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Lt. Commander
Join Date: Dec 2007
Posts: 120
# 11
02-01-2010, 04:28 PM
Quote:
Originally Posted by AlwaysRemember
Eh. I don't really mind helping the community but I just don't like it when someone else takes credit for it.

I was the first person on these forums to post a detailed list of every BOFF ability in the game, sortable by both rank and career as well as all the captain powers gained through levels. Even wrote where to obtain all the rank III powers that aren't trainable from the BOFF trainer and their restrictions. But nobody really cared, maybe 3-4 people said thanks, it was useful. Then a few days later, someone else took my list, prettied it up to make it look flashy with multicolored text, indents, and things like that. Then all of the sudden everyone in the world noticed and it was stickied and all. That's when I just kind of shook my head and gave up.

I've explained the Expose/Exploit combat system and even wrote guides on how to practically 1-shot every enemy in every group you face, drastically speeding up the rate you do missions, and so on.

Problem is, people's appreciation of help is about on par with their ability to appreciate video games. The gameplay doesn't even matter to people anymore, all they care about are good graphics and big explosions. So i'm not worried about it anymore. Call me shallow, but I don't like taking time away from my own leveling and enjoyment to post info for other people when it's not appreciated or when someone else jumps up and takes credit for it.

I'm writing a dps/tank calculator program as well that takes all your gear and skills into consideration as well. I'm still mapping out just how drastically a point in any given stat affects the others and overall effectiveness of things like shield strength. Science is trickier because each ability is affected in different ways and scales differently, so I doubt i'll ever have the patience to map all that out until i'm actually interested in using it myself.

I understand how you feel and why, and I know it probably won't change anything, but I assure you that there are still folks out here in the MMO universe with honor and dignity who both appreciate the time and energy spent on such efforts by those like yourself and even if reproduced elsewhere make sure to tag proper credit to the original author. I copied your post to our own guild/fleet forum myself, but the head of the post references you by name and I provided the link to the thread at the bottom as well to follow any further updates and such on the issue. Whoever did that to you is classless to be sure, but there are just as many of us around who appreciate you and others like you.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 12
02-01-2010, 05:17 PM
There was a thread in OB that covered a bit of this:

http://forums.startrekonline.com/showthread.php?t=69011

It shows what captain skills and item bonuses from the consoles and/or deflector dish impact which skill. I'm not sure how long the archive will be available but it might be worth a read as well.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 13
02-01-2010, 05:18 PM
Quote:
Originally Posted by AlwaysRemember
Eh. I don't really mind helping the community but I just don't like it when someone else takes credit for it.

I was the first person on these forums to post a detailed list of every BOFF ability in the game, sortable by both rank and career as well as all the captain powers gained through levels. Even wrote where to obtain all the rank III powers that aren't trainable from the BOFF trainer and their restrictions. But nobody really cared, maybe 3-4 people said thanks, it was useful. Then a few days later, someone else took my list, prettied it up to make it look flashy with multicolored text, indents, and things like that. Then all of the sudden everyone in the world noticed and it was stickied and all. That's when I just kind of shook my head and gave up.

I've explained the Expose/Exploit combat system and even wrote guides on how to practically 1-shot every enemy in every group you face, drastically speeding up the rate you do missions, and so on.

Problem is, people's appreciation of help is about on par with their ability to appreciate video games. The gameplay doesn't even matter to people anymore, all they care about are good graphics and big explosions. So i'm not worried about it anymore. Call me shallow, but I don't like taking time away from my own leveling and enjoyment to post info for other people when it's not appreciated or when someone else jumps up and takes credit for it.

I'm writing a dps/tank calculator program as well that takes all your gear and skills into consideration as well. I'm still mapping out just how drastically a point in any given stat affects the others and overall effectiveness of things like shield strength. Science is trickier because each ability is affected in different ways and scales differently, so I doubt i'll ever have the patience to map all that out until i'm actually interested in using it myself.

Hey Always -

As a member of this forum, I agreed we do not give thanks enough to people like you, who take the time to write up critical information like this. So here a big thanks from me on this.. this help me alot in figuring out things. Wish Cryptic have this information available, like to add you to my friend list as a resource if you do not mind, so I can ping you in game, if I have any question, also, if you looking to collect data for your DPS effort, add me to your data population source list for the effort, - these are the types of threads I appreciated which are about the game and having positive discussion and communication on issues.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 14
02-01-2010, 07:51 PM
Hotot

http://forums.startrekonline.com/showthread.php?t=69011

Join Date: Jan 2010 Guide: Science Space Skills and Bonus Stats

--------------------------------------------------------------------------------
The Info below is a list of all the Bridge Officer Science abilities and bonus stats granted by your deflector and Science Consoles. I have tested and found no difference in adding bonus stats to the more specialized skills vs. adding stats into the more general categorys. As in all skills, training your Bridge Officer from the starting level of 1 to 9, only serves to reduce the cooldown of the ability. However adding the appropriate skill bonuses will, in general increase either the duration of, or power of your abilities. I hope this guide will help you to make the right decisions for your setup.


The abilities below list the starting rank of that skill, higher ranked skills (i.e. Tachyon Beam II Lieutenant) will sometimes increase effectiveness in the same way as adding the related attributes. The system the ability uses determines the bonuses you need to make them more effective, so the below skills are categorized into systems then listed by the Bridge Officer rank required for Level I


StarShip Deflectors
Below categories in red receive bonuses from the Starship Deflectors Skill unless noted

System Starship Deflector
Tykons Rift / Lieutenant / creates a spatial anomaly at the target's location that drains power from all nearby hostile ships and causes minor damage, Auxilary Power setting has a huge affect on this skill. The power drain is on the actual power level not the setting. In PvP this will be brutal on those who aren't very balanced. It is only effected by the starship deflector skill (and I assume Spatial anomaly) and not deflector dish as in it's description

System Deflector Dish
Tachyon Beam / Ensign / Drains the targets shields. Bonuses to this skill increase the amount of shields drained per cycle. Your Auxiliary power has a huge effect on the amount of shields drained. On a side note the deflector named "Tachyon Deflector Array +X sensors +X sensor array" does absolutly nothing for the Tachyon Beam
Energy Siphon / Lieutenant / draws power from the target. This reduces the target's power settings to all systems and increases your power settings. Bonuses make this effect last longer but not by much expect around -9 to enemy +9 to yourself for around 15 seconds. Aux Power has no effect
Gravity Well / Lt. Commander / creates a spatial anomaly at the target's location that draws enemies to its center and gradually crushes their ships, inflicting kinetic damage. Shields drastically reduce the effects of kinetic damage.

System Deflector Field
Science Team / Ensign / Instant shield repair, Temporary bonus to Starship Operations Training, shield resist bonus.
Transfer Shield Strength / Ensign / uses power reserves to bolster an ally's shields, increasing their current shield strength. This skill depends a lot on Aux Power level and sees good improvments from skills makeing it a decent skill, but if you aren't running high aux power Don't bother with this one.
Feedback Pulse / Lieutenant / Feedback Pulse harnesses the energy of beam weapon attacks directed against you. Each time you are hit, a damaging pulse is directed at the attacking ship. not sure if this one is affected by aux/bonuses possibly it increases the feedback damage, either way its active for 15 seconds with the standard 1min 25sec cooldown at level 1
Dampening Field /Lt. Commander / Dampening Field creates a field that debuffs the energy damage of all foes within its effect.



StarShip Emitters
Below categories in blue receive bonuses from the Starship Emitters Skill unless noted

System Starship Emitter
Photonic Officer / Lieutenant / reduces the recharge time of bridge officer powers. Maybe this one is intended to work along with some long cooldown higher level ability but I can not get it to work with any of the available skills. the description was giving me about a 25% cooldown reduction but the skill itself has a 10 minute cooldown and is active for 90 seconds (again mine never fired off at all) might want to avoid this one.
Photonic Shockwave / Lt. Commander / releases a massive PBAOE blast, knocking back enemy ships and inflicting kinetic damage. For me about 2.8k range

System Hazard
Polarize Hull / Ensign / provides Damage resistance to energy attacks for its duration, and instantly ends all tractor beams on you and provides resistance to tractor attempts for a short time. Usefull for PvP maybe as tractor beams can be brutal. The resists are decent, but I wouldn't use this unless you were for sure going to run into tractor beams regularly. ~Shares a timer with Hazard Emitters
Hazard Emitters / Ensign / cleanse the ship of any fire or radiation hazards as well as restoring some hull strength over time. Seems like a great skill particularly for escorts or cruisers. This one gives a great hull repair over time and good resists (over30%) for around 15 seconds. Bonuses increase the duration but not by much. Also Aux power seems unimportant here which is why it will work great for ships running higher weapons/defense. ~Shares a cooldown with Polarize Hull so they won't stack

System Tractor
Tractor Beam / System:Tractor / Ensign / Tractor Beam slows the target ship, thereby making it an easier target for weapons Targets held in a tractor Beam. Good skill. Aux power has an effect, as do bonus skills. Without any aux or bonus skills it wont hold them in the beam long enough to be worth it but with some bonus items it will hold your enemy in place long enough even on a low aux setting. no hard numbers are shown on the time it holds them but bonuses definatly make it longer.
Tractor Beam Repulsors / System:Tractor / Lieutenant / Push up to 3 enemies (dead or alive) away from your starship. This one seems very weak to me




StarShip Sensors
Below categories in green receive bonuses from the Starship Sensors Skill unless noted

System Sensor Array
Mask Energy Signature / Ensign / shields the energy output of your starship making it more difficult for enemies to detect you. The amount that this ability reduces your detected range cannot be understated. With enough aux power its just as good as a cloak. Aux power improves this. Cannot be cast in combat. Toggle.
Jam Sensors / Ensign / prevents the enemy from targeting you. What this skill does is prevent the enemy from detecting you with his sensors during the debuff. You can take damage from invisible hostiles if they use this on you. If you are hit with this ability the user INSTANTLY DISAPPEARS. Limited PvE use.
Charged Particle Burst / Lieutenant /Charged Particle Burst temporarily disables the cloaking device of nearby hostile ships and damages their shields. Disabling every cloak within 5k of you. It is situational. Damage scales well with aux and sensor upgrades, does not dmg hull. 25 second CD with lvl9 BO skill. Duration of anti cloak debuff scales with sensor stats.


System Sensor Probes
Scramble Sensors( a.k.a. Jam Targeting Sensor) / Lieutenant/ fires a probe at the target that bursts causing the target and nearby enemies to target each other. Great PvE skill not only do the enemies target each other they start blasting away. The aoe radius depends on the size of the target. Inexperienced and ignorant players will not recognize this ability and what it does to their HUD. It causes everyone to change to a light blue and disables all safeties allowing you to shoot friends and heal enemies with relative ease.
Viral Matrix / Lt. Commander / launches a probe that flies to the target and then shuts down its systems, effectively holding it in place. The target is highly resistant to holds for a short duration after this effect expires.


The Skills below can be trained on your main character at the rank specified. They can also be increased independent of your rank by Deflector Dishes and Science Consoles.

Starship Operations Training / Lieutenant / All Science Skills

These first 3 skills effect more than one system as noted/color coded.
Starship Deflectors / Lt. Commander / Deflector Dish and Deflector Field skills
Starship Emitters / Lt. Commander / Emitter System, Tractor System, and Hazard System skills
Starship Sensors / Lt. Commander / Sensor Array, and Sensor Probe skills

The following 6 skills effect a single system of skills and provide a bonus to only those systems named (of the same exact color)
Starship Deflector Dish / Commander / Deflector Dish Abilities / Unlocks Train Tachyon Beam III
Starship Sensor Array / Commander / Sensor Array Abilities / Unlocks Train Jam Sensors III
Starship Tractor Beam / Commander / Tractor Beam Abilities/ Unlocks Train Tractor Beam III
Starship Deflector Field / Captain / Deflector Field Abilities / Unlocks Train Feedback Pulse III
Starship Hazard System / Captain / Hazard System Abilities / Unlocks Train Hazard Emitters III
Starship Sensor Probes / Captain / Sensor Probe Abilities / Unlocks Train Scramble Sensors III

The admiral skills below seem to effect only a couple of more advanced skills each.
Astrometrics / Admiral / Charged Particle Burst Ability/ Unlocks Train Charged Particle Burst III
Photonic Theory / Admiral / Photonic Shock Wave, Photonic Officer, and Photonic Fleet (main only) Abilities/ Unlocks Train Photonic Shockwave III
Spatial Anomaly / Admiral / Tyken's Rift and Gravity Well Abilities / Unlocks Train Gravity Well III

http://forums.startrekonline.com/showthread.php?t=69011
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 15
02-01-2010, 08:07 PM
Quote:
Originally Posted by Prodigal
I appreciate the information, it's immensely helpful. But IMHO this should all be available and explained ingame.
It is in game. Power descriptions all have the systems that buff them listed in their descriptions in the powers menu. Press P and read up on the powers you have, and you will see most BO powers are buffed by 3 different but related captain skills.

Those skills can of course further be buffed by consoles and deflectors which explicitly state which systems they improve.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 16
02-02-2010, 05:27 AM
Quote:
Originally Posted by Prodigal
I appreciate the information, it's immensely helpful. But IMHO this should all be available and explained ingame.
It is... Right Click the console or item and go to info. It does give you a break down of what those stats improve on your skills.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 17
02-02-2010, 06:25 AM
That's mildly helpful to me, but I'm playing as a rinky-dink little Miranda-class or Centaur-class ship, and I only get one science officer position. How do science stations help me? How would it help each escort/cruiser/science vessel level?
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 18
02-06-2010, 10:23 PM
To the op:
Are you like, the guy that they hired to write the manual?? Are you one of the developers who feels sorry for us for not writing an actual user manual and, out of guilt, you are posting here?

If you are just a regular player, then HOW THE HELL DO YOU KNOW ALL THIS??? How can we trust you? What proof do you have that what you say is true?

Please explain... thanks!!




Quote:
Originally Posted by AlwaysRemember
You may loot science consoles or new deflector dishes that have all these +Crazy stats on them and have no clue what they mean or do, so i'm going to break it down for you because I see far too many people being confused by all this.

First of all, every Space-oriented Science Bridge Officer Power in the game will begin it's text description with "System: ". This is where it explains what ship system that particular power uses.

For example, the ability Viral Matrix uses system: Sensor probes.

That means that any science console, deflector dish, or anything else that has + Sensor probes will improve that ability in some small way.

But it doesn't end there.

Just like tactical consoles and stats, there are lower grade "Generic" stats that blanket improve multiple others.

Sensor Probe powers for example not only gain benefit from +Sensor Probes, but also +Sensors, and +Starship Operations. All these stats together determine the final benefit.

The tree works like this...

Starship Operations improves ALL science powers, period.

There are 3 extra stats which also provide blanket increases to multiple systems, but not all of them at once.

Starship Sensors improves all powers that use any sensor-based stats. These include Sensor Array and Sensor Probes for certain. I believe it also includes Astrometrics.

Starship Emmiters improves all powers that use Emmiter-based stats. These include Tractor Beam, Hazard System, and Photonic Theory.

Starship Deflectors improves all deflector based stats. These include Deflector Field, Deflector Dish, and I believe Spatial Anomaly.

So next time you compare an item that is +10 Deflectors vs an item that is +10 Deflector Dish and you have no idea what the difference is, now you do.

So just to summarize, any science power in game bases it's effectiveness off 3 stats (Some also scale with auxiliary power, but im not getting into that here, only talking stats.

It uses the SPECIFIC STAT stated on the power in the description. Then it uses the synergy stat that affects all similar powers, then it also uses Starship Operations on top of all of it.

So the "Tractor Beam" power gains bonuses from Tractor Beam stat, Emitters stat, and Starship Operations stat.
The "Tyken's Rift" power gains bonuses from Spatial Anomaly stat, Deflector stat, Deflector Dish stat, and Starship Operations stat.

etc, etc, etc.

I hope that clears it up.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 19
02-19-2010, 10:26 PM
Thank You, You rock! I was JUST posting a thread looking for these notes you help us all with! Thanks so much!
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 20
10-28-2010, 07:52 PM
This is amazing information and shouldn't die. Thanks for posting OP, I really appreciate it!
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