Lt. Commander
Join Date: Dec 2007
Posts: 120
First: I love this mission! It is very well written with some awesome moments and extra nice voiceovers Absolutely one of my favorite mission

Now the bad: I had some serious problems with the flashlight:

- First it wasn't displayed at all. So I started to play around with the video settings.
- I discovered that it won't show up when the "FX Settings" was set to "Low" the minimum requirement for FX is "Middle"
- Next the cone of the light was really small. Only a tiny circle was lit.
- After playing around a bit more with the Video settings, I figured out that I needed to enable "Dynamic Lighting" and set the "Light per Object" to at least "3". With this settings the cone was nicely large enough and blended very well at the edges.

As my PC isn't the best and I prefer to keep the FPS high instead of a lot eye candy I would love to see some fixes for lower video settings. My PC setup: AMD Dual-Core CPU 2.3Ghz, 4 GB DDR2 RAM, ATI HD4670 GPU, latest Catalyst Driver.

If you have problems with the flashlight in this mission aswell try to use at least this video settings:
- Dynamic Lighting = enabled
- Max Light per Object = 3 (or more)
- FX setting = middle (or higher)
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 2
10-30-2010, 01:05 PM
In another thread somebody suggested postprocessing. My flashlight didn't work even with those settings at first, but with postprocessing on worked just fine.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 3
10-30-2010, 02:15 PM
Quote:
Originally Posted by Nemex View Post

If you have problems with the flashlight in this mission aswell try to use at least this video settings:
- Dynamic Lighting = enabled
- Max Light per Object = 3 (or more)
- FX setting = middle (or higher)
Excellent mission. Aside from the creepy Aliens-like atmosphere I thought the Flashlight was one of the best additions to the game. Unfortunately, dynamic lighting makes my 4870x2 crash so I have to play with it turned off. Also, because of the camera angle, the light is blocked by your captain's head 90% of the time. Perhaps that is fixed when using Dynamic Lighting? I was really dissapointed that we could not keep the flashlight after this mission. :-( Cryptic, it would be super awesome if we could some how replicate / craft these.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 4
10-31-2010, 09:12 PM
Quote:
Originally Posted by S6T2J2L
I was really dissapointed that we could not keep the flashlight after this mission. :-( Cryptic, it would be super awesome if we could some how replicate / craft these.
I stocked up on flashlights by having my away team equip every available device slot. I only lost mine, but I have a dozen sitting in my bank.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 5
11-01-2010, 08:41 AM
I only picked up 1 flashlight and while i had the occasional problem where it would stop illuminating, and only show a white circle. turning it off and turning it back on helped resolve that problem.


My Issue is not being able to keep the flashlight
Surely cryptic have seen enough players at Sol dock pulling out their beloved fire extinguishers and start hosing the place down.
Why were we not able to keep this little Momento?
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 6
11-02-2010, 03:38 AM
I think i must be the only one. I didn't really like this episode that much. The flashlight was useless just like the weapon thats surposed to be good against them. I coundn't wait to finish the thing and log out. My dual phaser pistols seemed to do more damage to them. I really hope that season 3 comes out soon. If this series is all ground combat i will be turned off from it.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 7
11-03-2010, 12:27 AM
This missions was pure awsomeness! The best i've seen in this game so far!

As for flashlights.... On my first 3 chars it sucked... Then i started tweaking my gfx settings... upping reflections, shadows, number of light sources... turning on dynamic lighting and postprocessing.... And it became extremely nice! Though i had to sacrifice some FPS . Some surfaces, however, did not reflect the light from my flashlight... (I'm running an i5, Nvidia 320GT, 8Gb ram)

Wish the Devs would have tipped me about my settings before my first run... Would have made the initial experience a LOT more enjoyable, especially because I didn't have the music turned on, as i'm pretty sick of the music i'm normally hearing....

Next weekend i'll be going in with all settings at maximum!
Ensign
Join Date: Oct 2013
Posts: 17
Ok I have Played this level with both of my Starfleet and Klingon Chars. but for some reason now when I am trying to play it with my Romulan Char. I can't get a flashlight at all. The create is missing, like isn't even there anymore, I tried at one players suggestion to play federation starbase PVE where you can get a flashlight and agian was unable to locate one.

Also the board for the station is different then when I played it with my other 2 char.

I don't know what to do I hate playing this level with out a flashlight and well I can't seem to find one at all LOL any idea's?
Captain
Join Date: Jun 2012
Posts: 3,234
# 9
10-28-2013, 12:14 PM
Jack up your brightness settings. Makes the graphics look pretty bad, but solves all the lighting problems that make the mission so annoying. Then just set them back to normal when done.

Edit:
D'oh, necrothreaded!!!!
Commander
Join Date: Aug 2013
Posts: 372
# 10
10-28-2013, 05:47 PM
Wear a EV suit, problem solved.
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