This isn't a major issue, but the thing I noticed about ground missions (away team missions) is that the ground mobs tend to move like those guys in silent movies, ie a little too fast, when not in combat. Even in melee combat sometimes they do move that way.
For example a group might be "patrolling" a set path, but they all move very comically like silent movie characters.
However, when in combat, they move ok.
Another thing, while I'm at it.. can my Bridge Officers also WALK when I choose to walk too? I hate to see them stand awhile, then SPRINT to catch up, stand still again, and SPRINT again etc.
Again, as I said, not a major issue, but would like to see this animation problem fixed sometime in the near future... Make them move at the same rate as on space stations would be enough.