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Lt. Commander
Join Date: Dec 2007
Posts: 120
# 11
11-23-2010, 10:32 AM
I'd say it's an oversight. I tribble tested it with stormshade when they first came out. We (the people) voiced that the carriers were fine but got a little out of hand with 3+ spawning fighters and whatnot.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 12
11-23-2010, 10:43 AM
Quote:
Originally Posted by TyBushman
this is an easy fix... pop them before they get all the spam out! muahahaha no but I agree targeting is the issue.... I think that you should have 2 different targeting mechanics... click to attack npc's then click on chracters to attack and only see real players. easy as that... that way you dont have a map full of red, which will help graphics issues and get rid of the free to spike problem.
Would be a great solution.. I dont think its the pets themselves tht cause lag, but rather the targetting boxes - trying to pick out a target among 50-100 targetting boxes can be a pain tbh, even without the lag.
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