Go Back   Star Trek Online > Information and Discussion > Star Trek Online General Discussion
Login

Reply
 
Thread Tools Display Modes
Lt. Commander
Join Date: Dec 2007
Posts: 120
I don't get it.

We have
  • Episode-scale missions that scale to any level >10 and play the exact same way at all of them
  • Level-locked episodes, despite that NPCs play the exact same way no matter what level they're encountered at (and only 2.5 factions even get level-changing skins, which aren't even used consistently)
  • 'Episode Replay' which keeps getting pushed back and back and back, despite the 'scale instance to character' tech being evidently in game since late beta
  • Episode reward items which are made pointless by being utterly unique in the game _and_ level-locked, when there are other such items that scale

The game is getting increasingly inconsistent with itself and in a way that makes new stuff usurp even the good parts of what is old.

Because of how things are set up, the weeklies basically usurp whatever missions are in the chain at the character's level when they're doing them. That's fine for the absolute stinkers like Divide et Empera or for filling in cavernous dead space near the level cap fed-sid and for the absolutely yawning gaps K-side (though it doesn't help with making reaching LtC actually bearable). On the other hand, when doing those (especially with the pressure to do them to get the 'OMG now but we'll put it on the C-store later' items, not that I found it sufficient incentive to actually slog through finishing the Breen), if you do have a static mission at your level that you actually want to do, then the omni-level missions will shove you past and there's no way to get the statics to scale up to you yet.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 2
10-15-2010, 03:33 PM
They're doing it to ensure content reaches the greatest number of people and there's bustling activity.

Would Series 1's launch been as awesome if only Commanders Grade 1-10 could play it?
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 3
10-15-2010, 03:39 PM
Quote:
Originally Posted by Darren_Kitlor
They're doing it to ensure content reaches the greatest number of people and there's bustling activity.

Would Series 1's launch been as awesome if only Commanders Grade 1-10 could play it?
No, and that's not the point.

It's the lack of similar flexibility for everything else, despite the technology existing and being implemented in the game and that nothing would be expected to change except NPC combat levels*. Imagine a new person skipping out of the level range for "City on the Edge of Never" thanks to the weeklies, and never even knowing it... *shudder*

*despite that not making a lick of sense, but that ship already sunk back in beta
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 4
10-15-2010, 03:42 PM
Quote:
Originally Posted by squidheadjax View Post
No, and that's not the point.

It's the lack of similar flexibility for everything else, despite the technology existing and being implemented in the game and that nothing would be expected to change except NPC combat levels*. Imagine a new person skipping out of the level range for "City on the Edge of Never" thanks to the weeklies, and never even knowing it... *shudder*

*despite that not making a lick of sense, but that ship already sunk back in beta
This is why the remote Contact window is being revamped. Each day when you log in, you'll know what Cryptic-made missions are intended for your character.

However, just because content exists doesn't mean players need to play it. We were all complaining about no alternate level progression path six months ago and now that we might miss the main Fed storyline entirely it's an issue?
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 5
10-15-2010, 03:56 PM
Quote:
Originally Posted by Darren_Kitlor
This is why the remote Contact window is being revamped. Each day when you log in, you'll know what Cryptic-made missions are intended for your character.

However, just because content exists doesn't mean players need to play it. We were all complaining about no alternate level progression path six months ago and now that we might miss the main Fed storyline entirely it's an issue?
When it's inconsistent in a way that doesn't make sense to me, then yes it is.

It doesn't help that I have found the level-ghettoing of the Federation's major and equal neighbors - especially the Klingons being a low-level enemy, when the Fed-Klink war is supposed to be central - utterly nonsensical from the beginning. Making the basic episodes of each area level-scaling as well and having them unlock in linked chains like the weekly arcs would eliminate that bit of cognitive dissonance. The endgamish block should still stay gated because the Bjorg and Underpants Gnomes - err, Borg and Undine - are the 800-lb Balrogs in the room, but even then it would be nice if the episodes there scaled to the level (of nonsensical admiralty) you're at instead of going grey if you've geared up from B'tran a little too much.
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is Off
HTML code is Off


All times are GMT -7. The time now is 11:26 PM.