Lt. Commander
Join Date: Dec 2007
Posts: 120
# 1 New BOff Format
08-24-2010, 06:12 AM
I have been pushing for BO position assignments over class assignments thus assigning a position on the ship to your BO. It would give more of a trek feel to assign your BO.

http://i813.photobucket.com/albums/z...gnmentsMod.png

Additionally the promotion of 10 Commanders to serve on one ship feels too outlandish! You as the Captain of your own ship start as an Ensign. You gain your first BO during the tutorial with others soon to follow. BO start at the rank of Ensign but cannot be promoted until you the Captain reach LTCmdr.

How the promotion process should work:
(Captain Rank) Ensign=(BO Max rank) Ensign(Tutorial promotion of Officer from Crewman to Ensign)
Lieutenant=Ensign (0 promotions available)
LT Commander=Lt (4 promotions + reduction available)
Commander=LTCmdr (7 promotions)
Captain=Cmdr (10 promotions)
RALH/BG=Cmdr (12 promotions)
RAUH/MG=Cmdr (13 promotions)
VA/LTG=Cmdr (15 promotions)

In order for a BO to merit promotion they must improve their performance. Using the current skill point requirement for a promotion. BO skills are not rank specific however and you can apply skill points to any Skill the BO possesses.

Reducing a BO grants you back the promotion so you could grant it to someone else. Discharging, Trading or promoting to Captain grants you back your slots. You cannot demote a BO until you gain LTCmdr.

BOff skills should be more conducive to the Captain Skills but still split between space and ground. However, they should be to improve powers like the captain not give them. Space powers would be generated by the ship and the BOff you assign to the positions on your ship.

http://i813.photobucket.com/albums/z...ffPowerMod.png

You would be striving to find the BO that is best suited for what you need them to do. Planning the skills that you want your ship to have you would be looking for a BO to assist you in maximizing the effects of those powers.

Ground powers come from the same place as your captain, Kits! Even though you are using a Ensign on your Away Team doesn't mean you should suffer the loss of those powers. This would be allowed through the use of kits. Kits, like shields, weapons and armor are based off the level of the PC (Player Captain) not the character wearing the gear.

http://i813.photobucket.com/albums/z...fStatusMod.png

I think of BOff skills in this manner as what they specialized in at the academy or what they are best suited in. Like in JJ's 2009 Movie when Sulu said he is specialized in "Hand to Hand Combat" because he is a good fencer! I picture a Science officer choosing Medical over Chemistry, Astrometrics over Photonic Theory.

Traits
BOffs should all have 1 space trait and 3 ground traits. Traits are what truly make a BOff common or very rare. This should not change. Common=2 basic traits, Uncommon=1 basic trait, Rare=1 Superior trait, Very rare=2 Superior traits.

Skill points
Skill points are used to improve the effectiveness of powers for the BO. BO skills are not rank driven though and points can be placed into any skill at any time to improve it. For this reason it is conceivable that you would still be able to max out all your BOffs skills even if the BO is still an Esn.

How the ship function:
10 assignments on the ship for your BOffs to fill. Filling those functions opens up the space powers based on the BO to fill them. The level of power would still be based on the BO filling the position. A Cmdr gets 4 powers while a Esn gets one. Esn and LT have access to level 1 powers while LTCmdr and Cmdr have access to level 2 powers. A Captain can train a Cmdr BO in Level 3 skills. (current system) By applying 9 skill points to certain skills the captain gains access to level 3 powers.

http://stowiki.org/Bridge_officer_abilities

Executive Officer: Must be LTCmdr to be assigned this position, the captain in training. These powers are rank 1 of the captain skills based on the class of officer used to fill this position.

Tactical Operations Officer: This is the primary weapons systems and targeting officer.

Engineering Operations Officer: Primary Engineering functions

Medical Officer: Primary for health and well being of the crew, grants Brace for impact

Ship Operations Officer: Secondary Engineering functions, grants Abandon ship

Scientific Research Officer: Primary science officer

Chief Security Officer: Primary Security (Tactical Team) secondary weapon systems.

Intelligence Officer: Primary insight into other cultures, tactics, attack patterns

Communications Officer: Primary scans, communication

Helm Officer: Primary navigation, grants evasive maneuvers, ramming speed

Color denotes power selection not the type of officer to fill the position. All position are "Universal" however the BO skills affect only the powers he is assigned to use. Thus assigning a TAC BO with Projectiles and Torpedoes skills to be your TacOps he would improve powers like Torpedo High Yield or Torpedo Spread.

Where BOffs are accepted as crewmen and need to be promoted to Ensign this will limit the number of "powers" a ship has.

I think this would ultimately assist in placement of proper personnel into key assigned positions where they are supposed to be positioned on the ship. So as you go through your ship you will be able to address them accordingly.

http://www.cygnus-x1.net/links/lcars...ge-sheet-1.jpg

Additionally this, I feel, makes a BOff more addaptable to being a future playable captain.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 2
08-24-2010, 06:17 AM
They're adding first officers in S3 and have hinted they'll be offering maybe 7 or so special bridge officer assignments you can post some of your BOs to that will give them extra skills or boosts in certain areas.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 3
08-25-2010, 06:49 AM
Quote:
Originally Posted by Leviathan99
They're adding first officers in S3 and have hinted they'll be offering maybe 7 or so special bridge officer assignments you can post some of your BOs to that will give them extra skills or boosts in certain areas.
I am really curious as to how they will implement it. Like your story archs for BO I think they really need to have more personality to them. The promotion system for one! No one should have all commanders serving on the ship, and I know it is an easy RP and costume design work around, but the BO is still a commander! You shouldn't be limited though based on your BO rank to the assistance they give you especially on ground. Kits is the answer here. They could easily be a Commander through a Kit while still very much an ensign or leuitenant.

An officer Duty assignment should be the same. Also when you assign your BO to a position they should get a title. So when I'm doing my away missions with a friend or friends are visiting my ship they will know who is who.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 4
08-29-2010, 01:26 PM
Cryptic.........Implement this!
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 5
08-29-2010, 01:38 PM
Quote:
Traits
BOffs should all have 1 space trait and 3 ground traits. Traits are what truly make a BOff common or very rare. This should not change. Common=2 basic traits, Uncommon=1 basic trait, Rare=1 Superior trait, Very rare=2 Superior traits.
For this we'd need more than 1 space trait that only exists on one specific race at one specific grade (Green Saurian).

Like to see things like Tac BOFFs with ship modifieres . . . + (1 to 5) Accuracy, Defense, Damage, etc . . . can even further specialize the bonus by adding Beam / Cannon / Torp restrictions onto the trait.

The Efficient trait should be made an Eng BOFF trait only . . .and so on and so forth.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 6
08-29-2010, 02:09 PM
The -rank- is just a skill level so they can use the consoles. I've ranked up boffs, but the rank I have on the boffs uniform is what I consider them by. Example using TNG.. Worf was a LT most of the time, he had COM level tactical skills for sure though. Geordi was also a LT for a good while, eventually a LTCom but in game he would have COM skills.

The rank you pin on your guys and the rank that you need to set them at for game skill use don't have to be the same thing. I've only got 2 BOFFs pinned with COM, the rest wear ranks from ensign to LTCom based on how I want them to be. Use some imagination and the tailor and make your crew ranks fit how you want them to. Nothing needs to change since you can already customize them.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 7
08-29-2010, 11:24 PM
Quote:
Originally Posted by CapnBludd View Post
The -rank- is just a skill level so they can use the consoles. I've ranked up boffs, but the rank I have on the boffs uniform is what I consider them by. Example using TNG.. Worf was a LT most of the time, he had COM level tactical skills for sure though. Geordi was also a LT for a good while, eventually a LTCom but in game he would have COM skills.

The rank you pin on your guys and the rank that you need to set them at for game skill use don't have to be the same thing. I've only got 2 BOFFs pinned with COM, the rest wear ranks from ensign to LTCom based on how I want them to be. Use some imagination and the tailor and make your crew ranks fit how you want them to. Nothing needs to change since you can already customize them.
I have done the same thing with my BOffs but there is more to this then just placing rank badges. The ship structure now being emplaced with the retrifit process, BOffs being promoted to be new Captians for you to play, actual assignments to place BO on your ship etc.

With the use of kits you would still have Commander skills on the ground even with an Ensign BO. For space you are limited right now because of how they are setup. You referenced Worf only being a LT but having Commander skills but on a cruiser or Research vessel he would not be able to use those skills.

As a captain you should have the option to arrange your ship as you see fit. This setup will allow you to manage your ship and your BOffs more completely and be more accutate to the Star Trek Universe.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 8
09-02-2010, 09:08 PM
Quote:
Originally Posted by artic1337
For this we'd need more than 1 space trait that only exists on one specific race at one specific grade (Green Saurian).

Like to see things like Tac BOFFs with ship modifieres . . . + (1 to 5) Accuracy, Defense, Damage, etc . . . can even further specialize the bonus by adding Beam / Cannon / Torp restrictions onto the trait.

The Efficient trait should be made an Eng BOFF trait only . . .and so on and so forth.
I referenced how BOff space traits could work here

http://forums.startrekonline.com/sho...ht=Space+trait
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 9
09-04-2010, 02:01 AM
I need more feedback please!
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 10
09-11-2010, 11:46 PM
I really think this would alieviate much of the tiering issues. As a Tier 1 ship would have the same number of BO slots as a Tier 5 the difference being as you level how many BOffs you have availble to position. The ship would still be the same ship and Tier 5 but because of your BO placements you could be effective.
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