While reading this please note there could be some limitations that I do not know of that could cause this to not be possible. Also please know that although English is my first language, I am not the best at grammar and punctuation.
Originally Posted by dstahl
Finding the RIGHT solution for exploration sectors is on my planning agenda and as we wrap up all the other season 3 stuff, I'm knee deep in season 4 feature write ups. So much to do! but I do need rest now and then.
After reading that dstahl is attempting to brain storm some ideas for new exploration sectors I thought I might share some ideas. I was thinking that using some random events may work. I don't mean random like we have now where you enter the exploration sector and scan an anomaly that takes you to a random mission. What I have in mind would also add something to interiors.
Main exploration could be done from the bridge, this could also if possible help the view-screen get some functionality. While at warp the view-screen could have the standard streaks of stars that we see in the show and movies, this view could be switched on and off. Now when it comes to missions the view-screen could display a 3-D animated image of an NPC you would normally see in the text windows we currently have, but the actual text could appear in a separate little box on the corner of the screen much like the little tool tips we get every so often.
Once you read through the text there would be a "Respond" button on the corner of this text window. When you hit the "Respond" button the text window changes to give you response choices. Depending on what you say the NPC would react in different ways. Now of course when it comes to the reaction of the NPC nobody wants to have it saying the same thing each time you do that type of mission, with that type NPC. Thats where variables come in, each time you receive a hail the variables calculate a personality and the appropriate script for the randomly chosen NPC along with player responses and NPC responses. There are also a few ways to add in some constants, for instance if the NPC you are talking to is a Vulcan when the scripts and responses are generated the variables take into account that Vulcan's are logical and add that to the personality profile for that NPC. If the NPC is Bajoran the variable would take into account that most Bajoran's are spiritual and often friendly, but also can be tough when threatened. Romulan's have lost their home-world and many blame the Federation for it, not all Romulan's feel this way but many do so what they say mayreflect this. Andorian's are often tough but also honest and usually do not fight without reason. Betazoid's are telepathic/empathic. Tellarite's of course enjoy a good argument and love to complain so when you end up talking to one the script and response choices should reflect this.
When an event happens where one of your BOff's needs to tell you something a text window will pop-up much like they do now. When the BOff is asking for orders the text window will appear and orders available give will appear below the text just as they do now.
I have already seen most of the above ideas in action, though I am not sure if they were executed in the way I am thinking. During one of the Breen missions there were multiple choices for what you could say and you could anger the NPC.
Third Person Control and Bridge View Exploration)
Some people may feel that we still need some kind of third person view like we have now. So I figure that if people want a third person view available as well then there could be 2 exploration modes, third person exploration and bridge view exploration. Third person would basically be what we have now for missions and basic layout only the look would be tweaked like how sector space is being changed. Bridge view would be when you are in your ship interiors and are working mainly on your bridge, you could also roam your ship if you have reason to and when an event happens you science officer, tactical officer or helmsman could call you on your communicator. When you enter an exploration sector you are given the choice between these two exploration modes.