Lt. Commander
Join Date: Dec 2007
Posts: 120
# 11
09-15-2010, 09:05 AM
Quote:
Originally Posted by Edgecase View Post
While I totally understand the desire to keep the paperwork and stat-tracking manageable (I've run these types of events before too, so I feel your pain), I think you may be underestimating the frequency with which draws will occur in 1v1s with the current game balance. Most experienced PvPers would probably agree that in 2.0, a healing-oriented cruiser will keep itself up indefinitely through virtually anything a single opponent can throw at it.
It is just something we will have to see how it plays out with when I run my Ref staff through practice battles and such where we will be testing how the games and rules will play out together.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 12
09-15-2010, 09:58 AM
Quote:
Originally Posted by NemoSD
I was nto aware that the kill count could not be set below five, so I will change that accordingly.
Why don't we ask the Devs to change it accordingly instead?
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 13
09-15-2010, 11:15 AM
Quote:
Originally Posted by Alecto View Post
Why don't we ask the Devs to change it accordingly instead?
If they change it they change. The point of this league is not to ask for the devs to change anything, but to organize some form of PvP in which at least some meaning is attached, with the system as is. I want to keep it separate from the campaigns to change things and just exist as a fun way to do PvP in this game.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 14
09-15-2010, 11:26 AM
Quote:
Originally Posted by NemoSD
The point of this league is not to ask for the devs to change anything, but to organize some form of PvP in which at least some meaning is attached, with the system as is.
Copy that Rouge Leader!

I'm well up for participating in this league for extra ordinary ladies and gentlemen. LoL

If there is anything I can do to assist you, just let me know.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 15
09-15-2010, 12:06 PM
Quote:
Originally Posted by Alecto View Post
Copy that Rouge Leader!

I'm well up for participating in this league for extra ordinary ladies and gentlemen. LoL

If there is anything I can do to assist you, just let me know.
Spread the word, organize a team/group, keep this thread on page 1, ref, etc.. the list goes on and on.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 16
09-16-2010, 02:26 AM
I am interested but have no team and my fleet does not talk to each other at all. Will a chat channel be added to help interested players find a group? Is it possible to set up 1on1 type matches that groups and PvP fleets might use to recruit based on player merit?
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 17
09-16-2010, 10:27 AM
Thanks for your post on the KT PvP league thread.
After reading your OP I don't think it would be possible to merge the two leagues into a single multi league structure that we have in place given the two very different rule sets that we have and the closing date for entries being next week.
However I'm more then happy to give some feedback on your ideas...



You have these leagues

* Gound 1v1 PvP
Cool, but you'll find tactical captains will win almost everytime due to the DPS they can put out compared to the Engineer and Science captains.

* Space 1v1 PvP
That's going to be a little unbalanced IMO. seeing as cruisers will be able to tank almost any other ship 1v1.

Quote:
Originally Posted by NemoSD
* Group Ground PvP
* Space Group PvP
* Fleet Ground PvP
* Fleet Space PvP
How many players in each of these leagues are you planning to have?


Quote:
Originally Posted by NemoSD
...Birds of Preys are balanced around be able to cloak, they are allowed to cloak after first engagement has been made, but can remain cloaked no longer then 30 seconds. This rule does not exist when the other side can not cloak...
You might want to look into changing this rule. As you have stated the BoP uses cloak for balanced game play. Having a time limit set on how long a ship can cloak for seems to unbalance the game play and is going to make this harder for your Ref's IMO.

Quote:
Originally Posted by NemoSD
Flag system,
You've clearly thought out what is to be used when it comes to using flags, but to me it seems confusing, unnecessary and overly complex. In a PvP match the only thing I want to be focusing on is killing the other guy, not following what the Ref has said and working out what it means.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 18
09-16-2010, 10:11 PM
Quote:
Originally Posted by Blackknight8x View Post
Thanks for your post on the KT PvP league thread.
After reading your OP I don't think it would be possible to merge the two leagues into a single multi league structure that we have in place given the two very different rule sets that we have and the closing date for entries being next week.
However I'm more then happy to give some feedback on your ideas...



You have these leagues

* Gound 1v1 PvP
Cool, but you'll find tactical captains will win almost everytime due to the DPS they can put out compared to the Engineer and Science captains.

* Space 1v1 PvP
That's going to be a little unbalanced IMO. seeing as cruisers will be able to tank almost any other ship 1v1.



How many players in each of these leagues are you planning to have?




You might want to look into changing this rule. As you have stated the BoP uses cloak for balanced game play. Having a time limit set on how long a ship can cloak for seems to unbalance the game play and is going to make this harder for your Ref's IMO.



You've clearly thought out what is to be used when it comes to using flags, but to me it seems confusing, unnecessary and overly complex. In a PvP match the only thing I want to be focusing on is killing the other guy, not following what the Ref has said and working out what it means.
I am unclear, is your league a one shot deal or a continuing thing? I am looking at creating structure that will last over a long period of time...

Onto other things, I would like to thank StormShade for the sticky, this should help get peoples attention.

If you are interested, please sign up soon, or post here that you are looking for a team, perhaps you will find others who want to form a team but are not part of a fleet!

I am hoping to have our first league match in October, so we will be coming up on it quickly!
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 19
09-17-2010, 12:14 AM
Sup Nemo! :-)

Looks interesting; a little complex and there's a lot going on with the different types of PvP, perhaps. But then I guess there are a lot of tastes to cater though. Hope that any potential clash with the KT league is also smoothed over. Otherwise we could be interested in this and run in both leagues, perhaps. Certainly as a solo player I'm interested.

But on the note of 1v1s, I have to agree with what others have said. I've recently been running a little internal 1v1 tournament in our fleet, and we've definitely confirmed that a healer-oriented cruiser with a decent captain is literally unkillable by anything 1v1 (only chance if is the cruiser player goes AFK, lags, DCs, or otherwise just loses the will to live and stops playing).

Until such time as new game balance changes come along, right now Cruisers will utterly dominate any 1v1 combat so much that it's not even funny for anyone in a Sci Ship or Escort.

And any Cruiser vs. Cruiser fight will just be a yawnfest that lasts for over an hour with no kills, and both opponents still sitting at full hull and shields by the end.

Cruiser > All, 1v1. 1v1 league is a good idea in principle, but bad given the current state of balance (or lack thereof) in the game.

Just my thoughts though!
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 20
09-17-2010, 02:40 AM
Quote:
Originally Posted by NemoSD
I am unclear, is your league a one shot deal or a continuing thing? I am looking at creating structure that will last over a long period of time...
Sorry if I was unclear. The leagues we are working on will be regular or ongoing with teams moving between them depending on points gained in the current season. (3 points for a win, 1 point for a draw and 0 for a loss)
The issues with combining your league with ours is mainly the rules and the way your league structure differs from ours. When we first thought of the idea for a PvP league we wanted to include both space and ground into a single league and give every team a chance to play to their strengths in an all inclusive league. To that end we created the 'home' and 'away' system where each team has the chance to pick the style of PvP they prefer. Your league system seperates ground from space and removes what we think is a key element in our league.
When it comes to rules we again differ. I wont say one is better then the other or anything like that as both have merit. Anyone who is prepared to give time to make game play better for others is only doing a good thing. Hey, we might even enter a team
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