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Lt. Commander
Join Date: Dec 2007
Posts: 120
# 21
12-08-2008, 07:48 PM
I am very excited about the direction I see this game taking, but I wonder how episodic you can make the missions while keeping the feel of a MMO. I love the episodes that don't seem to fit at all but that were a nice break from the main story arc (Quarks Bar at DS9... namely Vic and his 26 hour per day holosuite nightlounge) and am wondering if you will be doing these types of 'side quests' and if there will be special items rewarded for them such as 1950s Tuxedos. Speaking of holosuites or holodecks... will there be missions associated with the holo-programs that we can indulge ourselves in? It would be interesting to log in and say "Fleet, I think we should take a little R&R... meet me at the holodeck for a trip to 21st century earth Las Vegas Casino action!" and then go in and get immersed in a short storyline based in real-world Las Vegas and maybe even run into a continuum anomaly called the Star Trek Experience based at a certain Hilton... THAT would be odd....

Anyway, nice to see you on the team and nice to know there's someone writing because they love the shows and not because they were assigned the position.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 22
12-08-2008, 08:01 PM
This was a great article, and I really like learning more about the people who are working on the game. I also really enjoyed learning more about the episodic-type content, because that is exactly the kind of thing that I want to see in the game.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 23
12-08-2008, 08:13 PM
Ad astra per aspera.= To star very violent. loose transltion
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 24
12-08-2008, 09:39 PM
Quote:
Originally Posted by Kestrel View Post
I am a writer, and I have a head. :p

But to clarify, I'm the writer for Star Trek Online. That means I write everything in-game -- collaborating with the rest of the design team, of course. I'm also writing the updates to the timeline that we post on the web site.

Razor is one of our awesome community reps, and one of his responsibilities is getting content on the web site. So that's why he's the one who posted the interview.
Glad to read the details, Kestrel. I'm liking the timeline updates mightily, and it's always good to put a (partial?) face to a name.

Of course, by "outing" yourself here as the official game writer, I do hope you haven't painted too large a target on your back for the "Must Complain Always" contingent here on the forums to aim toward -- then again, one does not work in journalism without developing a thick skin against such harrying.

Best,

KOS
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 25
12-08-2008, 09:53 PM
Hi Kestrel

Congratulations on your new position

What's your best solution to the dreaded Writer's Block?
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 26
12-08-2008, 09:55 PM
Quote:
Originally Posted by Kestrel View Post
I am a writer, and I have a head. :p

But to clarify, I'm the writer for Star Trek Online. That means I write everything in-game -- collaborating with the rest of the design team, of course. I'm also writing the updates to the timeline that we post on the web site.

Razor is one of our awesome community reps, and one of his responsibilities is getting content on the web site. So that's why he's the one who posted the interview.
Many thanks kestral, i appreciate that

btw, I noticed the poem line in your sig came from TOS episode "where no man has gone before" nice touch
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 27
12-09-2008, 12:03 AM
Quote:
Originally Posted by RandomRedshirt View Post
I'm a bit curious. In Las Vegas, Jack said that Cryptic was going to be hiring a professional Star Trek writer, someone who was intimately familiar with the franchise, a veteran if you will.

But it seems this writer comes from the fish wrapper industry. Why the 180 change in direction? I'm pretty curious as to why someone was brought in that has NO background in Trek whatsoever over someone who at the very least has a Trek game credit to their resume, or a Trek novelist, or in the ideal scenario, a writer for one of the series.
I would have to agree, as well as i would like to add that i don't believe that this story is of this writers own making. I think and the writing sounds lot like veteran writer D.C. Fontana, the co-writer to Gene and i find it rather disturbing and could be considered plagiarism. It almost sounds as if he is stealing the thoughts of someone who is great within the franchise and they have gotten political hack! Iam sorry if this offends some, however ive read alot of DC Fontana's work including that of her co-writer and it would seem someone is trying to take credit for something that they didn't come up with on there own.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 28
12-09-2008, 12:42 AM
Quote:
Originally Posted by frojoe2004 View Post
If you didn't notice, most the writing for every star trek game besides Elite Force were horrible. The writers for STX did a lousy job, and the writers for enterprise took till after the series was canceled to come up with anything remotely interesting and relevant to the star trek universe. So Veteran writer creds don't make you a good writer, much of the veteran writers lost that magic touch to there stories after Gene Roddenberry left the picture.

Its about time we have writers who come into the franchise with a fresh mind; and know a thing or two about writing, plot devices, and have other fantastic writing skills.

It seems to me that she's not going to disapoint us. She has seen every star trek episode, and reads a book a week. She now knows more about star trek than most likely you. And given her wonderful education background, her background in intence writing working envirnments, and her obviously well developed intelect, its no doubt that she studies story line themes of the shows, movies and books, and works hard at understanding the IP at a very intimate level.

Also in writing star trek, the most important knowledge to have isn't knowledge of the star trek IP, its worldly knowledge, and understanding of politics, drama, history, and worldly affairs; an understanding of how people work in relationships, and through stress ect; and a nack for creative plots. - this knowledge is what is important to actually create interesting plots that keep people wanting to read more.

In other words, she's smart, capable, and is putting her hart into it. that is when masterpieces are written.

All I ask, and I'm sure she understands this, is that the story follows inline with the vision and feeling of star trek, its true to caanon, the story line is thrilling and full of treky goodness, and she works hard on proper charecter development.

By the way, what I've been reading on the last 3 time line posts are better than anything released into star trek cannon since the end of DS9 and VOY.

Thanks for the interview Christine, I've loved the plot so far. Can't wait for more, and to experience the game for myself.

Not every Star Trek game was a masterpiece, but that doesn't make all of them bad. The actual story in some of the games was pretty good. Legacy is a good example. Bridge Commander had a decent story, Starfleet Academy had a fun story, etc. So you can't dismiss all the games just because some of them aren't winners.

But that is beside the point.

I do find it interesting that everyone is so happy with the current storyline history additions. Anyone who takes the time to read these histories will discover these ideas, these historical components have already been written, by other writers, in already existing Trek novels. Sure, some key things have been changed here and there so that they didn't have to pay for the license to use the material, but in the end, this history has already been written, just creatively rearranged by this new head writer, but everyone on here, including you, wants to credit this woman for that.

We haven't seen anything that she actually wrote! How do we know if she is a good writer? She hasn't stopped using other people's creative works yet!

I also find it interesting how you bash on every Star Trek writer in existence based on the actions of just a handful of Trek's worst writers. (Early Enterprise writing was bad.) So you are saying that writers like David Gerrold, Dorthy Fontana who have been at it since TOS and continue to write good books, comic books, etc, don't have the skills to write good Trek stories? How about all the Trek novelists out there who wrote the works that Christine is using as the basis for her history. Guess they kinda suck too. And the writers for Voyager, DS9 and TNG obviously must not be good enough either since most of them are still around. Instead, this writer who before coming to Cryptic, never wrote any Trek material and only wrote for a fish wrapper, is better than EVERY other Trek writer in existence, including those who wrote the work that she is basing the history up to 2409 upon.

Smart frojoe. Real smart.

By the time STO launches, I think we'll see just how important it might have been to get an actual Star Trek writer, but by then, the damage will have already been done.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 29
12-09-2008, 12:58 AM
Quote:
Originally Posted by Kestrel View Post
I am a writer, and I have a head. :p

But to clarify, I'm the writer for Star Trek Online. That means I write everything in-game -- collaborating with the rest of the design team, of course. I'm also writing the updates to the timeline that we post on the web site.

Razor is one of our awesome community reps, and one of his responsibilities is getting content on the web site. So that's why he's the one who posted the interview.
Unlike most other people on this site, I remembered that this was you, Kestrel. Good to see you get some recognition for your efforts. I gotta say, your updates for Path to 2409 are literally my favorite parts of any Cryptic info release.

You've done an excellent job. I love how you've expanded on some of the favored books (and my favorite) that take place after the franchise, while remaining true to the story already set in place. The way you balance plausibility while also entertaining with your extrapolations is wonderful, and something I find most writers/authors have a hard time keeping in balance when approaching the Star Trek franchise.

Keep up the good work. I look forward to absorbing the engaging and interesting scenario you are preparing for us and STO. Like I said, your updates are my favorite part of this site, period. I anxiously await the others.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 30
12-09-2008, 04:16 AM
Please keep up the good work. I love deep story driven content. I love City of heroes, but what made me mad about that game is the immersion. No offense to Cryptic. I hated the cookie cutter missions. Can you please just make sure all missions and quest is hand done and not generated by a quest generator that some of these games uses.

If they have you and your team right up all the missions in the game by hand I think that the story and content related stuff is in good hands.

One more thing. For a little Christmas present to the community can we get another cool game play footage.

Maybe something that shows some missions and the interface?

Pleeeeeaaaaaaaasssssseeeee
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