Its basically a torpedo (torpedo cooldowns) which spaws net of transhasic mines as if you used dispersal pattern beta III.
It shares the same cool down with mines; it cycles when mines are deployed. It's improved by mine skills and transphasic projectiles.
I'm using it on my mine-laying escort (engineer captain), and it's a lot of fun. Take down a target's shields with a volley of cannon fire, launch the Transphasic Cluster Torpedo and watch as the ship's loses about 25-50% of it's hull. On one instance I had about 7 or 8 of the mines get critical hits, so they were hitting bare hull for 1000-1200 damage each.
Originally Posted by Dalnar
It would be great if you could chose the type of mines. But its using the crapiest (tm) projectile in STO.
With the torps the bonus is pointless once your target's shields drop. With mines it actually helps when you're taking on multiple targets.
Its a great support tool if you can fit it. Its kinda a weird ******* child of mines and torps. Its kinda like Tricobolt, in that its got a pretty lame cooldown time compared to normal torps, not as bad as tricobolt though. It flies relatively quickly, like a torpedo, and blossoms into 16 mines. Since most basic minelayers drop 5 mines, this is a pretty big difference for a 1-slot item. Also, the cluster torp scales with level, as you grow more powerful, so does it.
However, like all scaling weapons (like the tos phasers), where you are in your rank tree matters. At lowest levels of the rank tree, the item may be better replaced with the highest Mk you can fit, but as you move up, it quickly becomes equal to or exceeding green/blue highest MK stuff for your tree.
this torp is gonna be fun with the undiscovered country bird of preys fireing torps while cloaked passive skill 2x tricobalt, a cluster bomb, and whatever hehe maybe a quantum for high yielding, or a plasma!