Lt. Commander
Join Date: Dec 2007
Posts: 120
# 2001
09-18-2010, 03:08 PM
My thoughts on the game, is that I have 4 federation characters, one Klingon...and I am bored of STO.

I am very glad for all the effort the STO developers have put into the game, and I am really stoked about these new weekly missions they are putting out. However, even with the weekly episodes I"m really bored. I look forward to all the new updates coming down the pipe line, but for now is still seems very much like an arcade game, shoot everything in site.

What I would really like to see is the following:

Short-term Goals:
Ability to aim in combat - as well as to magnify with weapons. Certain shoots on various areas would create different results for the other player. For example, a head shot would take out health quickly, or maybe even have the player loss sight of the screen for 1 second. Shooting a limb might make running more difficult. Those sort of things.

Ability to dialogue - Simply having 3-4 choices on what to say, which can alter the scenario, rather then the current say the one chosen statement,...or leave, having to then postpone the statement to a latter date.

MId-term
Bring on another Faction - Yes I agree that the Klingon faction lacks content compared the the Federation. Yes, I would like to seem more content. But, I have heard rumours that it will take up toward a year and half to get the Klingon side up to standard with the federation. Even looking at where we are, over half a year later since launch.
Personally, I would suggest brining on other factions so that they simply exist as a PvP faction. Yes, each faction would be lame, federation excluded...but at least each faction could be played, and those who are hard-core fans of a certain race could take the time to upgrade to in pvp to admiral ranking, while the rest of us play occasionally. I guess the point is, there are several people I have talked to who want a certain race to have their character in for RP (Role Play) purposes, and have either not gotten an STO subscription because of this, or will be quitting until one comes out.

Further, I would suggest that each race being brought into existence only start with two uniform option to keep design developers schedules free to keep the factions coming. One classic as seen in the Star Trek Series, and one new uniform for 2409. As for ships, same thing. One classic science, cruiser or escort which gets bigger and stronger every rank up. As time goes on, more ships and costumes can be added, but that would get most fans through.

Long-term
The list is endless, but here is a quick list...

Full ship interior - customizable interior following federation generic standards, totally customizable captain quarters. All control panels and stations are able to be activated when your player stands in front of them. Ship has shuttle bay, that caries shuttle craft that can be flown from ship.

Shuttles - hailing option. You are first able to leave your ship in a system or sector of space, fly away and come back to the ship where you left it. You can also hail your ship, and ask them to come to you.

More ships, races, weapons, clothes, etc, etc for each faction.

DIALOGUE - make this into a choose your own adventure game, in which the way you play has an affect on abilities, relationships, skills on the game.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 2002
09-18-2010, 05:50 PM
Here are a few things I'd like to see in the future (grouped into the categories of short-term, mid-term, and long-term):

SHORT-TERM:

More Melee Weapons and Abilities:
We need more diversity in this particular area of the game. I'd suggest adding at least two additional weapons for each faction. Feds would gain the folding Katana from the latest movie and a simple survival knife, while the Klingons would gain a Mek'leth and a D'k'tagh. All weapons should also have more options in the melee combat aspect--melee weapons, in particular, should have at least three or four basic attacks, an Expose Attack, and an Exploit Attack capable of one-shotting any exposed enemy. THE SOONER THIS GETS IMPLEMENTED, THE BETTER!!!!!

T2, T3, and T4 Klingon Carriers: Carriers should not be an endgame ship for the Klingons. They need to be available at lower tiers. T2s could be called Light Carriers, T3s would be Medium Carriers, T4s would be Heavy Carriers, and the existing T5 (Vo'quv) Carriers would be called Super Carriers. Light Carriers would have a single limited hangar slot, capable of housing Toq'Duj fighters, and 5 weapon slots (3 fore, 2 aft). Medium Carriers would have a single hangar slot, but be able to hold larger ships than a Light Carrier (such as a Bird of Prey). They'd also have 3 fore and 3 aft weapon slots. Heavy Carriers would have two hangar slots, each capable of holding the same stuff as a Medium Carrier's Hangar, and they'd have 4 fore and 3 aft weapon slots. The Vo'quv Super Carrier will need to be overhauled from its current stats, getting four hangar slots capable of holding anything that can fit in them, as well as four fore and four aft weapon slots. This should be implemented pretty soon, but isn't as important as the melee combat issue.

MID-TERM:

New Klingon Ship Skins:
T2-T4 Klingon Ships need more customization options. Even if it's just one additional configuration, the ability to alter the external appearance of Klingon Ships is a must. However, the devs can take their time on this.

LONG-TERM:

New Player Factions:
getting at least one more player faction would be a big boon for the game. This would allow people a completely different playstyle if they wanted it. Any new faction should be able to play to its canon strengths--for example, the Romulans would be heavily stealth-oriented, with each of their ships having fewer weapons than their Fed or Klingon counterparts, but with much more powerful Cloaking Devices than the Klingons.


And that's my list of requests.

So, what do you all think?
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 2003
09-18-2010, 10:01 PM
I wanna see more ship interiors and functionality!

* Choosing what type of room each is, ie the Bridge Selection ; Galaxy, Defiant, Intrepid Class engineering, rec deck, science labs, and sick bay.

* Choosing hallway design, square, or angled; similar to class design with different color options

*Shuttlebays, someone else touched on this in the forum before, similar options with respect to class design

* Selection of station design, and locations on bridge for your officers. You pick where and what they sit or stand in. Color and design options as well.

*Ready rooms, you may see where I am going with this, In the shows we have seen all of these. Choosing of these and the furniture in them is a must!

*Choosing of what kind of warp core. Say I want to use an Intrepid engineering room, with a defiant warp core. And ability to choose what type of table your engineering room has.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 2004
09-19-2010, 01:17 AM
I want to see a 4 min global cool down on RSP, more Klingon content and some better PvP maps.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 2005 Some Thoughts
09-19-2010, 01:20 PM
So far I have been pretty impressed with how the game has progressed. There is one thing I would like to see changed though.. I think there should be more user interface options. namely I think you should be able to have more than two rows of trays available when you have your BO visible. At low ranks that is not a big issue, but once you get up in the Admiral range you start to have alot of abilities to use. I think you should be able to have more trays open or available to you.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 2006 Suggestions
09-19-2010, 03:11 PM
Quote:
Originally Posted by TrueDreacon View Post
So far I have been pretty impressed with how the game has progressed. There is one thing I would like to see changed though.. I think there should be more user interface options. namely I think you should be able to have more than two rows of trays available when you have your BO visible. At low ranks that is not a big issue, but once you get up in the Admiral range you start to have alot of abilities to use. I think you should be able to have more trays open or available to you.
30 buttons is plenty. With 12 or 13 BO powers half a dozen of your own and four batteries you still have enough room for all the transwarp buttons too. Unless you are doing something different. You might try hotkeying some other of your basic ones and just remember or write down what powers you have in your basic 1-10 and then just page up on your open tray to trays two, three and four. That would technically give you 40 buttons. Other than that, I'm not sure how to help.
Lt. Commander
Join Date: Dec 2007
Posts: 120
One thing I would really like to see is the ability save setting for each of our ships so that we do not have to spend a lot of time creating a new configuration and assigning a new bridge crew everytime we switch ships. The quick key button assignments and bridge crew are a pain to re-do everytime we switch ships. Personally, I like to swtich things up and use different ships at different times or even for different types of game play. But the amount of work you have to go through to reconfigure the ship makes it a lot less appealing to go about and try different ships.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 2008
09-20-2010, 06:09 PM
Make the bridge....DO something. Like maybe on occasion piloting your ship from there. Non-combat. I'd like to see Sector Space re-worked to have you pilot from the bridge. When you enter a space combat area, then it can go back to the regular view. It would make you feel a bit more like you command a starship.....
Lt. Commander
Join Date: Dec 2007
Posts: 120
(Korax) = Idea: Can we create an Audio notification. For PVP to let you know the queue is up.

(Oplu/Kalara) = Idea: Can we create a Voice Team Chat for PVP, Fleet Action and Team missions.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 2010
09-21-2010, 01:30 PM
Quote:
Originally Posted by mmendel46 View Post
Make the bridge....DO something. Like maybe on occasion piloting your ship from there. Non-combat. I'd like to see Sector Space re-worked to have you pilot from the bridge. When you enter a space combat area, then it can go back to the regular view. It would make you feel a bit more like you command a starship.....
I'd like that sometimes, but the ability to toggle back and forth would be ideal.
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