Lt. Commander
Join Date: Dec 2007
Posts: 120
# 11
10-15-2010, 03:14 PM
Quote:
Originally Posted by Salami_Inferno
We had to slightly increase the length of the warp in/warp out cutscenes to accommodate the wing animations. This change resulted in the need to adjust the audio for the cutscenes so it remains as seamless as possible. That audio pass is what we're working on now.

Sorry for the delay!
I hope you guys are using the nacelle movement audio from the Voyager series. Or design something comparable to it.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 12
10-15-2010, 07:03 PM
Quote:
Originally Posted by Wes_Janson
I hope you guys are using the nacelle movement audio from the Voyager series. Or design something comparable to it.
Oh my goodness yes! There is a VERY distinctive sound that the nacelles make as they move up to warp position, and it's a little weird not to hear it.
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