Lt. Commander
Join Date: Dec 2007
Posts: 120
# 1891
08-16-2010, 02:05 AM
Quote:
Originally Posted by Thylbanus
Hate to completely disagree, but I do. For one, you seem to love the Borg from your quote, so you may be biased. You should also remember that in that same instance the Borg ripped through 27 aged defense vessels; the Sovereign-class Enterprise-E showed up it ripped right through the Borg Cube like tissue. Besides there is no evidence that the Borg originate technology. So I'm not so sure how you could say that they advance faster, since I can find no cannon evidence to support it. They assimilate; they don't originate. The fact that fractal based encryption can boggle the Borg, show an unoriginal kind of thinking and it takes original thinking to innovate. It takes innovation to advance technology. Since there are several instances in the Star Trek mythos that show more advanced technological societies existed, the Iconians, the Hus'noq (maybe), the Hurq, the Preservers, etc., the Borg could have been their contemporary. So it can also be argued that the Borg reached their pinnacle of their technology BEFORE becoming a joined cybernetic entity and have not advanced since, other than by assimilation. Sorry to put things in a different light.
And finally, once outside Trek cannon, they get to make up whatever reasons they want.
You make an extremely good argument. My point was not that they originate, but that in so far as we're fighting them, they should have already adapted and can understand and emulate all of our technology. In that they assimilate, they are, by default, just as good as we are at their worst. Also the Sovy isn't what ripped through them, it was Picard. They had no shields, murdered 27 ships and were just about to kill the Defiant, an experimental warship that could take out Galor class attack cruisers like tin foil. This warhound had been ******g (wait what? you censor dogg ing really? now people will think I said something vulgar and completely different... add the prof filter on these forums to my list of short tem fixes) them for lightyears in a prolonged two hour encounter with thirty other ships.

Also in endgame recall that Voyager decided not to use transphasics, and later starfleet agreed, unless it was approved and deemed an absolute last resort, because every time they shot them with it the borg were one step closer to adapting and making their new toy worthless like so many other federation weapons against the borg.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 1892
08-16-2010, 08:27 AM
Short Term:
  • Remove binding of the Daily Exploration Missions to one specific nebula / cluster. Let us explore, where we want to explore...
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 1893 Not so
08-18-2010, 03:23 PM
Quote:
Originally Posted by turbowombat View Post
In that they assimilate, they are, by default, just as good as we are at their worst.
Not so. I would have to say that innovation trumps reaction any day. As long as we have them reacting to us we have the upper hand. Since the Federation has such a vast number of member worlds, the Borg are at best a small but virulent cancer. We are certainly more innovative than the Borg. They have to play catch up with us. Picard does play an instrumental role in the tactics used by the Enterprise-E, but by the current era, his tactics are probably required reading at the Academy. Also on the subject of First Contact, the story line leaves one point open that most fail to address. The why behind it all. Why did the Borg launch only a single cube at Sol? Why did they find it necessary to go into the past? To the first, they probably knew it was a suicide mission and assumed that the cube would be lost. It was basically a launch mechanism for the Sphere to go into the past. They were not willing to risk anything more than a single cube should the gambit fail. To the second question, they probably calculated that they could not keep up with the innovation of the Federation and knew the only way to rectify it was to attack them when they could not pose a threat to the Borg. Basically the whole impetus of the movie was because the Borg must have projected that they would not win against a unified Federation. It was a move of desperation. Yes we made the Borg desperate. They knew that ultimately the Federation was the largest threat to the Borg until the introduction of the Undine. Another reason that they must have been looking into other realms is to assimilate enough technology to keep pace with the Federation. Gotta look at things from different points of view.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 1894 While I'm thinking about it
08-18-2010, 04:15 PM
Mid Term goals- expand what we can spend out EC, Merits, Latinum on. Let's see some personal things that we could buy, not just C-Store items. In many other MMOs you have a multitude in which to spend your hard earned currency. This probably has the least. No point bothering to illustrate many MMO set in a fantasy past like WoW EQ, or DDO, but you could take some pointers from those. Star Wars Galaxies didn't do a whole lot right, but it did have homes that you could decorate. Little trinkets you earn for every few months you are a member. There is so much that could be done. You guys made that beautiful interior for the ships, let's use that space. Give us the ability to upgrade, improve, and decorate our ships. It would be nice to have each one unique, it wouldn't even be a problem, as all the memory for it would be on our own hard drives. You left it open for great expansion, I say start using it before season 3 as you will have to dedicate all your resources on making sure you learn from the past of the Klingons and have a more presentable Romulan.
Someone pointed this out before, I agree assigning crew members to their posts would be nice. Having the First Officer position would be nice also for delegation. I would like sometimes to delegate certain things to have the FO take care of. That would be a way to make things easy for the more casual player to play and satisfy the player who want a little more complex interaction from the game. Of course, personal involvement would be so much more advantageous, but you don't HAVE to take care of everything personally. While I may be a casual player, there is something of an administration hound about me that would find daily operations of a starship fascinating. Plus that would allow for missions based entirely on your vessel a possibility.
Break down the components so that we can get sub components to make the larger component. Make it some sort of assembly game that you could then put into your own ship or sell to others. That might satisfy some of the crafting grinders in the game. Still have the larger components available for those who don't wish to get so complex (and so you don't have to reinvent the wheel), but add that in as a possibility.

P.S. I was shown how to turn off my gear and that there was more to the bridge than I first thought. So ignore those points, but I'm still firm on the Cargo Bay thing, I think it would be an awesome 3D Tetris type of game. Also I wasn't able to participate in the PvP test, but thanks for trying to clear that up. Hope it worked for everyone.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 1895
08-18-2010, 10:22 PM
Short) For everything to be polished as planned. For the attention to detail to go to another level. NPC Captains should look like captains (4 pips, red uniform). For instance, who is the Tellarite who talks to me during combat exploration missions? Isn't Lt. Grall my POC for this mission? Grall is also a Lt., but wears an ensign uniform. This also goes for all the little nuance bugs that have been in the game for awhile, eliminate them and immerse and ground the player more. Give us Caitian, Benzite, and Lethean BOs. I replayed the Treasure Trading Station with an alt today and was pleasantly surprised by the updated NPCs on the mission. Good variety and look. Hopefully a taste of things to come.

Mid) Improved PvP/Fleet Action, added missions, fleshed out Klingons. I'd really like to see them develop a way to improve PvP enough to get players involved again. It seems the major complaint has been wait times so lets hope it can be improved. I'd also like to see some added missions. PvP space capture and hold is probably the most popular map. I think a ground capture and hold would be just as popular and might get players into ground PvP again. I always liked Shanty Town but nobody ever plays, same goes for the DS9 Fleet Action. The space part is one of my favs but nobody ever plays. Finally, added missions. I hope for some more upper tier admiral missions, even if they are more fleet action dailies, but the Klingons is where the most attention is needed obviously.

Long) Added factions and ships. Looks like Romulans will be first but hopefully all species in the ST universe become playable. If you want to be a True Way, Dominion, Borg, or Ferengi Trader you should have those choices. Also more ships and a way for ships to tier up should be added. I see the Ambassador did really bad in the poll but I still hope it gets added somewhere one day. I also wouldn't mind having a tier 6 Sovereign one day. All in all, please just keep adding ships. Maybe have another community design project next year?

Sorry for the long post but I played for awhile today and just kinda dumped what I had on my mind.
Lt. Commander
Join Date: Dec 2007
Posts: 120
(Ironmike) = Ideas for Klingon uiform: adding a cloak for male/female, geeting Chancellor Gorkon Red uniform from the movie startrek #6 Undiscovered country and in the gamma sector in Enemy Sigle Contact reset menu does not show on the screen.

(Sheval1) = Issue in Azlesa Expanse Sector Block when teaming together to do a mission each player in the team show-up in different instance or different mission either space or ground missions, issue with BG5 sheild - getting the right type of badge and can't scan mission objective.

(Me'groth) = Issue - Team can't come together in lower ranking in the same instance together in Karrat, Nebula etc...,can this be fixed so fleet's can enter in same instance.

(Ironmike) = Issue: I have a problem installing my weapon and console's on my ship on the ground. "Krev aka Yarrkon" told me to go out to space and try to install your weapons/console's and it worked, before i could install them in the shipyard when exchanging vessels, if you have this poblem try this method. Crytic need to fix this.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 1897
08-20-2010, 07:37 AM
Short term:

I'm happy with the game at the moment. My one desire is remove the restriction that stops VAs from doing the RA daily pvp missions and getting Honor mark rewards. Failing that, and a lot easier, make the old rewards that you could only get from the mark of honors (i.e. Covariant shield array mk x [cap x3]) available for the marks of exploration.


Medium term:

For the love of the game, PLEASE remove the skill cap. You originally advertised that despite a level cap, which is vital for any game, there would be no cap on skill points. I dont believe it would be hard to introduce this.

Also I would like serious thought given to allowing a pilot who wants to fly escorts, science or cruiser the ability to fly any of the skins without it effecting the available BOs or Consoles. I made a post about replaceing the Ensigns with Universal ones for this purpose but it went un-noticed.

Maybe a quicker way to earn diplomatic points wouldnt go amiss either.


Long term:

I'd like to see Romulans added to the game. I want a Mogai Escort
Other than that i'm happy to see what direction the game takes.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 1898
08-20-2010, 03:56 PM
Priority 1:
Fix every damned bug before you have the audacity to introduce more money making items in the c-store.
Get an 800 number for customer service so we don't pay for being on hold for 5 hrs.
Refund anyone in the klingon empire at least 1 emblem per day that has not had the option to both explore & chart Azlessa since 2.0 came out, & continue to do so until it is fixed.

As for the other mid & long term issues why don't you fix what's here first before we give you more money making ideas?
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 1899
08-20-2010, 04:28 PM
Quote:
Originally Posted by Korhil
Short term:

I'm happy with the game at the moment. My one desire is remove the restriction that stops VAs from doing the RA daily pvp missions and getting Honor mark rewards. Failing that, and a lot easier, make the old rewards that you could only get from the mark of honors (i.e. Covariant shield array mk x [cap x3]) available for the marks of exploration.


Medium term:

For the love of the game, PLEASE remove the skill cap. You originally advertised that despite a level cap, which is vital for any game, there would be no cap on skill points. I dont believe it would be hard to introduce this.

Also I would like serious thought given to allowing a pilot who wants to fly escorts, science or cruiser the ability to fly any of the skins without it effecting the available BOs or Consoles. I made a post about replaceing the Ensigns with Universal ones for this purpose but it went un-noticed.

Maybe a quicker way to earn diplomatic points wouldnt go amiss either.


Long term:

I'd like to see Romulans added to the game. I want a Mogai Escort
Other than that i'm happy to see what direction the game takes.
I agree to all of that! Just add swimsuits to Risa and we're cool :p
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 1900
08-21-2010, 12:28 PM
Short:
I agree with one of them saying of the flight in space being 90 degres and such but I feell it need sto be abale to fly much different then you would flying in Air. You see space is flying is much differnet then in air you move much faster and and almost instantanicly when out in space.

Mid:
The inside structures of a ship or building are way to big as if some one that is 30 feet tal would be walking around there. The scale of it is just to big.. You may want to look at the Game Mass Effect and see how the inside of there ships and building look the are the right size they need to be to look real enough 10 ft high ceiling is about the right size I think. For ships and for most builings that you walk in. Down size the the scale and make it right it just looks to big.

Long:
Now I think that for the Different ships we have the inside of each one should look different, like for instance; the The enterprise Kirk typ ships the hall ways and engine room and what ever else maybe. should look like what it look like on the show and for the Voyager type ships the inside hsould look like the Tv shows as well. because right now all engine rooms look the same on the all ships they shouldn't.

Missions:
when starting out the game, the're to many missions to do and when it calls for a fleet to do a mission not enough people to do it with you, not everyone wants to be in a fleet right away. Plus most of this game play is the same you go down you find the thing your looking for you pull out tricorder and scan it then your done.
Or you go out and destroy teh enemey with your ship. it just doing the same thing over, and over and over again. Just needs more to it then that. We need to have more missions that in volve doing things on the ship.
Random things happen on the ship that call you to stop from warp and take care of it. or some alien comes aboard and disrupts things.
Also would be nice to have a bridge command from an old game some how be intergrated in this game.
And would be nice to have you get rid of the beaming on board your bridge when you click to go to bridge. Maybe go from tactical to Bridge where the Captain is already sitting in his chair. It just looks more realistic to do that then to look as if you beamed to your bridge.
These are just some of the thing that I feel need to change if they don't then I will later decline from this game cause I'm loosing my intrest in it.
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