Hey! STFU people! You guys ***D I D*** ask for this several times "Why can't I choose to be a Merc or Pirate or something else, but I start out as a Starfleet Officer who, after hitting up the S31 missions which ended up being 8472 traps, which of course means no one in Starfleet is safe and you can no longer trust a single person, even your family could be a huge 8472 and you'd never know of it until you're dead or you try a phaser on stun or a hypo with something that'd knock out any Human, mutant or not..."???
This is the bloody f'n answer, if you think *THIS* is bad, try on those smack-tarded stupid 21st century 'formal wear' costumes already! Not only can we not wear robes on the lower part of our off-duty pants because I love two very specific robe combos since both my real self and my digital self are quite large despite being born with my mother's insane-elite-mode agility and flexibility, much less my sudden bursts of speed that no one ever expected when they started a battle with me over nothing other than I was larger than they were (meaning 'fat' to them at the time, one guy tried using his pocket knife on me, guy had multiple felonies and so on, gang leader back in high school, so I was told after the fact, I just dodged, went under some of the chair-desk combos, nearly twisted his arm off until he let it go, then I just picked him up one-handed and slammed him right into a wall through 2 different maple-oak bookcases, he passed out for about 5 hours or so the campus cops said, he gets expelled and gets tried as an adult for attempted murder and a few of his previous crimes that I don't care about, expelled from school, prison most likely, I get suspended for the day and the school administrators kept trying to pin awards to my shirt until I said enough was enough, I ain't no hero, I am never on anyone's side because no one ever wanted to be on mine, I have never run into any situation since then, all those years ago, that I could not deal with on my own, hence, mercenary of sorts)...
So if I want to run around and do my 'missions' (lol, if we can even call space elite a mission these days, even on Elite, the AI is bricked, they still try to fly directly at you and when that attempt fails, their buddies or themselves try to circle around you, stupid, stupid, and utterly stupid...I could look at your AI scripting, it is one of my past-times modding genuine flight simulators, and part of 6-axis, physics-obeying space flight is getting the AI to be as good as you can be, if not close to it or even better than you are, we have zero-g to consider, one thing I hated with Trek, especially the new films, they never behaved like zero-g, the reverse thruster ports on the somewhat-crippled Scimitar is the only thing I've seen that obeyed it, but ALL SHIPS have RCS thrusters that are MEANT to be used to perform maneuvers you could never do in the air, space is void, no drag, unless it's one bloody hell of an explosion or a spatial event that is insanely huge, you will never 'hear' it blow up or anything, I know it's all dramatic effects, but this game desperately requires 6-axis flight and zero-g physics with dorsal/ventral shielding arcs, I know, people will say this is too complex, but we well know that a good 85% to 90% of all STO players are older, so many of us are probably USED TO handling things that way from other games that do use six-axis even if the flight physics handle like a bloody aerospace design all the time where you can 'stall out' and all that type of crud...I'd do this free of charge, to get what I was expecting when I paid for this game, I still do trust this game, I don't trust Craptari or CBS, but Cryptic, I still trust them despite the Gal-X being the utter failure/fanserve item that sucks more than using an actual T4 Galaxy variant does
Using RCS thrusters right, or having the Attack Patterns tie in to that dynamic of STO's new six-axis/space physics flight would be ideal because then those attack patterns would end up meaning something, and MVAM and all that nice stuff would become a real possibility, we could down-shift the T4 Galaxy to have the saucer sep it was born with, the T5 retro could feature something way better than a brick pet that does nothing while you try to play escort instead of using aux to damps 2/3 with APA-3 to get the exact same effect with your ship intact and a full 1000 crew, trust me, with any cruiser T3 or above, stack one high-end Halon with only one biofunction console, and your ship will never go further than orange on crew no matter what hits you, I've hit brace-3 and aux to damps 2/3 right after hitting batteries to aux 1 and I've swallowed the best tricobalt torp/mine setups in the game without any damage or especially crew loss.
T5 Galaxy needs something new, maybe the Gal-X could be brought up to the full T5 functional standards and we fit her with the best gear we can farm/buy, and make our primary tactical officer LT. Commander so we can use her as the ultimate Tactical Cruiser, and remove the two-shot lance, on that Gal-X thing, please...It fired twice in the episode, but BOTH hits cored clear through a ship it's own size-class, which means that the first shot in STO is like a sniper or something 'painting' their target to correct movement changes and so on, and then the real blast goes off right on marked target so long as you're in the right arc, but STO should have a one-shot lance...I don't know if the Gal-X could be made our genuine T5 Galaxy ship or not? I would suggest moving the saucer sep back to T4 because it's a base-class design thing, no Galaxy ever needed retrofitting to use that, and it was only used in the most dire emergencies like in Generations or 1-2 cases in the TNG eps, in the Dominion War, they never used it because they never needed to, simple as that.
I think the idea of a universal LT or Ensign slot is a great T5 retrofit idea, because it won't really imbalance it compared to what the Klinks get, the Negh'Var is a spam-happy SOB that can basically solo PVP if it wishes to, I think one guy on the forums here has already written an entire guide dedicated to using Negh'Var to solo PVP or anything else, but I disagree with a few of his science BOFF ideas because tachyon beam isn't always as nice as spamming haz emitters when it comes to DOT spammers like Borg and 8472, I'm a lot more into PVE and hard-core RP than I will ever be into PVP, not that PVP is even a challenge since I figured out how to temporarily turn my cruiser into an escort for a little while, then use evasive-3 to get out of dodge if they pound me up too hard after aux to damps runs out...Naturally when people first saw this trick in PVP, they started calling everyone hacker for it because they literally thought it was full impulse while at full power and firing weapons, so I started running FRAPS on every PVP match I did because I love it when GM's get annoyed with idiots who call experienced players cheats and suspend them for like 2-3 days to cool off a bit
People REALLY get ticked when you turn and move faster than their escorts do, and you eat their tricobalt torpedo/mines with zero damage, stack Aux to Damps with 2-3 full-armor consoles and one flow regulator and an aux booster, and you have one nasty big ship that can fly without using full impulse from one end of a map to the other in seconds, heh...Now that we've got a ship that I just love which can transwarp to sector space blocks on the fly and we've now got other starbases to transwarp into thanks to diplomatic rewards, and we've got slipstream while in sector space, there is nowhere we can't get to quickly, there is nowhere we can't go on a PVP map to hide in for a while to get some orange crew back to normal while the enemy tries to chase us down which takes them a while...
Man, I love STO now, and yeah, T5 Excelsior=FTW. It may have a low crew threshold, but again, as long as crew does not fall below orange and you have alternatives to engineering team 2 spam, it's all FTW for Tac cruiser folk, I sometimes use FAW-3 or High Yield-3 for the big hits against single targets (phaser fire-spam combined with even HY-2 can really hurt bad, overload is weak, sure, it does appreciable damage but it kills overall weapons power, FAW does not do it and it knocks out mines and other crap from behind if someone things they are going to goat you, I can take out a Cube on Advanced solo in one frontal pass with this new T5 Excelsior now, of course, I did the same with my Avenger/Nomad Star Cruiser variant and my Majestic/Imperial BCruiser too, so it's a moot point...Once I use tricobalts I just strip out High Yield for something more useful like Pattern Beta 2/3 and shift FAW back to 2, then I can simply stack the DR Proc from spamming disruptor beam banks and arrays like made, stack it with fire on my mark and beta, and you cripple the enemy defense so badly they have no choice but to peel off if they aren't AI, otherwise, kiss your brick AI scripting goodbye...Plus you HAVE to love the death-blossom FAW that now does damage to ALL targets around you, I know people have attempted this with turrets and all, but FAW 2/3 is just plain FTW against multiple enemies or a single really ugly enemy now, overload isn't worth it any longer, sure, with a flow reg you can quickly be ready again within 2 seconds, but it only hits once before needing a recharge and it's not worth it compared to sustained high-damage fire against a single target much less getting gnats off your impulse manifolds...KDF must be crapping their armored pants that BOP spam no longer wins games at all, no more cloaking behind Fedballs and trying a surprise raid, not with tricobalt torps and mines and FAW madness before it, it's so much fun now...
Plus that sector transwarp helps nullify slipstream's constant use ALL the time, and when we need to dump inventory stashes to bank/exchange, just transwarp back to some starbase for a while, fly around said starbase to show off, then transwarp back to sector and use slipstream to get around as needed and do whatever you want, it's just too much fun now...I know, KDF is crying "HACKS!!!", but you're right: You are two-bit hacks, so come and get me
Hey! STFU people! You guys ***D I D*** ask for this several times "Why can't I choose to be a Merc or Pirate or something else, but I start out as a Starfleet Officer who, after hitting up the S31 missions which ended up being 8472 traps, which of course means no one in Starfleet is safe and you can no longer trust a single person, even your family could be a huge 8472 and you'd never know of it until you're dead or you try a phaser on stun or a hypo with something that'd knock............................................ and then a little bit more.........................more................. ........
It is a nice option to have, but we need more off duty costume slots...
This worked for me, and only seems to work with the C-Store purchased slots, not the other in-game Uniform slots. And it does cost you Energy Credits. Here's the trick:
Buy C-Store Costume Slots.
Go to a Tailor wearing any "on-duty" uniform.
In the Tailor window click your new empty slot and create a new costume, but just click through, and Purchase. If you notice, at this point you do not have access to the Off Duty clothes.
Once purchased and back on your Tailor costume list, click that new uniform and Modify it.
In the edit windows you can go to the third page and change into any clothing you have unlocked, including the previously unaccessable Off Duty clothes. If you've previously Saved any Off Duty "patterns" you can also now click Load and recover them instead of re-creating them fresh.
Make your changes and Purchase. You'll note that since you're "changing" a costume, there is the aforementioned Energy Credit cost.
Rename your new costume slot to something useful/creative.
...and voilą! New Off-Duty Costume Slot.
I hope there are people that find this useful. I sure did! I'll now step away from the lectern and return you to your regularlly scheduled Blackvaar update for which I'm sure we are all eagerly waiting.
Note: Apparently it's not a guaranteed fix. There are some people that, for whatever reason, this work-around doesn't work. That said, worked perfectly for me. Thanks again DoggyDude!
while we appreciate the wall of text BO power you just activated. Heres a reason why your STFU is non-functional. Be a pirate thats cool, awesome even but STO has no system for you to be a pirate, No way for a Starfleet officer to turn rague. for that matter remeber how would you have your whole crew turn rogue and disobey starfleet all together. On a defiant sure there is only 50 crew. In truth there is no real raiding function, no true mec function in the game. you cant attack the real klingon empire. You cant attack the true way or the alternate federation empire. its just not functional. hence why many say what gives. I mean the grenades on the outfit dont even work but thats besides the point. I myself am saying enough with the useless garbage. From here on out make attributes functional. I am not saying you cant have your outfit. I am saying make it functional to be a pirate or merc.
This is additional content that can make the game better. Overall i am asking for function in the game which i think is what all of you want. No more usless items. no more items without purpose and function.
1 - For "Off Duty" Holodeck Time... (Call of Duty 2409 anyone?)
2 - To roleplay that one of my Alien BOffs is a mercenary that i picked up on my journeys.
to bad we have no working Holodeck where this could be used,
to bad my BO can't use it.
to bad it wasnt integrated in the game as a BO that i can actually find on a Planet instead of imagining things again.
Probably no buy here.
MAYBE if C-Store Sale @ 50% AND avaible for my BOff's
PS: can anybody post screenshots how this thing looks with diffrent colour options? (how does it look in black?)
In 2492, a crack commando unit was sent to prison by a military court for a crime they didn't commit. These men promptly escaped from a maximum security stockade to the Federation underground. Today, still wanted by the government, they survive as soldiers of fortune. If you have a problem, if no one else can help, and if you can find them, maybe you can hire...
oops, wait... (not to be confused with the Cryptic Error "OOPS")
Maybe our next STF will be "off the books." We were ordered not to go but went anyway to rescue <insert name here>, who was a <friend / former brige officer / etc.> of <team member>.
Or, the Federation's official policy would be the situation is lost but we will be sent in as a special force (plausible deniability anyone) to "handle" the problem (perhaps along the lines of Picard going against the Cardassians).
Now, if only I could get my away team to wear these...
Damn I went all A.D.D. into wall of text. Cliff notes? As was said, merc outfits were asked for because not everybody wants to be a Star Fleet officer still more don't want to be on duty 24/7. The Maquis is a very canon part of the ST universe so we got the outfits and the outdated ships. How's that for immersion?
Umm...Excelsior and all the retro fit ships are available and unlockable in game and so will the Nebula be.
I'll give you the Galaxy/Defiant/Intrepid refits as those CAN be earned in game, but the Excelsior REFIT can be only gotten through the C-Store. And how many items are up for sale that can only be gotten through spending real world money? That's right...everything else.
And if the Excelsior is any indication, the Nebula would be similar...a lower-tier freebie with a T5 "refit" option only purchasable with CP (probably 1200 like the rest).