Ok, so I'm sitting in
another Carrier thread, when i get
this idea, and I realize that there's a whole host of things I would have done differently if I had been in charge of the Career-specific player abilities (you can read about them all
here).
And then I realized that Cryptic is very responsive to player requests, provided they make sense and maintain the game balance.
So here I am making a thread about changes to the career-specific player abilities.
So anyway, first recommended change:
Go Down Fighting -> Call Reinforcements
Rank I, Tactical Captain, cool-down of 240 seconds, summons 4 Peregrine Fighters to aid you.
Rank II, Tactical Rear Admiral Lower Half, cool-down 240 seconds, summons 8 Peregrine Fighters to aid you.
Rank III, Tactical Vice Admiral, cool-down 240 seconds, summons 12 Peregrine Fighters to aid you.
Second recommended change:
Nadion Inversion -> Launch Repair Bee
Rank I, Engineering Commander, cool-down of 180 seconds, summons 1 Repair Bee which repairs 500 Hull/second for 20 seconds, or until destroyed.
Rank II, Engineering Captain, cool-down of 180 seconds, summons 2 Repair Bees which repair 500 Hull/second for 20 seconds, or until destroyed.
Rank III, Engineering Rear Admiral Lower Half, cool-down of 180 seconds, summons 3 Repair Bees which repair 500 Hull/second for 20 seconds, or until destroyed.
(These would be in lieu of a Federation Carrier)
Third recommended change:
Orbital Strike -> Quantum Entanglement
Rank I, Engineering Captain, cool-down of 180 seconds, AoE exploit radiation damage, 6 ft knock-back.
Rank II, Engineering Rear Admiral Lower Half, cool-down 180 seconds, AoE exploit radiation damage, 8 ft knock-back.
Rank III, Engineering Vice Admiral, cool-down 180 seconds, AoE exploit radiation damage, 10 ft knock-back.
Anybody else have any suggestions?