Lt. Commander
Join Date: Dec 2007
Posts: 120
# 11
10-27-2010, 03:51 AM
Quote:
Originally Posted by Captain_Revo
i know you can share with friends. they can even help you edit it so i would say yes from what ive heard so far.
I'm wondering whether you can play it and edit it at the same time with a team member? ... we need beta lol answers needed!
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 12
10-27-2010, 04:08 AM
Quote:
Originally Posted by dstahl View Post
THIS IS ALL SUBJECT TO CHANGE

This Flagging will not be used for things such as "I didn't like this mission" or "This sucks" or "This doesn't feel Star Trek to me"... but instead for things that violate IP license rules (example: using a character or likeness that is on the not allowed list), violating standard terms of service rules (example: advertising other products or services in your mission text), or attempting to circumvent foul language filters.
Thank you for this timely explanation! Based on other statements I thought this was the case, but some of my Fleeties were convinced by some alarmist's argument that the flagging would be based on personal preferences.

I can't wait to see how those same alarmists reword and misread your statements to continue the drama!
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 13
10-27-2010, 04:37 AM
Quote:
Originally Posted by dstahl View Post
Ratings are intended to give players an idea of what others who have completed the mission thought of it. They don't carry the I think this sucks therefore it will never see the light of day weight some think it will.
I wish this were true, but I don't think it is. No system will ever be full proof enough to keep greifers and voting cartels from keeping missions at the bottom of the pile. While the search engine will return results on whatever criteria they put into it, most still won't play a low rated mission, regardless of how good it actually is.
Lt. Commander
Join Date: Dec 2007
Posts: 120
I would like to say that I'm really looking forward to the Foundry, I really like the occasional time I spend in CoH/CoV making and playing well crafted player made missions, it can be fun and a nice change of pace.

A suggestion, it makes SO much sense to link this to the holodeck on our ships (well, if we had holodecks on our ship). I mean this in two ways, first instead of selecting play/create on sign in, go to your ship (or anyone's ship, or heck, they are on space docks, too). and go to a holodeck. When you're inside you have the option to create program - by selecting it, you're shown the terms of agreement, and when agreed, you're loaded into the foundry side of things.

The other thing is it would be nice to be able to create content for play INSIDE holodecks. By that I mean you'ld be able to set a location as being in the holodeck on the ship, when it's entered you'd be transfered to the selected map (ie a simulation of the 'real' place).


Just my thoughts, because holodecks are missing from the holodeck () and I think it would be cool to see them there, and in my opinion this would be the perfect place reason to get them in-game.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 15
10-27-2010, 05:06 AM
Quote:
Originally Posted by dstahl View Post
If a mission is Flagged for violating terms of use rules it is possible the mission will be pulled until the author addresses the issue and re-publishes. If the same mission is then again flagged for the same thing, there is a chance for further investigation and discipline (TBD). Likewise if we feel someone is abusing the Flag system and false-reporting issues, there is a chance of investigation and discipline on their end as well.
Thanks for posting this information!

Questions:
  1. Will Mission Authors be able to see who flagged their mission?
  2. Will there be a function inside The Foundry to report Reviewer abuse or must we manually send a GM Ticket?
  3. UGC will certainly cause more stress on your GM Team as it did for NCSoft. Being a small studio, are you prepared for this?
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 16
10-27-2010, 05:17 AM
Thanks for giving an update on how the reviewing process is going to work, it really clears up some concerns I had. I can't wait to give these tools a try
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 17
10-27-2010, 06:43 AM
Quote:
Originally Posted by DocDove
I would like to say that I'm really looking forward to the Foundry, I really like the occasional time I spend in CoH/CoV making and playing well crafted player made missions, it can be fun and a nice change of pace.

A suggestion, it makes SO much sense to link this to the holodeck on our ships (well, if we had holodecks on our ship). I mean this in two ways, first instead of selecting play/create on sign in, go to your ship (or anyone's ship, or heck, they are on space docks, too). and go to a holodeck. When you're inside you have the option to create program - by selecting it, you're shown the terms of agreement, and when agreed, you're loaded into the foundry side of things.

The other thing is it would be nice to be able to create content for play INSIDE holodecks. By that I mean you'ld be able to set a location as being in the holodeck on the ship, when it's entered you'd be transfered to the selected map (ie a simulation of the 'real' place).


Just my thoughts, because holodecks are missing from the holodeck () and I think it would be cool to see them there, and in my opinion this would be the perfect place reason to get them in-game.

I would have thought that this is where we'd create/access player-made content. It makes a lot of sense and would be a great way to add some functionality to ship interiors. Hopefully they'll put it there in the future.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 18
10-27-2010, 07:23 AM
The Foundry could mean a huge deal for Fleets if Cryptic cared about them enough to put in the possibility to publish a mission only for fleet members of the publisher. Then we could have a lot of missions about our own fleet's history and members in a way that is not possible if the missions are open for everyone.

Limiting them to your friends list only is not enough as we have friends from all over the game.

Please, pretty please with sugar on top, put in a function to only publish missions to fleet members.
Don't forget about the STO Fleets this time around.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 19
10-27-2010, 07:29 AM
so...

what is the use of playtesting if it isnt for quality assurance?

you say the rating, which seems to be a simple 1 - 5 stars like / not like button doesnt determine if the mission makes it into the game?

So if say 20 Players are needed to play the mission before it gets into the game and all those 20 People say it's crap and vote 1 star it still gets into the game?.... WHY?

Flagging a mission is only for violations so if you think it isn't true to Star Trek in any way but otherwise it is a good mission for say the Holodeck there is no way of saying that?




I think we need a discussion about what kind of ratings we want for it and what they are supposed to accomplish.


This content would best fit to:
[x] the real Game World ( = epic long missions with specific location and true to ST / STO)
[] patrol mission (simple or short mission with specific locations in mind)
[] Holodeck (not true to Trek in any way but fun mission anyway, for the crazy stuff)
[] Exploration Sectors (simple short mission with no specific location in mind, repeatable)


For the player this means,
if you want to do a short mission you switch to Patrol mode.
if you want to do some big long epic Missions you switch to Episode mode
if you want to do Exploration, but you are sick of the default missions go to exploration and enable UGC so you run into new intresting missions
if you just want to see some crazy / fun stuff go to the holodeck on your ship interrior and press the random button.



meta ratings:

overall rating: 1 - 5 stars

tech: 1 - 5* (did the creator utilize the game functions in a good way, does everything work as expected from the game? did your system provide a stable framerate or is there to much stuff on the map that slows the game down more then usual?)

Canon: 1 - 5* (is it true to the series and the game universe?) ...seriously if missions that fail canon aren't thrown out before it goes into the game then at least let me filter these out when i play.

amount ratings (these are not about the quality but to rate the ammount of action/diplomacy involved in the mission so players can filter for diplomatic or combat missions)

action / combat: 1 - 5*
diplomatic / non combat: 1 - 5* (if it gets a high enough diplomatic rating the mission could grant +10 dxp ?)


etc.


just sayin a simple 1 - 5 star like / dont like button isn't realy doing it for me, especially if it isn't even a rating that decides if the mission will get into the game or not.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 20
10-27-2010, 07:31 AM
Thanks for the clarification DStahl, but one thing is still a little fuzzy to me, maybe you covered it and i didnt pick up on it:

once an author has a mission that has been published for anyone to play, what about getting it there for friends or fleet members faster than just scrolling through the player generated tab.

are you going to add a search by name function to it, so that we publishers can simply give the mission name to said person, or even add it to a fleet bulletin or daily message for faster access to the mission?
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