instead of just having Bridge officers Assigned too your ship in little slots.... i think there needs to be a Roster... a Ships Manifest per say
Asign them Stations...
So As well as Having the Skills that you get... you also get very unique setups on bonus's that you gain, of which would be better suited based on the officer and what grade he/she is
First Officer - Tactical-Tactical Skills Recharge timer reduced by 1/3, Engineer 1/3, Science 1/3
Operations(Ops) - Tactical Target Range Increased/Attack Range increased by +2, Engineer +5% to All regen Rates, Science 10% Stealth Detection
Tactical Officer - Tactical-Chance to Fire faster/crit/fire more than one torp), Engineer-Weapon Power drain lessoned/+5 default power, Science- -50% chance to miss target
Science Officer - Tactical +10% to tactical effect abilities, Engineer +10% to Engineer Shield effect Abilities, Sci +5 to Auxillary/+10 to Self/Ally Science Abilities
Bridge Engineer - Tactical - +10weapon Power -5 shield power -5 Auxillary, Engineer +5 all Power, Science +10 Auxillary -5 Shield Power
I know thats kinda a lot to read
So Take for example I'm on a Assault Cruiser
1 Com Engineer (4 abilities)
1 Lt Com Engineer (3 Abilities)
1 Lt Tactical (2 Abilities)
1 Ens Tactical (1 Ability)
1 Lt Science (2 Abilities)
====== 12 total Abilties
Not a bad idea., allows for greater flexibility, which is always good.
Personally I'd like to not only select which officer goes to which station, but also which bridge station is used for tactical, helm, etc.
Given the interiors coming in 2.0, I'd change the Bridge Engineer to Chief Engineer, and have him stay in Engineering.
I'd also suggest stations for Chief of Security (usually done by the tactical officer, but not always), 2nd Officer, Chief Medical Officer and Ship's Counselor/Diplomatic Officer (now that diplomatic missions are coming).