Lt. Commander
Join Date: Dec 2007
Posts: 120
# 1 Damage Types
10-14-2010, 06:07 PM
Im curious, which damage type or types do you favour?
Myself ive always believed it best to just stick to the one and slap all my points in that, ive gone all out Antiproton
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 2
10-14-2010, 06:13 PM
90% of feds use phaser
90% of klinks use disruptor.

don't ask why, they just do
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 3
10-14-2010, 06:17 PM
Quote:
Originally Posted by faithborn
90% of feds use phaser
90% of klinks use disruptor.

don't ask why, they just do
Probably a sentimental reason... also less skill points to mater them :p
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 4
10-15-2010, 03:08 AM
The only class where its really viable to use other energytypes than Pha/Dis is in a Tactical Escort.

Science Captains need to skill a lot of boxes to maximize their Captain skills (Photonic Fleet can suck up all remaining point easily) - Particulary in a Scienceship

Engineering Captains need to boost a lot of skills to bolster their healing abilities and tankiness - Particulary in a Cruiser

Tactical Captains in a escort, only really need to skill their shipskills, weapontypes and 3-4 boxes in each of the Sci/Eng trees.


I have personally skilled Quantums, Tricobalts and AntiProton to 9/9 (along with general weaponskills), and I still had to drop point in ground skill (/Yuck) in order to spend them on SOMETHING.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 5
10-15-2010, 06:29 AM
I enjoy my tetryons and found that skilling for them wasn't too bad at all, after some creative SP juggling.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 6
10-17-2010, 01:38 PM
tetryon are the less usefull space weapon
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 7
10-17-2010, 10:57 PM
I'm doing with Phasers, Disruptors, and Antiproton. Phasers are, in my opinion, kind of overpowered, in the fact that all photonic fleet and fleet support ships for Feds use phasers. Assuming a team is using them, that's a heck of a lot of phaser procing! And considering how the phaser proc is compared to the Polaron, Tetryon, or Plasma proc, it is just more for your money. Disruptors are actually really powerful, since the proc lasts for 15 seconds and it is a loss of about 10% of resistance, which, when being focus fired, is pretty crucial. I recommend it for escorts or DPS support ships (like, if you team is DPS oriented, use it on a sci ship or a healer cruiser).

As for torps, most people got for quantum torps, though some use tricobalts and occasionally I see a chroniton torp hit me. Mines: chroniton or tricobalt, plus the transphasic cluster torp. Most others aren't used.

I think the procs for Tetryon, Plasma (energy and projectiles), and Polaron need to be improved. -168 to all shields is 1% of a standard Science ships' shields (which can go up to 18k). And the Plasma is just nothing for a 50k cruiser with Hazard Emitters. Compare that to losing shields, weapons (for escorts, really bad), aux (science/heals!), or engines (defense (again, escorts)) for 5 seconds, with the Subsystem Repair captain skill doing nothing to help it, and you have your answer.
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