Lt. Commander
Join Date: Dec 2007
Posts: 120
# 51
11-05-2010, 03:14 PM
I can give a hint on what my first REAL mission will be....discounting foundry practice stuff.

It will be based on discovering what happen to a particular STO era character, one that
had been lost.

At the time (kirks early years) a few in the Federation knew...but that information was lost.

The players are going to stumble on it in a big way....and what the federation had thought
about the incident is way wrong.....deadly wrong.

The players will find themselves depending on the memories of the fallen hero for survival.

>> The Wilted Rose <<
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 52
11-06-2010, 12:16 AM
I am hoping we are able to do something like having to go against fed ships (ie Fed vs A.I. Fed Space/Ground Combat) and so on cause if so that may work toward the idea that I have for when the foundry comes out.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 53
11-06-2010, 10:30 AM
I'm hoping for access to some killer special effects. Like one of the missions I'm planning works around an artificial blackhole as a source of power inside a spherical room.

Gravity planes, namely a player could potentially walk on walls or the ceiling.

Custom Buffs and Degens.

Mission specific weapons that only exist within the mission itself.

Access to prims and the ability to warp them. If we can't import models, then lets make them ingame.

The ability to scale up/down npcs, objects and the like.

Weather
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 54
11-07-2010, 11:25 AM
1234567890
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 55
11-07-2010, 11:46 AM
The Ability to use it to make custom ship interiors. This idea is one reason why they are making it, for players to customize their own ship interiors. I want functionality too, like to call different alerts, go into the holodeck (with a custom-made setting inside), eject the warp core, sit in my freaking chair, and explore.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 56
11-07-2010, 11:50 AM
1234567890
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 57
11-12-2010, 12:59 PM
for UGC missions that take place in the holodeck, these would be nice:

- a room that looks like an inactive holodeck
- an arch that can appear and disappear
- NPCs that can appear and disappear like holograms
- suddenly switching maps

and (although I know these would be prohibitively expensive to create) ...

- period holodeck set pieces from various episodes, like Vic Fontaine's lounge or Dashiell Hammett style costumes and decor, or Sherlock Holmes etc
- ability to change the costume of the player and boffs he brings along
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 58
11-13-2010, 09:36 PM
With access to Prims and the ability to warp them and apply textures such things as period props and sets should be possible.
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