Lt. Commander
Join Date: Dec 2007
Posts: 120
# 21
11-07-2010, 05:08 PM
Quote:
Originally Posted by Husanak View Post
First off... how the heck do we get dragged into this. lol

Yes we Suppress Deployment in Ker Rat... most feds suck it up. Some warp in with fleet mates and give us glorious battle. Some hit an engine battery and evasive away; again giving us glorious battle. Some sit there and die; there tears fuel our tear drives it is also glorious in its own way.

Perhaps we should sit in sector space and wait for our ques to pop like good little monster players... wait hell no we are Klingon we will wait where we can take the fight to our enemies; until they grow the spine to face us in the arena.

Win our respect and you will get one on one battles in Ker rat... Force our respect by bringing some fleet mates. Battle in Ker Rat can be glorious. It is necessary indeed to break a few eggs to make an omelet. Ker Rat will sharpen you if you let it. Honestly we rarely sit more then 2-3 ships to suppress deployment we want reinforcements to bring us battle not warp outs.

Perhaps you should stick around awhile Hippo and join us in battle... too many are too quick too judge the Deployment Suppression. We have forcibly improved many federation players. They return to Ker Rat for battle; they don't have too... in some cases the improvements are impressive.

I guess some improvise silly tactics like log outs. lol
Honestly novel idea... very Captain Kirk.
Actually I have been in Fed side teams that have broken RZR spawn camps and yes the fights were good... my objection is to using a pre-made to spawn camp individuals arriving in-zone over and over again. Unlike me, who has the ability to call in fleeties to break spawn camps if I find myself in one, many players are not in fleets and that effectively precludes them for actually entering the instance as they get shockwave camped and blown up whilst stunned in seconds because they are alone.

And to further blacken my view of RZR, I was flighting a Fed the other day in Ker'rat after he challenged for a 1v1 over the broken planet (i.e. nowhere near the spawn) and a RZR pre-made came over and killed my opponent even though the duel was clearly announced in zone and frankly we all know that fights over the broken planet are duels anyway.

Now I realise that in the ebb and flow of PvP, we use pack tactics to kill people... the many focus fire the one and that is not a problem: it is called 'team work' and this is a team game. My objection is when the limitations of the game is used kill people when they are zoning in. Frankly it is an indictment of the game designers lack of attention to important details that it is even possible when all they need is a 5 second *total* immunity to *everything* upon repawning (which cancels the instant you use an offensive ability)

If I have collectively misjudged your fleet then I will apologise but thus far I see nothing honourable or admirable. And frankly logging out in normal combat situations is every bit as craven and dishonourable in my view.


This post has been edited to remove content which violates the Cryptic Studios Forum Usage Guidelines ~InfoNinja
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 22
11-07-2010, 05:38 PM
Quote:
Originally Posted by evilhippo View Post
Actually I have been in Fed side teams that have broken RZR spawn camps and yes the fights were good... my objection is to using a pre-made to spawn camp individuals arriving in-zone over and over again. Unlike me, who has the ability to call in fleeties to break spawn camps if I find myself in one, many players are not in fleets and that effectively precludes them for actually entering the instance as they get shockwave camped and blown up whilst stunned in seconds because they are alone.

But I have seen Star Dagger and his buddies do that whilst I was Klingon side and frankly I was disgusted. I would at least understand it it was a 'revenge camp' after having broken a Klingon spawn point camp, but it was not. That is why I will not team with anyone in your fleet.

And to further blacken my view of RZR, I was flighting a Fed the other day in Ker'rat after he challenged for a 1v1 over the broken planet (i.e. nowhere near the spawn) and a RZR pre-made came over and killed my opponent even though the duel was clearly announced in zone and frankly we all know that fights over the broken planet are duels anyway.

Now I realise that in the ebb and flow of PvP, we use pack tactics to kill people... the many focus fire the one and that is not a problem: it is called 'team work' and this is a team game. My objection is when the limitations of the game is used kill people when they are zoning in. Frankly it is an indictment of the game designers lack of attention to important details that it is even possible when all they need is a 5 second *total* immunity to *everything* upon repawning (which cancels the instant you use an offensive ability)

If I have collectively misjudged your fleet then I will apologise but thus far I see nothing honourable or admirable. And frankly logging out in normal combat situations is every bit as craven and dishonourable in my view.

Ker'rat is a Open PVP Warzone, if you want to 1vs1 go do a custom 1vs1 challenge, it is that simple.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 23
11-07-2010, 05:53 PM
Quote:
Originally Posted by ashgrey77 View Post
Ker'rat is a Open PVP Warzone, if you want to 1vs1 go do a custom 1vs1 challenge, it is that simple.
So what? That makes it admirable to interrupt a dual? At the risk of sounding quaint, it just ain't very sportsmanlike.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 24
11-07-2010, 06:13 PM
Quote:
Originally Posted by evilhippo View Post
So what? That makes it admirable to interrupt a dual? At the risk of sounding quaint, it just ain't very sportsmanlike.
Life isn't fair. I guess it carries over to STO.

I'll be in Ker'rat if you want to do a challenge match.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 25
11-07-2010, 07:00 PM
Quote:
Originally Posted by Ad.Astra
Life isn't fair. I guess it carries over to STO.

I'll be in Ker'rat if you want to do a challenge match.
Why? And have you log out if things are going badly? There are worthier enemies out there for me to look for.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 26
11-07-2010, 07:12 PM
Quote:
Originally Posted by Ad.Astra
I really don't mind you guys ganking around in Ker'rat. It makes things fun. Its the condescending remarks and bragging about each kill that gets to me. Like 3 ships ganking on 1 shows any skill at all... decloak, weapon buffs to the max pew pew pew. Wow, impressive.
Like feds don't do that?

Seriously there's this escort that always goes "unfair, 3 on 1" whenever he gets blown up....which is usually just stupid since he's usually with 3 other feds trying to spawn camp.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 27
11-07-2010, 07:38 PM
Quote:
Originally Posted by evilhippo View Post
Why? And have you log out if things are going badly? There are worthier enemies out there for me to look for.
I only do that to gankers and when I'm not in the mood for a fight.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 28
11-07-2010, 08:03 PM
Its a PvP zone.

I expect to fight other players while trying to accomplish the objective.

That is the point.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 29
11-07-2010, 11:07 PM
Quote:
Originally Posted by evilhippo View Post
I have been seeing people doing the most pitiful thing in Ker'rat lately... logging out mid combat, presumably by simulating a crash, when it is clear they are going to be destroyed.

And to see someone participating in an attempted spawn camp doing it when fleet members from the guy being camped did a coordinated zone-in to break the camp, well to describe this behaviour as chickensh*t would be an insult to chickens

Unbelievable. I would kick anyone doing this from our fleets but I guess some outfits just have lower standards.
I could understand in other MMOs when you lost money or gear when defeated in PvP, but in STO.........that's just plain stupid.

I myself really, really hate losing in PvP, but I never thought about pulling the plug just to avoid death.




But I'll be brutally honest, Ker'rat has got to go. It's become such a lame zone on so many levels. First, the zone is always bugged with somekind of problem. Second, those damn gold farmers and their use of exploits. Third, dishonorable acts.

People may laugh at me for saying this, but I find it really lame and dishonorable for players to take advantage of players being engaged in PvE for an easy kill. It just lowers the bar of PvPers and ruins it for everyone.

And from other's comments in this thread, it's becoming obvious that the concept of "Honor" in the STO PvP community is just a joke.



So I say that Cryptic needs to get rid of Ker'rat! Knock out a flock of birds with one stone!
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 30
11-08-2010, 12:45 AM
No, Ker'rat does not have to go. I have fun in there without spawn camping or log-hopping or whatever.

Just because a zone invites "dishonorable" players doesn't mean the zone has to go. That's stupid. If you hate what's going on there, don't go there. That's almost the same as the zone being removed, but with the benefit of other people still being able to use it.

They can, if they feel like it, change the Dailies to no longer include Ker'rat. Fine with me. Then no one has to feel forced to go there to get his Emblems.

You can't force people to behave "honorful". If you remove the choice of being honorful and dishonrable (by what ever standards you set), then honor has no meaning. You can't be anything else anyway.

The "dishonorable" spawn gankers and log-hoppers can revel in their fantasies of might and the frustration they might cause to others, while the honorable people can revel in their fantasy of being a better person because they don't do stuff like that.
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