your captains and bridge officers set up incorrectly. I know a lot of the skills seem really cool to have, but you have to figure out which ones are the /right/ ones to have. What are the right ones? Well, that depends on your play style. You have to figure out which skills enhance your play style.

I give you the guarantee that if you set your guys up right you will stop dying so quickly, if at all, in 90% of your encounters.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 5
07-06-2010, 06:08 AM
What difficulty level are you playing at?
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 6
07-06-2010, 08:38 AM
Um hmm...I'm on soon to be my 3rd RA5 and I haven't noticed anything like this, BUT if you two are teamed in a exploration and the higher leveled one isn't there, IT doesn't scale down to who is the lowest just to who is the highest. Say for instance you have a RA5 on your team and he doesn't go with you to the mission in said instance for Exploration, ALL the mobs will be RA5 level. Its a bug and they are working on it, same for Story Episodes, they know its broken and its all over the forums that they are trying to fix it.

On a side note, do you have your Bridge Officers setup right? For instance, A science officer with Medical Tricorder I and 1 or 2 Engineers with Recharge Shield Strength (I think thtas what its called, not the Reroute Power to Shields, that s a self buff only!) for away team mission and have you point BO Skill points in them? Also are you using MkII Personal Shields, Mk II Armour and Mk II weapons? If not they are fairly cheap and can be bought via the Exhange or at Earth Space Dock.

On Space Combat, a few of my friends got frustraded with it, but after awhile when they changed Keybindings and their BO skills it was fine. For example Are you running Attack Mode, Shield Mode, Speed Mode or Balanced Mode? All of these depend on your play style but in my opionion running on attack mode with Emergancy Power to Shields works great. Btw Do you have Emergancy Power to Shields? Maybe even a Jam Targeting sensors for your Science BO Space ability? If not visit the Power Store on Eartyh Space Dock in Personell by the Stateroom and look over the skils they have there, you might find something that YOU like and could be helpful to you.

If you are doing Deep Space Encounters, those are broken as well and if a RA5 goes into one and leaves the mobs do not reset in levels. (its a bug and Cryptic knows about it). When you click on a Enemy on thier Portrait if it should have a 0. if its a - number than you shouldn't have a problem at all. If its a + then it will be harder and if its a +10 or greater trying leaveing and coming back until its 0 or close to it (+1 or +2 should be ok) In fact if you are still having problems with it after the advice alot of us have given you then just PM us in game and we can help you further.

Just remember the game is still very new and alot of the bugs still have to be ironed out and alot of them WILL since season 2 is just around the corner! Anyways hope this helps!

P.S. if you want to get ahold of me in-game hit "o" then click on the search tab, then on the blue arrow pointing down on the left side and type in BettyBlue918 in the Search Box, I have a slew of alts but I'm usualy on.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 7
07-09-2010, 07:20 AM
Yea BettyBlue's point is where I may feel you are struggling. In summation, if you 2 are permanently teamed, yet doing seperate missions, your enemy encounters will still scale as though there were 2 human players. Depending on the level difference, space encounters will, as the OP said, take a lot longer but be manageable. Ground Combat however may not be soo lenient....
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 8
07-09-2010, 03:27 PM
Thanks DKEV , I was begining to worry if they cancled before they read this since there hasn't been a response.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 9
07-09-2010, 09:27 PM
Forgive me, I have been on STO and LOTRO at the same time lately and been experiencing computer issues. It's taken me a little time to remember where and what I left off on since fixing the computer. Thank you for your information about the bug in the level matching system. :) I thought we were losing our minds. ;)

I got my friend to Lt Cmdr 5 and things are starting to liven up for us. We've even been doing Rommie quests together the last two days. :) New ship and new armour and weapons helped a lot. Even reworked my own skills and power routing and things are starting to look up. Just wish they would fix the level matching bug. Hopeful Season 2 has the fix in the patch. ;)

I don't like making a thousand posts, so editing is easier in my mind:

When there is a ship above us or below, sometimes, we hit this really annoying snag where we can't get to them. We point straight down and even do this funky spiralling thing to get to them and most of the time we have to full impulse across the system and then come back in to the bad guys and we are able to get them. Has anyone else experienced this issue? It happens on more than one computer and more than one account, obviously, so it can't be our computers. ;)

Sorry, LOTRO forum joke: Every time someone is the first or second to experience a glitch, it's their computer. ;)
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 10
07-09-2010, 09:49 PM
also, you can't just take these baddies head on, be sure to use whatever buffs you've got, maintain a distance if you can, let the BOFFs do more of the fighting. try attacking from the sides and rear when you can, flank attacks do more damage, and remember to use your exposes and exploits, at your level even Dahar masters can get vaporized by a well executed Expose/Exploit combo. I like to carry an exposing assault weapon and a exploiting split beam or sniper rifle, and I give my BOFFs a healthy mix of exposes and exploits too. Always remember to upgrade your weapons, shield, armor and kit to the best available Mk. number when you are promoted, don't just run around with that Mk1 Sniper rifle you picked up in the tutorial.
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