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Lt. Commander
Join Date: Dec 2007
Posts: 120
# 11
08-06-2010, 11:57 AM
Quote:
Originally Posted by thethanatos View Post
It was done in Star Wars Galaxies and almost never used because it was such a hassle to get everyone working together. The multiplayer ships were good in concept, laid out very well, everyone on board had a job to do and it absolutely sucked to actually do it.

The guns were manually targetted and it was damned near impossible to hit anything with any of the turrets if someone like me with a HOTAS rig was flying.

Damage control was located throughout the ship and plasma leaks almost instantly killed anyone that was standing by to repair them.

The co-pilot's seat was kind of useless because of the lack of commands which could be done better in STO but won't be.

You would almost HAVE to go with full flight control systems and full 6-DOF to make it playable.

Phasers are locked on target leaving the tactical position with little to do other than select targets.

The ships are meant to be manned by crews of several hundred, not half a dozen and even assuming that you only used five players per ship, there would be damned little for any of them to do

Implementation would be horrible and would basically require a full redesign of the game engine to make it work.

Personally, I would rather play poker with my fleet mates in the lounge than that.

Thanks for your imput on this. I guess you're right. In concept this IS a good idea.. but to make it function well and to make it fun would be very tough to do. I did appreciate that this has been tried before in Star Wars Galaxies. I have never played the game, so I wouldn't know how unsuccessful it really was.

LOL- maybe this idea WAS indeed a 'dead donkey'. Still, I wouldn't have minded trying it to see.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 12
08-06-2010, 12:00 PM
So what your basicaly saying is make it so players fully man the ship? like the POB ships from SWG, like the YT-1300 were the owner normaly the pilot, a co-pilot, gunners, and crew to repair systems as they take damage?

its an interesting idea but seems liek that would take alot of work to implament.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 13
08-06-2010, 01:42 PM
It's a good idea until you pull your head out of the fantasy land and realize its terrible for so many reasons.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 14
08-06-2010, 08:05 PM
It would be great to implement player crews, but given the quick pace of battles (especially in PvP), there just isn't enough time to coordinate multiple players.

Quote:
Originally Posted by Cantore View Post
1 - It's own Voice Chat system integrated into ONLY that ship, so that voice commands are heard by all. Any other communication between ships on the outside would have to be done on the Fleet Ventrilo or Team Speak Server of that fleet.
The Dev Team told us months ago that STO's servers are incapable of hosting voice chat without massive (and costly) upgrades.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 15
08-07-2010, 08:40 AM
Well through thorough testing i think it could work its not that bad of an idea i used to run a fully manned YT-1300 in SWG and i found it to be a blast of course it was all of
my Guild mates manning it and we had a fighter escort of other guild mates it all depends on the Fleet and how active said is ,it is actually a good idea it just needs to be fleshed out more.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 16
08-07-2010, 09:12 AM
Quote:
Originally Posted by MasterVel422
Well through thorough testing i think it could work its not that bad of an idea i used to run a fully manned YT-1300 in SWG and i found it to be a blast of course it was all of
my Guild mates manning it and we had a fighter escort of other guild mates it all depends on the Fleet and how active said is ,it is actually a good idea it just needs to be fleshed out more.
I believe the previous postings are correct on this idea (even though I STILL would like to see it). This particular game would have to rebuild its core IP to support the voice chat alone (something they won't do). As well, the PvP would be too fast for it as it stands now.

However, having said this, I DO think that PvP should be MUCH MUCH MUCH more tactical, and slower than it is now. I think that a 3 second kill on any ship shouldn't be possible. But, since it is a fast paced battle of ship raping, the previous poster would be correct to assume that the pace of the battles would be too quick to implement an idea like this.

If you have more ideas that COULD work in this regard... maybe a smaller version of this type of thing? I don't know.. But I really would like a ship that has SOMETHING that another Real Player can use in conjunction with another Real Player.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 17
08-07-2010, 11:12 AM
Quote:
Originally Posted by MasterVel422
Well through thorough testing i think it could work its not that bad of an idea i used to run a fully manned YT-1300 in SWG and i found it to be a blast of course it was all of
my Guild mates manning it and we had a fighter escort of other guild mates it all depends on the Fleet and how active said is ,it is actually a good idea it just needs to be fleshed out more.
I found it to be a blast as long as I was flying but the poor *******s in the turrets kept whining about being carsick I really don't think it would be possible with the current engine and for the people monitoring the plasma leaks (or whatever) it would be the polar opposite of fun.

By the way, I always thought the mining ship was more fun multiplayer though it took a LOT more people to manage it properly for damage control. It flew better than the YT and I got a gun too so at least someone could shoot the bad guys without throwing up on their keyboard.

Motion sickness was actually a serious problem for the people on my ships, no joke. I used a HOTAS Cougar with an RCS to kick some serious bottom.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 18
08-07-2010, 05:22 PM
Quote:
Originally Posted by thethanatos View Post
I found it to be a blast as long as I was flying but the poor *******s in the turrets kept whining about being carsick I really don't think it would be possible with the current engine and for the people monitoring the plasma leaks (or whatever) it would be the polar opposite of fun.

By the way, I always thought the mining ship was more fun multiplayer though it took a LOT more people to manage it properly for damage control. It flew better than the YT and I got a gun too so at least someone could shoot the bad guys without throwing up on their keyboard.

Motion sickness was actually a serious problem for the people on my ships, no joke. I used a HOTAS Cougar with an RCS to kick some serious bottom.
Actually, if I was to implement this in game, there wouldn't be a turret, just a bar that let you know the power lvl you were allocated, Tactical maneuvering buttons, Tacital buff toggels, targeting buttons for specific subsystem targetting, and a fire button for each particular weapon (that you could link together to fire all at once if you wished). As well, the consols themselves would LOOK like the real Star Trek Consols on your screen, plus you'd get a minimap in the top right, and an 'on screen' look on the top left, so you can keep an eye on things as they unfold. So, this is pretty much to prove that there WILL be a lot to do at each consol, if there was ever a fear that you'd be bored.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 19
08-10-2010, 10:33 PM
I think this could be done well, though it would be unbelievably difficult to pull off.

Voice chat could be done with external programs, like you already would with your fleet.

It might even be interesting to be able to turn off captain control of the ship and have a helmsman fly it. Either have player manned turrets along with the auto-firing phasers or use a mini-game type thing to acquire the targets for the phasers, which could open the door for subsystem targetting (which SHOULD require skill and practice to pull off). They could try it out with a mission where you are stationed on this kind of a ship and use many stations and defend the corridors when enemy troops board the ship. If player response was good, they could flush it out, if not, then just let it be a mission that people could work on.

It would require extreme precision on Cryptic's part though. Make it too easy, and it will just be terrible. Make it too hard, and most people won't try. Make it just right and people will get a good mix of tactical operations and skill-based tactics (targetting/repairing/med bay) that follows the guidelines of "A minute to learn, a lifetime to master."

In the far far future, it would also be a great center of UGC. There's talk of fleet bases which could be replaced by these ships or be required to build one of these ships.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 20
08-11-2010, 09:50 AM
Quote:
Originally Posted by herocreator View Post
They could try it out with a mission where you are stationed on this kind of a ship and use many stations and defend the corridors when enemy troops board the ship. If player response was good, they could flush it out, if not, then just let it be a mission that people could work on.

In the far far future, it would also be a great center of UGC. There's talk of fleet bases which could be replaced by these ships or be required to build one of these ships.
Now, I really do like this idea of trying this out with a mission in order to see the players' like or dislike to it. You could tie a mission like this to the idea of "missions for tiering up lower-level ships through upgradeable consols" idea that's been kicking around. (found here: http://forums.startrekonline.com/sho...d.php?t=174673)

If players really like the idea, then they could find out quick on the tribble server while battling an NPC enemy before having to actually implement this to an actual ship. You could call it a 'Captain is incapacitated' mission, where you have to take over by beaming down to another ship where the captain is clearly dilerious (Undine?), and you and other players would suddenly have to mann the consols to save the ship from distruction.
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