All neutral bridge officer stations of different ranks
3 of every console type
Allows the starship to have an extra row of protection other than shields, as damage is taken on the different shield faces, the armor degrades on more damage gets through. The armor can be healed along with health with powers like "Engineering Team." Though not as much as the actual hull.
Ability Explanation : When one side of the ship gets damaged, the armor absorbs the damage, allowing the ship to have an extra shield, the less HP is has, the more damage the enemy ship can do, when it goes down, it "buckles", and the full damage of the enemies weapons goes to the weak hull.
Crew : 80 - 100 (Canon Crew Compliment is 83)
SHIP OVERVIEW: This type of ship can be viewed as the T5 variant of the Light Cruiser. It has equal capabilities in all areas, its greatest strength being the variety of configurations it can be put in. Also, it has it's hull armor ability that allows it to sustain damage, though its actual HP should be low, somewhere around the Science Vessel's to balance it out.
Also, I would like to be able to go to more major planets, including Earth. We should be able to go to more areas of the planets we do have (like the ability to go into the Forge on Vulcan)
One thing i would like to see available in the game is to be able to upgrade anomalies...say 10 radiation can be made into one methogenic (just and example).....or 10 radiation and 4 tachyon equal something. This could improve crafting as well as help with the current breakdown of cluster mission anomalies we have now.
And the other thing is I would like to be able to craft everything we can get in sthe store....including consols! It would expand crafting ability and new things can come from it.