Lt. Commander
Join Date: Dec 2007
Posts: 120
# 1 Diminishing Returns?
11-18-2010, 05:46 PM
I've always been told that stacking consoles has diminishing returns. But, these data show console stacking to be linear. Is there a flaw in my logic?

Trained 9/9 cannons, 7/9 phasers

Phaser DHC Base: 829 dps
+22 Phaser Relay: 892 dps
+22 Phaser Relay: 956 dps
+22 Phaser Relay: 1020 dps
+22 Phaser Relay: 1083 dps

That is 63 or 64 skill points (rounding) per +skill from the console. The results are linear.

Also, using +22 Pre-Fire Chambers yielded identical results. So any combination of phaser relays + prefire chambers will give you the same +dps.

Finally, if anyone was curious, respecing to 9/9 phaser increases the base dps to 851; then the results remain linear again from that point.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 2
11-18-2010, 06:32 PM
There are diminishing returns on some consoles, but not others. Ones that add a +skill or a +% do not have diminishing returns except for that one +35% shield strength console, which you can only have one of.

Ones that add just a flat +x to some nebulous value are effected by diminishing returns. A good example would be armor consoles. Try stacking 2 armor consoles together.

The same effect comes from skills. For example Polarize Hull adds +x to damage resistance. But if you activate and look at your resistance %, it will be much lower.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 3
11-19-2010, 03:07 PM
Interesting. I didnt know the weapon consoles where stricly additivate. I assumed they worked like the Armor consoles. Those work on the basic formula of NET DAMAGE = BASE DAMAGE / ( 1 + (<armor> / 100) ). Where <armor> is the total amount of armor points from console, abilities, etc.

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is Off
HTML code is Off

All times are GMT -7. The time now is 12:49 AM.