Something I'd like to see for ground combat; that I feel would help; is this set of commands for BO's -
http://forums.startrekonline.com/sho...d.php?t=159161
I created that thread some time ago; but I still feel having better control of BOs would be immensely useful; and potentially make the ground game a bit more interesting as you wouldn't be stuck doing 90% of the work yourself. (Well okay you might; but your officers would at least put on a decent show of competence for once.)
As a matter of general polish there's a few things that bug me that might be nice to have fixed too; though they don't really impact the gameplay, just the visual -
First - please force BOFFs to set up deployables adjacent to each other. Maybe it's just me but it looks rather silly having a turret, a mortar, and a shield generator stacked on top of each other like some mad scientists ultimate device or something.
Second - NPC Turret groups really need to be deployed more carefully. Right now they're just a big bunch of turrets on the rare occasions they appear - instead; when there's a turret group on a map; think to yourself: "If I were commanding the defenses of this location, where would I put these for maximum effect?" - At a dead minimum make sure they have LOS to most targets without shooting through each other.
Third - I'm not sure how to achieve this... but NPCs need to act more... in character I guess. Having them randomly rolling around shooting without paying much attention tot heir surroundings really hurts verisimilitude. They don't have to be 'smarter' necessarily; but they should act like they have some idea of how to behave in a combat situation. Obviously this one is probably not going to happen; but I can dream...
*Edit*
Fourth - It would be nice if Drones and Turrets we create could be either set to fire specific kinds of weapons. Example: Tetryon Turret, Polaron Turret, etc... Many of these already exist in one form or another. It's not a huge deal; but if you kit your entire crew out with Tetryon weapons, it can feel awkward to then see phaser fire from your turret or drone.
*edit edit*
Along with the above... maybe consider turrets that fire bolts? It seems like the vast majority of the turrets in the game fire bolts; the turret itself appears designed to fire bolts... but for some reason fires a beam instead. A beam turret, at least as I'm remembering from DS9, looks more like a dome with a continuous phaser strip around it; which clearly isn't what we're using. At the very least consider it as an option.
Finally, also on turrets - Consider re-thinking the 'turrets knock you down when they explode' thing. On the one hand: Yes, it's nice verisimilitude. However when you're an engineer with many deployables, and an enemy does a single AoE attack that kills them all, you can end up being juggled by your own deployables, which is kind of annoying.
Consider instead random effects for destroyed deployables; like, 50% chance nothing special happens (it just breaks), 25% chance it explodes with knockback, 25% chance something special related to the type of deployable happens. (Maybe an AoE explosion of the appropriate damage type for turrets, an AoE shield drain from a shield generator, etc...)
*edit edit edit* I keep remembering things >.<
Consider looking carefully at the bolt weapon effect both for space and ground. It could be just me, but especially on Phasers and Disruptors, it feels like they look nothing like the bolt weapons fired in the show. It's more like a weird ball with a tail that isn't even quite connected. It may even be as simple as just needing more bloom; I don't know; but it's bugged me since before launch.
Weapon-wise:
Consider making Sniper Rifles fire one shot per trigger pull in primary fire mode, so as to keep with the feel of being a marksman's weapon. (Obviously you'd want to make that one shot do more damage to compensate)
Consider giving Compression Pistol back it's old (As in Closed Beta old) 2-shot per trigger pull rate of fire. It could be just me, but right now it just seems overly slow for what is for all intents and purposes a 25th century semiautomatic. (It's not a perfect comparison, but it's the closest easily at hand.)