Lt. Commander
Join Date: Dec 2007
Posts: 120
# 21
10-27-2010, 07:29 AM
Quote:
Originally Posted by Kirkfat View Post
Players are given a new choice. Do you want to replay the same daily, or do you want to try this random mission that a player made? It's obvious which choice is the more exciting, unpredictable, and potentially entertaining alternative to kill 5/5 bad guys.
Except if you want your characters to advance at all, you still gotta slog through the daily, especially if you're reviewing rather than playing something that's passed review.

I don't believe it was in the best interests of the game or of getting UGC to be seen as relevant by the playerbase at large to force that choice.

Quote:
Originally Posted by Kirkfat View Post
Yes, but it's a paradox. If every mission, good and bad and spamtastic gets equal promotion in the remote contact list, the good missions would be drowned out by a sea of mediocrity. This is a better system. Every mission IS available to play if you know what to search for. If you're just wanting quality and not crap, then consult the remote contact.
Um...
I'm curious as to where you're getting that idea. The remote contact will still include the sea of mediocrity...
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 22
10-27-2010, 07:35 AM
You know, reading all of this I can't help but wonder what the "play my new mission spam" will be like in zone chat.

Point is Im sure there are many unforseen issues we haven't even thought of yet.

If I play a mission and it offers rewards/points/marks/drops whatever.......I'll try anything once...even a vending machine that sells live crabs.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 23
10-27-2010, 07:45 AM
Quote:
Originally Posted by castogere View Post
You know, reading all of this I can't help but wonder what the "play my new mission spam" will be like in zone chat.

Point is Im sure there are many unforseen issues we haven't even thought of yet.

If I play a mission and it offers rewards/points/marks/drops whatever.......I'll try anything once...even a vending machine that sells live crabs.
Mmmmm, seafood snack that fights back!

Does anyone actually read zone chat anymore anyway?
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 24
10-27-2010, 11:39 AM
Quote:
Originally Posted by castogere View Post
If I play a mission and it offers rewards/points/marks/drops whatever.......I'll try anything once...even a vending machine that sells live crabs.
I prefer a bit of a challenge.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 25
10-28-2010, 04:17 AM
Quote:
Originally Posted by Kirkfat View Post
Come on guys, think about this.

The review board will not consist of a small portion of players. It will involve a ton of players. After all, what else is there to do in the game after VA besides dailies and exploration grind, in between weeklies?

Players are given a new choice. Do you want to replay the same daily, or do you want to try this random mission that a player made? It's obvious which choice is the more exciting, unpredictable, and potentially entertaining alternative to kill 5/5 bad guys.

Want an endless supply of game content? Click this disclaimer.
Want something new to do on a daily basis? Click this disclaimer.
Want to play something called "Orion Love Slave Serenade"? Click this disclaimer.

Wahla. You are now part of the review board, which will probably consist of almost every VA looking for something to do in the game.
Maybe I'm misunderstanding the UGC flow, but my impression has been that reviewing missions and playing missions are two very different things.

Reviewing:
- Only available to those who sign the EULA
- Intended to assess playability, looking for bugs
- Intended to review all dialogue to ensure it's "safe"
- Flag the content appropriate or inappropriate

Playing:
- Available to everyone
- Can only play missions that have been flagged as appropriate
- Can receive experience, etc.

If they click the disclaimer and review the mission, they have a job to do. It's not all fun and games. And they won't get any reward for completing the mission.

It's much more likely all your bored VA's will opt to wait until missions have been reviewed and they can play bug-free, appropriate content and get a reward for doing so.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 26
10-28-2010, 04:48 AM
Quote:
Originally Posted by Rikaelus View Post
Maybe I'm misunderstanding the UGC flow, but my impression has been that reviewing missions and playing missions are two very different things.

Reviewing:
- Only available to those who sign the EULA
- Intended to assess playability, looking for bugs
- Intended to review all dialogue to ensure it's "safe"
- Flag the content appropriate or inappropriate

Playing:
- Available to everyone
- Can only play missions that have been flagged as appropriate
- Can receive experience, etc.

If they click the disclaimer and review the mission, they have a job to do. It's not all fun and games. And they won't get any reward for completing the mission.
If it's not fun and games, don't do. I think I would enjoy this type of thing, just as I enjoy being part of the Tribble users. I get to test new stuff, even though it doesn't help my "real" character one bit. All the Xp and equipment gained on Tribble, it's worthless on Holodeck.

A lot of a hobby can feel similar to "work". Preparing a D&D adventure for my players is kinda work. But it's also kinda fun. I do it because I want to. Assembling spaceship models is kinda work, but I still enjoyed it as hobby as kid. Playing soccer is "work". It's physically stressful, it's potentially dangerous to your health. You have to do training, you have to assemble a team and work out dates with everyone. Yet people still do it as a hobby. And they are definitely not compensated for it, on the contrary, they often even have to pay membership fees.

At some point, you might say - no, this is too much. It's not fun anymore. But where the line between "Hobby" and "Work" falls depends on many subjective factors. If reviewing sounds like work to you, don't do it. If crafting missions sounds like work to you, don't do it.

But besides, what is the alternative? Should we just put the idea of UGC content to rest because it's too much work? Even though people clearly express their wish to craft UGC content and even review it? Just because some might see it as work?
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 27
10-28-2010, 11:47 AM
Quote:
Originally Posted by MustrumRidcully View Post
If it's not fun and games, don't do. I think I would enjoy this type of thing, just as I enjoy being part of the Tribble users. I get to test new stuff, even though it doesn't help my "real" character one bit. All the Xp and equipment gained on Tribble, it's worthless on Holodeck.

A lot of a hobby can feel similar to "work". Preparing a D&D adventure for my players is kinda work. But it's also kinda fun. I do it because I want to. Assembling spaceship models is kinda work, but I still enjoyed it as hobby as kid. Playing soccer is "work". It's physically stressful, it's potentially dangerous to your health. You have to do training, you have to assemble a team and work out dates with everyone. Yet people still do it as a hobby. And they are definitely not compensated for it, on the contrary, they often even have to pay membership fees.

At some point, you might say - no, this is too much. It's not fun anymore. But where the line between "Hobby" and "Work" falls depends on many subjective factors. If reviewing sounds like work to you, don't do it. If crafting missions sounds like work to you, don't do it.

But besides, what is the alternative? Should we just put the idea of UGC content to rest because it's too much work? Even though people clearly express their wish to craft UGC content and even review it? Just because some might see it as work?
The OP seemed to think that reviewers play the content just the same as people would after it's approved. They don't. The content is presented differently and for a different purpose; one that not everyone will have an interest in. I'm fully aware that a hobby can be both work and fun--I ran a WoW guild for years, after all. And that's not something everyone would openly embrace the idea of doing. That said, your reply reaffirms my point more than rebuts it, so I'm not sure what you're arguing about.
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