Lt. Commander
Join Date: Dec 2007
Posts: 120
# 31
07-12-2010, 01:37 PM
Great idea.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 32
07-12-2010, 03:15 PM
Thank you lets hope we can get Cyptics attention so they can consider this Idea in the future.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 33
07-12-2010, 03:18 PM
Quote:
Originally Posted by Mikus
Heh, you reminded me of the beta event when the Klingons attacked the Sol Starbase... one ship popping in at a time.

That event didn't go too well....
This would be in the warzone only and there would be a team limit for both sides. But the team limit may need to be tweeked abit.


To make it so you are not always having the same number of deffenders and attackers. and so that they one side does not have too much of an advantage.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 34
07-18-2010, 01:28 AM
I'll definately /sign this! STO really needs a large neutral zone open pvp area. But it needs to be done right. Something like Dark Age of Camelot's RvR system with capturable/destoryable objectives that can change hands and spawn npc for starters.

But these elements (starbases, beacons, outposts, orbital defenses, wormholes, etc.) should have to be maintained/repaired by skilled craftsmen and steady flows of trade goods in order to be kept in operational status and grant their bonuses.

Rewards to individuals (marks, merits, accolades) for completing these tasks. And rewards to fleets for vigilantly holding objectives.

Some of the larger objectives could even have a ground element, requiring the assault forces to beam aboard an outpost or starbase to overrun the powerful npc guards and take control of the facilities all the while being hampered by opposing faction players.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 35
07-24-2010, 06:36 PM
Thank you for your support!
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 36
07-24-2010, 07:13 PM
what would be neat would be a ground/space capture/hold map, where you have a neut. location (starbase, ship, rock) that has to be first captured in space and then held while ground teams do something inside
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 37
07-24-2010, 07:29 PM
Quote:
Originally Posted by Cehus View Post
what would be neat would be a ground/space capture/hold map, where you have a neut. location (starbase, ship, rock) that has to be first captured in space and then held while ground teams do something inside
I dont see that would be impossible to implement either. Just that when you transport down to the ground part your ship would disappear much like Fleet actions. But yes it would need to have an effect on the space instance some how.

But Im happy with making it simple first and they could talk about expanding Open Pvp options later like this.

The need to take baby steps with Open Pvp, First they need a persistance territory system put in place people will agree on both PvE and Pvp players must work together on this.
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is Off
HTML code is Off


All times are GMT -7. The time now is 02:25 PM.