Lt. Commander
Join Date: Dec 2007
Posts: 120
# 11
10-31-2010, 07:36 PM
While I would love some new maps and stuff "Capture the flag" seems, no offence ment kind of....silly. Not a commentary on your idea or anything but the idea of klingons and Feds fighting to steal a flag and bring it back to base is just...yeah, we are in all out war and..you want to steal a flag? Not only that but you want to do it 3 to 10 times?!

I'm sure it could be something important, but i have a hard time visualizing something (Read one object) having to be stolen several times in battle (The same object at that).
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 12
10-31-2010, 08:30 PM
Quote:
Originally Posted by Paneth
While I would love some new maps and stuff "Capture the flag" seems, no offence ment kind of....silly. Not a commentary on your idea or anything but the idea of klingons and Feds fighting to steal a flag and bring it back to base is just...yeah, we are in all out war and..you want to steal a flag? Not only that but you want to do it 3 to 10 times?!

I'm sure it could be something important, but i have a hard time visualizing something (Read one object) having to be stolen several times in battle (The same object at that).
Well, it seems you didn't read very much. I said a capture the flag style and described it in detail. I didn't say take the flag ten times you should read the post before you comment on it.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 13
11-01-2010, 10:31 AM
You could have some pretty fun PVP matches with five players with their aways teams. Just make it so they when players and bridge officers dies in the match they couldn't respawn in that match. If a captain died before his away team they would still fight but he could no longer command them.

That could make some pretty interesting ground PVP. You could develop some pretty complexed strategies or it could zerg fest.

You would have to make it so the players would have to take one of each class. Then they could choose what ever class they wanted for their last slot. Or it would just be everyone taking science officers and everyone was held and couldn't do anything. Or all engineers with turrets and drones everywhere.

That would be great PVP I think. You would be commanding forces while working with other players. To defeat the other team doing the same.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 14
11-02-2010, 10:09 AM
The idea for the strategy ground battle map with the use of your bridge officers. It is a resource control map on a small asteroid with shield around it for a atmosphere. It would have very low gravity and you run around it pretty fast. So you could see the shield and stars on the the rock faced asteroid with some craters.

This would be different than the space capture and hold. Instead of capturing a node and waiting for the node turn before it gives you points. You want to hold more nodes longer than your opponents. There is a damping field around the asteroid and your teams combadge have been modified. So your ships can get target locks the resources within two meters of your person and beam them out. The mining facilities extract the dilithium every few seconds.

Each side starts with the same amount automated mining facilities like the ones in Breaking the Planet fleet action. Except the would be much smaller scale down to half the height of a human man. What you would do is try and protect your miners while you try and destroy your opponents. With two that would give twice the amount of points as the ones you start with. You would want to capture these like the nodes now.

They would be made where quick fix would repair 10% of the damage to them each time it was used on them. They would also have some shielding so engineers could heal their shields if they were under attack.

Each side would have six of the mining facilities facing each other twice the distance of ground weapon range apart. So you would have to advance to destroy your opponents resources gatherers. The two larger ones would be the same distance behind the six up front. You would want to keep your away team alive if they die they couldn't respawn for that match players could respawn if they died.

You would want three players of your team to put two on each one of the six miners up front. With the other one player defending the large automated mining machine and the one attacking the enemies large miner. The three up front could attack the smaller miners or defend theirs or help attack the larger one.

Each players would be restricted to having no more than two of the same class on his away team. You could take two engineers and two science officers but not four of one class.

You could command tactical bridge officers with stealth between the automated miners. To flank them or on to attack the defenders at the larger on behind the lines. You would be able to command your engineers to use quick fix on a miner that was damaged and heal it's shields.

A battleground like this could get the full potential out STO ground combat mechanics.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 15
11-02-2010, 10:33 AM
Quote:
Originally Posted by Englebert
I Why would fully healed Borg cubes be in the repair yard?.
So there could be a label above it that says that it's your "friend" !
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 16
11-02-2010, 10:39 AM
Quote:
Originally Posted by Robotrik1 View Post
So there could be a label above it that says that it's your "friend" !
Not my friends they slow me and interfere with me playing the game.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 17
11-02-2010, 11:50 AM
Quote:
Originally Posted by Englebert
I always thought kerrat would have been better if it were more like a race. The big Borg cubes should be heavily damaged and no real threat the spheres should be the only real defense. Why would fully healed Borg cubes be in the repair yard?
You have it backwards my friend. The Cubes are there repairing the repair yard cuz the stooopid Federation & Klngonesses keep destroying them every 15 minutes or so.

ROFL!
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 18
11-02-2010, 12:18 PM
Quote:
Originally Posted by Tribbler View Post
You have it backwards my friend. The Cubes are there repairing the repair yard cuz the stooopid Federation & Klngonesses keep destroying them every 15 minutes or so.

ROFL!
If you make the mistake of getting to low you aggro one or two of these things and they have full health. Then you have to run or destroy it taking you out of the game which is very fast.

I don't think they should be activated till the end after you kill the repair cubes. First side to destroy one winds bonus honor and a extra badge with quest completion turn in. To give players a reason to take part in the game.
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