Lt. Commander
Join Date: Dec 2007
Posts: 120
# 21
08-30-2010, 10:59 AM
Quote:
Originally Posted by KhansWrath
so what youre saying, is you want smooth heads, and metrosexual armor options that allow males to dress like the females? someones been spending too much time with the feddiebears........
Not smooth heads, compare the Klingons from ST: The Undiscovered Country like Gorkon and Chang to the ones in TNG like Gowron and Worf. They have ridges, but they are less pronounced. The round shoulder options are the shoulders seen in all of TNG and DS9...but they arent useable by males. It has nothing to do with metrosexual. Remember how type 3 gauntlets used to only be useable by females? They simply have more shoulder options than males do.

http://infotoxin.net/wp-content/uplo...0/klingons.jpg (more rounded foreheads, no nose ridge)

http://images2.wikia.nocookie.net/__...2px-Gorkon.jpg

http://www.yourprops.com/norm-47b5b5...ry+(1991).jpeg
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 22
08-31-2010, 05:51 AM
Quote:
Originally Posted by zekkon View Post
Not quite, I have a liberated Borg Klingon engineer at commander level and even with ridges set to minimum while the forehead is fairly smooth (not entirely) he's still got a pointy head, and you can't change that hooked beak nose.

I had set his backstory up as descendant of a deep cover augment spy unaware of his heritage as a cadet in Starfleet who's ridges started re-appearing, Fed's imprisoned him and prison ship was assimilated.
Ok.....maybe a bit more involved in the character's background than me....perhaps a letter to the developer from someone who can bribe them might help matters.....
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 23
09-02-2010, 11:30 PM
I tweaked around the face customiser and no, it's really hard to make smooth-head. The new Kahless Ridges seem to be best for this when pulling the slider all the way to left. Females have it better with the Tiny Ridges option...
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 24
09-03-2010, 12:22 AM
Quote:
Originally Posted by Aeidan
I think players who play as Klingons (and Borg Liberated Klingons) should be able to look like a TOS Klingon (with a few customization options of course, hairstyles, facial hair, the "works" ) if they want. This is Star Trek and those TOS Klingons were in Star Trek a lot, so it makes sense to add the options for them. The clothing is already in the game so why not?
Yes this is Star Trek, and the show changed the Klingon design to what's in the game for four out of five series and invented an explaination to explain the falseness of the original design.

It wouldn't make sense to have the original design in-game, but I guess that's not stopped this kind of thing in the past.


Oh, someone asked for Kang, Kor and Koloth in the game. They're all shown as dead; two on-screen in DS9, one off-screen in DS9.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 25
09-03-2010, 05:27 AM
The Klingons are experimenting with augmentation again so I don't see why that couldn't result in new TOS style Klingons as a separate species with heightened strength and aggression in place of honor.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 26
09-04-2010, 10:21 AM
Quote:
Originally Posted by Leviathan99
The Klingons are experimenting with augmentation again so I don't see why that couldn't result in new TOS style Klingons as a separate species with heightened strength and aggression in place of honor.
hmmm...maybe an option when creating a Klingon..strength of a Gorn but the brains of one too...lol...JK gorn fans...brains of a tribble though for the augments...lol
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 27
09-08-2010, 11:11 AM
Hi Guys & Gals:

I was using Kor and the others as an example of TOS Klingons of the past. You could still have throughbacks.

which are a rare genetic problem and possiblily untreatable at this time.

Take this as an example.

What kind of klingon would it take to reach this position of minor power of starship commander. Who has this genetic problem.

It could be part of a very powerful klingon or Human/Klingon hybrid. Bios/ Background story.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 28
09-08-2010, 11:31 AM
Quote:
Originally Posted by Walshicus
Yes this is Star Trek, and the show changed the Klingon design to what's in the game for four out of five series and invented an explaination to explain the falseness of the original design.

It wouldn't make sense to have the original design in-game, but I guess that's not stopped this kind of thing in the past.


Oh, someone asked for Kang, Kor and Koloth in the game. They're all shown as dead; two on-screen in DS9, one off-screen in DS9.
First of all the Feds have TOS uniforms as well as TOS mirror uniforms, so allowing for TOS style Klingons is just as out of place as that, and you'll never see them take the TOS stuff away from the Feds.

There shouldn't be a bunch of liberated borg, or photonic BO's or the planned Android and Phontonic Captains, but there are. Cryptic is about customization (at least if you're a Fed), so why shouldn't we get in on the action too?
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