easy way around all this, you hit a SCi team on some one, you get a point, same for engi or tac team, extend shields? you get a point, hazard emitters? you get a point. so math involved just whether or not you used a heal on some one.
1 heal = 1 point. so if a cruier heals a escort 12 times over the corse of a match he gets 12 points.
don't get me wrong, i think it should be in game, just from a logical point of view i can see why its not (at lest yet) as it is not the same as hull healing.
Do you add all the shield heals from the 4 sectors? what if the person adjusts power settings/shields how does that effect it? can you 'spiked' the healing from 150 per tick to 600?* are you taking the increased Regen from EPtS into account? (as that and the DR are the 2 major aspects of that skill, not the minor shield heal)
* by rerouting power from other sheilds and thus reduceing them, as the heals heal all 4 (numbers are made up)
The initial heal you give someone is based on your skill and not modified by your target. So why not just count that initial heal and give us something for now?
Then when its possible to make it a more accurate figure they can revamp how the heals are registered.
Whether or not its a truly accurate system is irrelovant to me.... I just would like to have the stats show a bit more of what i do for my team.
I think we're overcomplicating the issue.
I would still like to see some sort of stat that relates to other sci skills. Something to track how you placate or weaken enemy ships. This would be a more complicated request than shield heals but something that should be looked into.
If you don't do high dps or heal like crazy your probably looked at like a slacker.
If your teammates could see that you were consistently doing your part to make enemy ships easier to kill for them you would get some sort of recognition.
And moreso if you had that reputation more players would monopolize on the ships you weaken and make overall dps on the team higher.