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Lt. Commander
Join Date: Dec 2007
Posts: 120
# 14
07-18-2010, 11:37 AM
Quote:
Originally Posted by Fewzz View Post
Didn't it have twin launchers upfront?
I assume you're asking about Torpedo Launchers... yep, it does!


Quote:
Originally Posted by Teslanar
Problem with the Transwarp Drive is still that it is an advantage. Lets say we'd make the Excelsior like the Star Cruiser, people would choose Excelsior because the Transwarp Drive adds some comfort ingame.
I agree with you that it's an advantage, but it's not a combat advantage. It's also something we'll be shelling out cash over (but is NOT the selling point, unlike the Cloak with Galaxy-X). Now, I don't want to get into a debate about C-Store practices and morals; but it really has no impact on combat performance and to be honest, I wouldn't be surprised if we see a similar feature for everyone in the future. Being able to set one's Transwarp point to a specific starbase is something people have been wanting for a while -- with the Excelsior's Transwarp Drive, it's caused that topic to resurface. I don't want the Excelsior's combat performance impacted over something that can very likely change in a couple patches.

Quote:
Originally Posted by Teslanar
Maybe even ditch a second station alltogether and instead give us an Lt.Cmd. station instead of a Lt. one. So either Tac. Lt.Cmd. or Sci Lt.Cmd. but I am not sure if that might be too much..
I truly believe the Excelsior should receive, at least, a Science Ensign station and not a Tactical one; I think a lot of people feel the same way. The Sovereign was designed purely for warfare and to combat the Borg threat, and all it receives is an extra Ensign Tactical station and Tactical console. The Excelsior, like you say, was flown in a time if relative peace (the war with the Klingons was largely over and the Romulans were hiding behind their borders).

It would be an interesting design point to scrap the Ensign Science station altogether and bump up the default Lieutenant Science station to Lieutenant Commander; but that is unlike any other ship in the game currently and would need to be carefully balanced. What would the Excelsior lose for such a gain? Surely the aft weapon slot, and perhaps keep Consoles to 4x Engineering, 2x Science, and 2x Tactical (like Tier4 Cruisers). Diminished Crew of ~600, combined with the loss of a Console and aft weapon slot would balance the Lt. Commander Science station (this is assuming we're still shooting for a slightly better turn rate, similar to that of a Battle Cruiser).

Perhaps the safest way to play it would make the Excelsior identical to the Star Cruiser, save for roughly half the crew, better turn rate, and maybe 35,000 hull strength instead of 39,000. That's a configuration I can certainly live with, though no one's suggestions have been bad. Such a layout would give people who like the Science-themed feel of Star Cruisers a more traditional and sexy look for their starship; I know I don't like how Star Cruisers look, and plenty of others don't, either. It would be a great alternative... and help keep the ship in line with the C-Store needing to be mostly cosmetic/game services (like name changes, etc)... it would, essentially, be little more than a Star Cruiser costume with some minor quirks.

Personally (I'm just rambling now), I don't like the idea of the Excelsior being another Tactical-themed Cruiser, like the Assault Cruiser. We already have the Sovereign, and she's lovely. Excelsior can compliment the Sovereign on the other side of the fence, as a Science-focused Cruiser.
 

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