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Lt. Commander
Join Date: Dec 2007
Posts: 120
# 21
08-17-2010, 09:48 AM
Quote:
Originally Posted by Foxrocks
Well now that people are finally playing the KDF fleet actions, hopefully they will fix the silly things.

Ice mining is especially bad because we are forced to fight Federation enemies, and with the all the cross healing these guys do, it makes it far far more difficult and time consuming than the Fed version of this fleet action. That is why you run into respawn issues, especially with the low KDF population.
They totally did just copy and paste the fleet actions, breaking the planet flashes up on screen on the final defend the rally point to stop the klingons when it should say stop the federation.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 22
08-17-2010, 10:27 AM
>>> 3) Insanely fast respawn times. (You barely move before they respawn).

Also a killer in The Big Dig. About 8 of us got only partway through before most of us gave up.

Truly, Fleet Actions need serious review. They could be incredibly fun, but instead they are basically avoided because they have so many issues. Would it be so terrible to have NO respawns until the mission resets?
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 23
08-17-2010, 02:13 PM
Yeah the resoawns in the big dig are horrid.

Ice mining is nuts too, but at least parts of it can be actually soloed. You just need a bigger crew for the part with the artillery spotters, since they are hidding behind hordes of fast respawning mobs. Need at least 2 people for that to have a reasonable success rate.
And the key is to keep moving as fast as possible to not get hit in the back by the new spawns.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 24
08-17-2010, 02:41 PM
Quote:
Originally Posted by Idali
Yeah the resoawns in the big dig are horrid.

Ice mining is nuts too, but at least parts of it can be actually soloed. You just need a bigger crew for the part with the artillery spotters, since they are hidding behind hordes of fast respawning mobs. Need at least 2 people for that to have a reasonable success rate.
And the key is to keep moving as fast as possible to not get hit in the back by the new spawns.
Very hard to do that with pugs...
Fleet groups are almost non-existant....
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 25
08-17-2010, 09:26 PM
That's the thing, NOBODY is doing the Fleet Actions except a couple of people!

Cryptic needs to get rid of the Fleet Action Dailies for Klingons, because one or two people isn't going to cut it! And frankly, it's ****ing me off the more I have to waste 4 hours to do one of these miserable Ground Fleet Actions which nobody wants to do!

Especially with those Retarded Extra Scanning jobs, which there is no way a solo person can do!
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 26
08-18-2010, 12:02 AM
Indeed, the fleet actions are buggy and total empty of players
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 27
08-18-2010, 12:48 AM
That is exaclty why we don't do them....
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