F5 "GenJailAdd Hud_Weapons_Root $$ GenJailAdd Hud_Bridgecrew_Trays_Root" (This one is a little gem.) Since I run my power tray with all three row showing I loose my bridge officer tray. Since I pulled all my weapons out of the tray I can't see when my torps are ready. This changes that by first adding an HUD element that has my weapons *HUD_Weapons_Root" and puts my bridge officer tray back on screen "Hud_Bridgecrew_Trays_Root".
Tranceaddict, thanks for your primer/info to M4triX, it was helpful. I've been using a few basic binds for a while, and now that I'm comfortable with those, I'm starting to add more, and I've this thread (and posts like yours) to thank for it!
Anyway, can you please explain your F5 binding in further detail? I don't understand what it does.