Lt. Commander
Join Date: Dec 2007
Posts: 120
# 11
07-04-2010, 09:11 AM
Quote:
Originally Posted by Kyle-Phoenix View Post
Wait. Feds has such a ship like BoP? Battlecloak, UNIVERSAL BRIDGE? ohh no they dont. i cry a river. BoP can used by all very effective.

Next coming the: "why klingons have not so many class of ships?" cause Klingons are Warriors. All their ships are great in battle. More than fed ships.
In general Federation ships are more versatile and have stronger hulls than their Klingon counterparts; the Bird of Prey is meant to offset this with it's universal abilities, and the weaker hulls are offset by the cloak.

They might give the Federation players Universal stations but it won't change anything, because no amount of changes and Klingon abilities will fix how bad most Federation players are.

In the words of Ron White, "You can't fix stupid."
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 12
07-04-2010, 09:40 AM
Quote:
Originally Posted by Sivar View Post
In general Federation ships are more versatile and have stronger hulls than their Klingon counterparts; the Bird of Prey is meant to offset this with it's universal abilities, and the weaker hulls are offset by the cloak.

They might give the Federation players Universal stations but it won't change anything, because no amount of changes and Klingon abilities will fix how bad most Federation players are.

In the words of Ron White, "You can't fix stupid."
Never heard that feds want uni stations. for me both are fine. bop can be tough, and dangerous if used well.
Raptor is a beast, Negh'var has great firepower greater than fed counterparts, and carrier is a cool tank. Why is the cry about galaxy x? Klingon ships looks awesome anyway. not like most fed ships...
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 13
07-04-2010, 10:55 AM
Quote:
Originally Posted by Sivar View Post
In general Federation ships are more versatile and have stronger hulls than their Klingon counterparts; the Bird of Prey is meant to offset this with it's universal abilities, and the weaker hulls are offset by the cloak.

They might give the Federation players Universal stations but it won't change anything, because no amount of changes and Klingon abilities will fix how bad most Federation players are.

In the words of Ron White, "You can't fix stupid."
hehe, so true man.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 14
07-04-2010, 11:28 AM
Quote:
Originally Posted by Kyle-Phoenix View Post
Never heard that feds want uni stations. for me both are fine. bop can be tough, and dangerous if used well.
Raptor is a beast, Negh'var has great firepower greater than fed counterparts, and carrier is a cool tank. Why is the cry about galaxy x? Klingon ships looks awesome anyway. not like most fed ships...
Fleet Escorts and Adv. Escorts can tank/heal better than the Raptor while still having equal firepower; the Negh'var has greater forward firepower than the Assault and Star Cruisers (equal otherwise) but the Assault Cruiser has an additional tactical officer on top of basically equal tanking and healing abilities while being out done by the Star Cruiser in those respects.

With universals, they've been crying for them for a while, the latest request is for a T5 variant of the defiant with a battle cloak and universals........no thanks...

As for looks....well that varies from person to person...
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 15
07-04-2010, 06:15 PM
Im have 1 sugestion for Criptyc . DELETE Klingo classe and all fed problems ist solved. And any ideea dis game ist death. Me im play for 1 month but im think if pay for another month.

GREAT JOB KLINGO !!!
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 16
07-05-2010, 03:50 AM
A Defiant with universal stations makes no sense at all. It's a ship designed for battle, it shouldn't "accidentally" be outfittable with lots of science abilities!

But if the only way to get a tier 5 Defiant is to add cloak to it, so be it. I want a tier 5 Defiant, and I will even take it if it has cloak or battle cloak or phase cloak or whatever, no matter how much I dislike federation cloak. It stands against everything the federation means and represents, but a tier 5 Defiant is more important to me than that.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 17
07-05-2010, 12:33 PM
Quote:
Originally Posted by MustrumRidcully View Post
A Defiant with universal stations makes no sense at all. It's a ship designed for battle, it shouldn't "accidentally" be outfittable with lots of science abilities!
I've been thinking about this a lot lately. On the one hand, I agree that seeing a Defiant with all Sci or Engie abilities would seem contrary to the spirit of it's intended design, but (and there's always a but... ) isn't the stuff that's specifically geared toward combat all a design configuration issue? Meaning the size of the warp core, the placement of the nacelles, things like that.

I mean, and this is going off the reservation here, completely outside the box, but shouldn't we, as captains have the option of assigning whoever we want to any given station on the ship? The stations themselves are all LCARS based consoles, and we've seen time and again in the shows and books that you can transfer the functions of one to the other...

(Let me be clear here, I want to see more things to make the Klingon faction unique, not less.)

I'm thinking the way things are set up now is strictly as a gameplay mechanic, not really dictated by canon anyway. Just like we only get 4 fore weapons, instead of the more canonically recognized numbers for fore, aft, ventral and dorsal.

Anyway, shouldn't all ships have universal stations? Maybe there are recognized presets to give you a baseline, somewhere to start from, but... would it be better if we could completely customize them across the board?

And as a result of that, (a loss of a unique option, but only for those that run BoPs) maybe make something else unique to each faction? It's always bugged me that both sides equip the exact same shields, weapons, deflector dishes, Impulse engines... maybe those should all be different, unique to each side. I mean, does anybody think that a Klingon Battlecruiser should have sensors as precise as those used on a Science Vessel in Starfleet?

I'm not sure what I'm suggesting here, to be honest, but I guess overall what I'd like to see is truly unique options for both factions, not just cosmetic choices. Between the two factions, what is really different or unique to them?

1. BoPs get universal stations and a battle cloak.
2. Battlecruisers can equip dual cannon-type weapons.
3. All ships excluding the BoP and the Carrier get a standard cloak.

And that's really it. Our shields are the same, weapons, skills, abilities, engines, sensor packages... everything is identical. We don't get a crew-warrior bonus to repel boarders, we don't get skills that reflect our warrior based culture... not really. We don't get to join and fight for or a house, no conquest of lesser worlds... And the Feds should be just as unique, with the emphasis on free thought, adaptability, discovery and curiosity about the galaxy around them.

So what am I saying? I think somebody needs to sit down and come up with some ways for the two factions to really be unique, and not just different shapes of the same things.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 18
07-05-2010, 01:40 PM
I certainly would love to see some faction specific (Captain?) skills.

Passive Skill:
Warrior fo the Empire: +10 % to damage on your first attack when not on combat alert (and thereby going to combat alert)
Protector of the Federation: +10 % damage resistance against first attack when not on combat alert.

Active Skill:
Dahar Master's Evasion: Raise defense by 50 % (above cap) for 5 seconds and increase turn strength by 25 %.
Picard Maneuver: Ship warps (teleports) 10 km. All weapon cooldowns are reduced to 50 %.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 19
07-06-2010, 10:14 AM
Quote:
Originally Posted by Kinjiru View Post
I'm not sure what I'm suggesting here, to be honest, but I guess overall what I'd like to see is truly unique options for both factions, not just cosmetic choices. Between the two factions, what is really different or unique to them?

1. BoPs get universal stations and a battle cloak.
2. Battlecruisers can equip dual cannon-type weapons.
3. All ships excluding the BoP and the Carrier get a standard cloak.

And that's really it. Our shields are the same, weapons, skills, abilities, engines, sensor packages... everything is identical. We don't get a crew-warrior bonus to repel boarders, we don't get skills that reflect our warrior based culture... not really. We don't get to join and fight for or a house, no conquest of lesser worlds... And the Feds should be just as unique, with the emphasis on free thought, adaptability, discovery and curiosity about the galaxy around them.

So what am I saying? I think somebody needs to sit down and come up with some ways for the two factions to really be unique, and not just different shapes of the same things.
I agree, the current course of things is taking us away from that individuality.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 20
07-06-2010, 11:00 AM
Quote:
Originally Posted by Sivar View Post
Fleet Escorts and Adv. Escorts can tank/heal better than the Raptor while still having equal firepower; the Negh'var has greater forward firepower than the Assault and Star Cruisers (equal otherwise) but the Assault Cruiser has an additional tactical officer on top of basically equal tanking and healing abilities while being out done by the Star Cruiser in those respects.

With universals, they've been crying for them for a while, the latest request is for a T5 variant of the defiant with a battle cloak and universals........no thanks...

As for looks....well that varies from person to person...
I read the forums quite a bit... I do not recall seeing any kind of demand.. Let alone a major demand going on over time for Fed universal BO slots.

Do you have a link to any of the threads demanding this?

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