Lt. Commander
Join Date: Dec 2007
Posts: 120
# 11
09-05-2010, 01:10 AM
They need to increase the respawn time at Salvage to 30 or 45 seconds.

People die a million times and zip back to unguarded points or spawn zerg back.

If it took a 45 seconds to respawn players would reconsider flying off solo to be the cap point champions.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 12
09-05-2010, 02:12 AM
No. If it requires wins, you will get a lot less people in PvP. There are people that put up a good fight, but they still lose. Every lost match will give them an additional reason to be frustrated. They might decide that they could as well do another B'Traln Exploration mission instead of PvPing.

What might be an idea:
- Extra reward for the winning side. Maybe PvP wins grant you an extra Emblem (once per day).
- Accolade tracking PvP success with a neat title at the end. There a lot of players - both PvPers and people that prefer PvE - that hunt down Accolades. And the fastest way to score a PvP Winning Accolade is... to work for it and leech. And after, say 500 PvP wins I would say it is not unlikely that the person in question isn't too bad a PvP and might even stick around.
- EdgeCases idea is excellent, too. You can gain no more than n Emblems per day. There are m ways to get it (Deferi Patrol - and possible more Patrol missions in the future - Fleet Actions, Exploration, PvP, and maybe even Sector Defense, Crafting and First Contact Missions)
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 13
09-05-2010, 03:03 AM
Quote:
Originally Posted by MustrumRidcully View Post
- EdgeCases idea is excellent, too. You can gain no more than n Emblems per day. There are m ways to get it (Deferi Patrol - and possible more Patrol missions in the future - Fleet Actions, Exploration, PvP, and maybe even Sector Defense, Crafting and First Contact Missions)
There are more dailies giving you emblems now. I won't be surprised if more are added. If this cap is low, guess which daily most people will choose to drop? I know that if I was faced with a cap, despite me pvping daily, my order of dropping will be:

1. Pvp
2. Btran

Why? It's really simple. Deferi missions, fleet actions, they require no effort at starting and getting the emblems. Go there, enter instance, come out, emblems.

Pvp, you have to queue, wait for queue to pop, play out the match, and do this 3 times before you get the emblems. Who knows what grief you might encounter during the PvP too.
Likewise with Btran, you are competing with fellow players in a Btran instance for unknown systems. Then you still have to play out the instance. Repeat 2 additional times. Pray you don't get buggy ground enemies who 1-shot you.

No, I like the current system better. It's a test of how far you are willing to go for emblems. If you have the time and pain threshold, you can get the maximum number of emblems available to you. If not, you just stop and not do some of the dailies. Afterall, does anyone do all 4 STFs daily for an additional 20 emblems?
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 14
09-05-2010, 09:43 AM
Personally i would at this point much rather not have PvP at all if one has to put up with all these noobs that don't do squat.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 15
09-05-2010, 10:31 AM
That sounds a lot like throwing the baby out with the bath water. Cutting off ones nose to spite his own face? All cliches aside, I feel like people are making too big of deal out of this. Maybe I'm one of the noobs, but while I'd like to win every time, I can't really see getting so bent out of shape over this. Yeah, it sucks and I'd like it fixed somehow... preferably without doing something drastic that kills the one thing in this game that keeps me coming back.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 16
09-05-2010, 09:55 PM
I have always thought it was weird that dailies could be completed without actually "completing the mission objective.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 17
09-05-2010, 10:11 PM
I wouldn't say it needs consequences, but the current system encourages and rewards people for 60-second matches where one side tries to lose as quickly as possible. That is beyond lame.

It will be unpopular with the care-bear crowd who feel entitled to rewards for nothing, but I would say:

1) Only matches against server-assigned opponents count for the dailies. No reward for taking a dive against your buddies.

2) Minimum match duration comparable to what it takes to get 3 Emblems from other daily missions. This should factor in average waiting time, but 6 Emblems for 5 minutes of mutally agreed exploiting has got to go.

3) Bonus reward of some kind for the winning side. This might be an extra Emblem, or something else like Merits/Honor, a random drop, etc
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 18
09-06-2010, 01:31 AM
Quote:
Originally Posted by Alexraptor View Post
The only way to solve this problem is to make PvP "hurt" in one way or another.
Quote:
Originally Posted by baos
I'll second that, there is a HUGE PROBLEM with the people who wreck the game for everyone else.
Which in effect is cryptic's fault first and fore most for not being able to provide meaningful PVP. Wana know what is worse? When a long time player with a good sportsmanship just turns the other way and says "I'm just here for the emblems/marks"

IMO changing anything in PvP atm would be suicide. Imagine if what is proposed that daily would complete only when one wins. Oh my god. That would be a total train wreck for some ppl. It would take the fun away. FvK is sparse on players as it is, at times.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 19
09-06-2010, 02:08 AM
All the best pvp games have no consequences and no meta-game.

I think if they want to add 'meaning' to pvp they should focus on TF2-style achievements, that both teach good gameplay and give mini-objectives to players. They can vary from simple to ludicrously difficult.

IE
Interstellar Turkey Shoot - hit 5 enemy players with a single Warp Plasma Ejection.
Fleet Combat - Defeat an enemy with an NPC.
A Nose for Acquisition - Loot an item in a PVP match.
Time to Die - Set 3 enemy escorts on fire simultaneously.
A Good Day to Die - Destroy an enemy ship with Ramming Speed.
A Thirst for Vengeance - Destroy an enemy ship with an exploding warp core.
Check That VISOR - Cause an enemy player to heal you.
Fly her apart, then! - Heal a friendlly player who is below 25% immediately after dropping out of Full Impulse.
Patient Hunter - Never fire a weapon with your weapon power below 50%.
Tactical Expert - Deal over 5000 damage to an enemy ship that has Reverse Shield Polarity active.
Not So Fast - Score an enhanced critical hit by reducing enemy defence below 0%.
Tag Team - Have an ally defeat a ship that you've disabled the shields of.
Rage - Attack a ship that just used 3 heals on your former target.
Dead In Space - Drain all of enemy ships power levels below 25.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 20
09-06-2010, 02:16 AM
Quote:
Originally Posted by Ninjaboy View Post
They need to increase the respawn time at Salvage to 30 or 45 seconds.

People die a million times and zip back to unguarded points or spawn zerg back.

If it took a 45 seconds to respawn players would reconsider flying off solo to be the cap point champions.
Do it matter how many times people die in C&H? I mean, people zerging back just die over and over and have no influence on the match..

I can see a slight increase, but 30-45 secs are too long IMO
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