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Lt. Commander
Join Date: Dec 2007
Posts: 120
# 71
10-03-2010, 01:14 PM
Originally Posted by superchum View Post
Possible victims of the next nerfing after this goes live:

- SNB (the favorite in this race)
- Tricobalt Mines
- Photonic Shock Wave
- Beam Overload
- Emergency Power to Shields (it can be chained, people hate on that)
- Tractor Beam (it, like RSP, basically performs the same at ranks I, II and III)
- Cannon Scatter Volley (it's the string of tinsel that goes with the christmas lights of RSP right now)

That should just about cover the favorites for upcoming ner***e/nerfrage
You forgot High Yield torpedoes! After all, when you don't have invulnerable shields what's to stop kinetic damage? Oh noes!

Hmmm what else should we nerf to compensate for people being weaned off RSP...


I'll agree that a SNB nerf will likely be in the works after the RSP changes go live. So what? Who ****ing cares? Plenty of other ways to kill the clueless.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 72
10-03-2010, 11:58 PM
They can nerf SNB as they want, but it still should remain as much powerful as FOMM or EPS transfer. Hell, i will gladly take the FOMM or EPS transfer with my SCI
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 73 Carrier deployables
10-04-2010, 09:26 AM
Does one have to open the ship UI everytime one wishes to deploy a different style of vessel?

If so, I would really like a que system for carrier deployables in order to by-pass having to open my ship UI everytime.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 74
10-06-2010, 04:13 PM
They should nerf the whole game and be done with it.. sorry to be so negative, this game been so off balance since CB in everything.. I do not know how they can fix it.... and I not saying this lightly either..

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