Here's the patch notes for tonight's maintenance. Enjoy!
C-Store screenshots have been updated for tribbles, species, and emotes.
Crates no longer clip into each other in the Assimilated Cruiser PvP map.
You can no longer walk through certain crates in the Assimilated Cruiser PvP map.
The environment no longer flickers in the cave on Risa.
Warp Plasma now dissipates if the player who dropped it leaves the map.
Several optimizations have been made to the gameservers.
Level 51 enemies will now drop Mark 11 items.
Fixed an issue where sometimes your Away Team would disappear when moving from ground map to ground map.
The sound of the pools on Orias III no longer persists if you beam up while near them.
The description for the Caitian Pounce trait has been updated.
The Cold Dwelling trait has been added to the Unknown species abilities list.
The camera no longer jitters if your target takes up most of the screen.
Improved matchmaking. Games will start more frequently and will have equal numbers of players per team more often.
Improved the PvP Queue UI:
Queue list has been reworked to be more readable.
Each queue displays an average amount of time it will take to get into a map.
The queue minimum requirement for large battles has been reduced to a lower value (smaller game) after a queue timer expires, allowing for both large and small games to be accessible from the same queue.
Players can now challenge other players to private PvP matches
Up to 20 players can participate
The teams can be mixed faction
Feds can invite Klingons to these matches, and they can be on the same team.
Participants can be from any tier
All tier 5, or any mix of tier 1 through 5
The teams can be unbalanced
For example, 10 tier 1 ships vs 2 tier 5 ships
The map the game will be played on can be set specifically
Maps are still restricted by game type
Players can set the number of kills to win on Arenas
Players can set the amount of influence to win on Capture and Hold maps
Players can set the amount of Station Health is allotted in Assault Maps
Challenge System UI:
There are team lists where players can change which team they’re on
Click and drag your name to the team you want
The initiator of the challenge can adjust the team of anyone participating
There is a chat window embedded in this window for all players that have been invited
Consoles can once again be interacted with in the Shanty Town Assault map.
The Queue Alert will always show when a queue is ready.
The Delay button will now be removed from the Alert window when the player gets invited to a match.
Diplomatic Investigations in the Arucanis Arm are now on the same timer as the other Diplomatic Investigations.
Various typos have been corrected in the mission, Standoff.
All enemy and friendly NPCs will reset when the Fluidic Space Fleet Action is completed.
The Cestus System now shows its name in the map and mini-map.
The issue where aid the planet missions wouldn’t allow the player to complete an in progress mission has been resolved.
In the mission, Trick or Treat, your Bridge Officer’s name displays correctly when being prompted.
The Betreka Nebula now pops up the right message upon exploration perk completion.
Fleet Banks have been redesigned!
Permissions and Log have been moved to separate windows instead of tabs.
Permissions are now organized similarly to the Fleet Settings window.
A few improvements have been made to how the game handles fleet permissions.
A “New Repository” button has been added. Formerly, you had to click a disabled tab in order to purchase a new one.
Text display has been improved in several locations in the Fleet Settings UI.
Purple-quality Mark X ship items can once again be fitted onto your ship while you are on the ground.
Anonymous players now show as Offline to players in their Friends list.
Anonymous players no longer show “Player has logged in” and “Player is logged out” right after one another when logging in.
The Minimum Rank dropdown menu in the Fleet Information UI now shows the proper number of grades for Rear Admiral, Lower Half and Upper Half ranks.
Text can no longer be entered into disabled fields.
The Bridge Officer Trainer UI now saves your preferences from previous sessions.
Fleet Bank: Pressing the New Repository Button does not unlock another bank slot.
We are working on adding wing animations for Birds of Prey and Intrepid ship models. An early version of this animation has snuck into the warp in/warp out cutscene for the B’rel Bird of Prey.