Efficient Impulse Engines Mk IV
This engine has a rare +5 to Weapons, Shields, and Auxiliary. Many players have seen using these engines all the way to Admiral level, due to turn rate and additional power to non-engine power.
Players can acquire this engine only as a reward from the quest Mission: Past Imperfect
The Engine is a rare item that binds on pick-up so you'll never find one on the Exchange.
It's a real shame they don't release a Mk X+ version. Of course then everyone would be using it.
Thanks Tychus_Findley & matcap. I'm happy to be of service.
Originally Posted by Trek17
sorry, but in-game i noticed that auxilary affects your turn rate (engines merely affect your speed, and slightly your defense)
Aux used to affect Turn, back when the game first came out. Then, at around Season 1.2 or Season 2 (I forget at the moment), they changed it so Engine Power affects your Turn Rate. But when I saw your post I was in game and I tested to be sure. Here's how I tested:
In System Space (in this case I was in the Kelvani Belt), I pressed U to pull up my ship's status. I then clicked the Movement accordian to view my Turn Rate. I'm flying my BoP right now and performed all tests with the Impulse slider at about 50%. Here were the results:
Attack mode (baseline): Engine Power 36/25, Aux Power 44/25, Turn Rate 36.0.
Full Aux: Engine Power 36/25, Aux 105/100, Turn Rate 36.0
Full Engine: Engine Power 100/100, Aux 44/25, Turn Rate 47.4
That seems pretty conclusive to me. If I change my Engine Power, my Turn Rate changes. Change Aux Power, nothing happens to my turn rate.
If you find otherwise Trek17, do please tell how/where you noticed this. Perhaps it's a bug?